Monday, 24 August 2009

NiGHTS into Comics - Issue 2


Last issue, Roger was introduced to Reala and we knew nothing good could come of that. Now, in issue 2, we join a NiGHTS-infused Elliot being filled in by a Nightopian as to what the plan of action is. Isn't it convenient that like the reader, Elliot has also forgotten what happened last issue and thankfully is given a short summary? I've also noticed that the Nightopians speak all in lower case. Reminds me of e.e. cummings or the bully from Calvin & Hobbes.

In an odd twist, Elliot awakes to have NiGHTS in HIS body, with NiGHTS in complete control. Elliot (or is that ELLiOT?) is on a mission to protect Claire while the two are on a fieldtrip to the Twin Seeds Museum. NiGHTS, being the wacky jester that he is, assumes that he'll fly there with ease.

I'm usually not one to use the word "FAIL", but this is a FAIL.

Thankfully NiGHTS didn't fracture Elliot's collarbone via faceplant. Meanwhile, Claris arrives at the museum and chats with some friends about singing in the big Centennial Show. Elliot arrives, and in a very "Spidey-sense" fashion, detects the dream energy inside of Claris. Speaking of Spider-Man, this panel reminded me of that famous Spider-Man cover.


Elliot's stares are mistaken for infatuation and teenage awkwardness hilarity ensues. Then, the kids enter the museum and the tour begins. The history of the Twin Seeds spire is told, with the tour guide claiming that the architect (seen in issue 1) was such a visionary that he was designing in the Art Deco style before it was even invented! Now wait a second. If the architect was indeed designing in the art deco style "before that style was invented", then wouldn't the architect simply be the inventor of the Art Deco style? How can one create something before it is invented? That's like saying that Ferdinand Verbiest, a member of a Jesuit mission in China, built the first steam-powered vehicle around 1672... before the automobile was invented! No, Ferdinand created the first self-propelled vehicle, thus he (in a sense) invented the automobile.

Designer rant over. Anyway, Elliot, in his NiGHTS controlled state, grabs the microphone away from the misinformed tour guide and tells his classmates of Wizeman and his plans for dream domination. Meanwhile in another part of the museum, Elliot is in a Reala controlled state of mind and is spinning his version of Nightopea as a confused Claris watches. We then return to Nightopia to visit Wizeman in his castle, as he spends half a page telling a Roger controlled Reala what we already now. If that wasn't enough unnecessary exposition, Jackle enters to tell Wizeman about what happened to Gillwing in issue 1.

EXPOSiTION into Dreams...

After several pages of dialog and exposition, Jackle mixes it up... literally! Jackle reveals that he has kidnapped one of the two main Nightopians and intends to fuse the cute little guy with one of those chicken Nightmarens.


The result? CHAOS! Okay, not the same chaos as seen in Sonic Adventure, but it IS a funny coincidence that evil virtual pet breeding and the word "chaos" is used in an adaptation of a Sonic Team game a year and a half before Sonic Adventure hit stores. With the fusion acting as a truth serum, the evil Nightopian explains what NiGHTS and the kids are up to and how to stop them.

Returning to the waking world, Elliot and Claris are enjoying a museum lunch that is cut short by Shleep dispatched by Wizeman. Elliot attempts to stop the Shleep from putting CLaris to shleep, er... sleep, but is halted by Jackle. Jackle, ensuring my favoritism, utters my favorite line in the mini-series:


In his rush to confront Jackle, Elliot trips and passes out, allowing NiGHTS to come alive in the dream world. The Shleep reaches Claris and sends her to the dream world as well. This all leads to a NiGHTS-fused Claris facing off against Gulpo the giant fish. A major gripe I have with this issue is that full pages are given for exposition, and yet a complete boss battle begins and ends in the same panel.

One panel, uncolored AND off model. Worst. Battle. Ever.

NiGHTS returns to Elliot, leaving Claris alone in the fish bowl with a hint that if she can sing a high note, she'll shatter the bowl. Claris succeeds and escapes, only to encounter Wizeman. Meanwhile (I've been saying "meanwhile" a lot, haven't I), NiGHTS battles Jackle (off screen) and the good Nightopian encounters the evil Nightopean. With the good guys wrapped up in their own fights, Claris is tempted by Wizeman to receive the gift of fame in exchange for her dream energy. Claris foolishly accepts and loses her energy, in turn causing NiGHTS to lose his connection with her. Returning to the waking world, Roger presents Claris with her invite to sing. Little does she know that with good dreams come... nightmares!


Overall, issue 2 is the weakest of the series. Lots of chatter, little action. Despite being the weakest, there is a large display of villains, and the setup for part 3 is promising. Join us for part 3 AND the announced winner in NiGHTS into Dreams into Comics part 3!

Thursday, 20 August 2009

Yo dawg, I heard you like Sonic...

...so I put Sonic in yo Sonic, so you can play while you play.


Lol.


Ok, forget that...

Have you heard about SAGE? No, I'm not talking about 4chan, but Sega Amateur Games Expo. First time I heard about it, actually. Apparently, and as the name implies, it's a display of fan-made Sonic games, most of them resembling the old 2D games of yore, while others attempting a shot at 3D (and, like Sega, failing miserably). But why am I talking about this in the Sega Junkyard? Because of this little gem.



Probably the only fan-made 3D Sonic game not to suck, through the use of a somewhat archaic game engine, unintentionally or not, it ends up looking a lot like a Saturn game, only with the obvious bump in resolution and texture detail. Ok, maybe not exactly like a Saturn game, but at least like a Model 2 one, and that's close enough for me.

So, I thought I would just let you know about it, in case you desperately want to play something that loosely resembles what Sonic X-Treme could've been. Demo available at the official site (downloading now).

Also, "sage goes in all fields" (kudos to whoever understands this obscure reference :P )

Wednesday, 19 August 2009

Starry NiGHTS

"A wistful post-impressionist masterpiece if there ever was one, this painting demonstrates a masterful use of color to set a mood. The inclusion of a figure inside the largest star has stirred great debate amongst critics and collectors. Does it represent God, or is it just an anthropomorphic purple... thing? We may never know. We can say with no doubt, however, that this work is meant to stir in us feelings of childhood innocence and longing for a time when simpler things were enough to appease us.

With each passing year, everything -- technology, literature, art -- becomes increasingly advanced. While some greet this inevitable march towards an undefined, unknown end with open arms, others ache for simpler times, where just running around collecting everyday items like screws and old coins with nary a care in the world was enough. Viewing this painting makes us feel like that time is still here." Justin Massoud

Sega-Saturn.com is back!

Well... sort of.

I browsed the insertcredit pages - which you should do as well at least once a week! - and there it popped to my eyes. Apparently Sega-Saturn.com one of the most famous Sega Saturn fan websites is back again since january. The downside: it's merely an archive now. But it's a nice thing for anyone who remembers it and wants to re-read some reviews.

Wednesday, 5 August 2009

Back on tracks

Hi folks! How ya doin'? I surely missed you! Lately my life has been a bit crazy, with many things taking up my time, and sadly I ended up neglecting this place a bit. This is not to say I'm totally back, but I'll try to drop by more often.

First things first, the header picture was gone. Or at least in my browser it was. As a good Portuguese man, I did nothing and waited, hoping that it would eventually come back by itself. It didn't. So, thanks to the wonderful website that is the waybackmachine, I managed to track down the old header and put it back on. Hope you'll like it.

Second, I got myself a new rig! (that's slang for a computer). It's a fucking beast, a quadcore 2,50 GHz CPU, with 4Gb of RAM and a HD4890 graphics card. Guess what I'm playing? That's right, fucking Panzer Dragoon Saga!


Now, now, that's not to say recent games suck, I'm not that kind of retrogamer. In fact I love new games and that was partly why I bought the new pc (the other part was, my old one sucked!), and I'm also playing Crysis, and Call of Duty, and more recently Call of Juarez: Bound in Blood. But this is a Saturn place, so it's convenient that I talk about my Saturn games, and after neglecting the game for a couple weeks (setting up a new pc is hard work, I had to install the OS myself and all that shit) I finally went back to it. Last night. At 2 am. Nice!

Third, recently I got a fellow pc gamer who used to have a Saturn when he was younger to get back to it thanks to the wonders of the SSF emulator. That's what was missing in his life and he's a happy man now. Emulation, turning grown men into little kids since 19xx...whatever...

And basically that's it, got nothing more to say, so goodbye all and make sure you take good care of this little shrine while I'm gone :)

Monday, 3 August 2009

Good Place for Saturn Backups

I'll keep this short and sweet. In lieu of one of the recent posts at SJY, I decided to share a forum that provides access to a lot of Sega Saturn games. If you know how to burn backups, and have a Saturn that can play backups, or know how to do the "swap trick", this is a pretty great resource.

Some of you may already know/use this forum.

The link is: http://snesorama.us/board/showthread.php?t=6210&no_cj_c=1

Sunday, 2 August 2009

Battle of Castlevania


Over the last few months I've finally been able to spend some serious quality time with both the Sega Saturn and Sony Playstation versions of Castlevania: Symphony of the Night. The original game was released in 1997 for the Sony Playstation, and then released in 1998 for the Sega Saturn, only in Japan as Akumajo Dracula X: Gekka no Yasoukyoku. I first bought the Sega Saturn version in February of this year, but since I had never played the game before, I had a fair amount of trouble navigating the item menus (everything is in Japanese). I could have downloaded the X-Box live version to get the english language game, but I decided to look for the original Playstation version on Ebay. About 1 month later I scored a very reasonably priced "greatest hits" version of the game, and started playing through that. I still haven't beaten the game, but I know it well enough now that I can go back to the Saturn version and now have no trouble navigating the item/spell menus etc. I've read quite a bit about this game on discussion boards and other web sites, and there is quite a bit of back and forth as to which version of the game is better, Sega Saturn or Playstation. I thought that it would be fun to compare the two, and let every one know at the SJY which version I like better. So let's get started shall we....

Cover Art: The Playstation version has a picture of Dracula's castle, whilst the Saturn version has a really nice hand drawn picture of some of the game's characters. Winner - Sega Saturn

Graphics: The Sega Saturn is supposedly the better of the two systems when it comes to 2D games, so why are the graphics of the Playstation version better? Overall the games look very similar, but the Playstation has better partical & transparency effects, and does not have any slow down. I'm not gonna lie, the Saturn version is plagued with slow down. Why this game did not use the 4Meg RAM cart I will never know. All of the other graphics, i.e. bad guys, level backgrounds, magic, looks nice on both systems. The FMV in the Playstation version looks much crisper than on the Saturn. And don't get me wrong, the Saturn version still looks great, but just not quite as nice as the Playstation.
Winner - Playstation

Gameplay: Both versions play awesome. With respect to control etc, both versions are very similar, and neither system has an advantage. The Saturn version has some extra areas to explore, additional bad guys, and allows for more playable characters from the beginning of the game. The Playstation version makes the game map accessible during game play, whilst the Saturn version makes the player enter the item menu, and then load the map. Since this game requires a lot of map checking, the advantage definitely goes to the Playstation here. The Saturn version also takes a lot longer to load between different areas, and menus.
Winner - Tie

Sound: Again, both versions are very similar. I don't really have a great TV either, so it's hard to compare the detail in the level music or sound effects. The voice acting in the Playstation version is pretty bad, and since the Saturn version is Japanese, it's hard for me to tell if it's cheesy or not.
Winner - Tie

Overall Winner: Playstation Version

Sad but true, even with the extras, the Saturn version does not stand up to the Playstation. The main reasons the Playstation version is better is 1) no visible slow down; 2) slightly better graphics; 3) more accessible game map; and 4) shorter load times. Both versions are awesome, and I'm really fortunate to own them both, but I'll be playing the Playstion version more often. If the RAM expansion had been implemented on the Saturn release I think it would have been a whole other story, but sadly, that's not the case. If you have a PS1/2/3 , XBox 360 , or a Saturn that can play imports, you should definitely pick up this title. No matter what system you play it on, it's one of the best, if not the best, 2D platformer out there.

Tuesday, 28 July 2009

A chance to play nearly every game

Here's a couple of photos for your viewing pleasure. Article's been removed and I will try to write some original stuff in the future after I have managed to do some thesis.

Pictures:


Thursday, 9 July 2009

NiGHTS into Dreams into Comics - Issue 1

While the Saturn hit the US in 1995, it wasn't until 1998 that I bought a system. A large part of why I held out was money, $399 is a fortune to an 11 year old. Also, I was having way too much fun with my Genesis at the time, a testament to the quality of the 16-bit system. The Genesis had everything I wanted: Sonic the Hedgehog and Disney Interactive games. The Saturn had a Sonic compilation of games I already owned and some goofy jester game. At the time I was oblivious to the fact that NiGHTS was a Sonic Team game (no Wikipedias or SegaNerds back in 1995, kids) and so I went on ignoring one of the greatest games and systems of the mid-90's.

During Christmas, 1996 I had my first chance to play NiGHTS on a Saturn store kiosk similar to the one Michael Jackson's estate had up for auction. Long story short, it blew me away and I had to have it. Fast forward to January 1998, I was still strapped for cash but could afford the occasional action figure and comic book. I was a hardcore Sonic the Hedgehog Archie Comics collector, with a subscription assuring every issue would come right to my door. Promos began to appear in the Sonic comics for a new SEGA mini-series titled NiGHTS into Dreams, and if that wasn't exciting enough I also learned it would be drawn by the greatest Sonic artist the US had to offer: SPAZ!

Patrick "SPAZ" Spaziante was the longtime cover artist for the Sonic comics. SPAZ's cover work was an experience in itself, sometimes outshining the story contained within an issue. Hell, the man has his own gallery at Sonic HQ. Suffice to say, if you bought a Sonic comic just for SPAZ's art, then imagine an entire mini-series done by the man!

February 1998 came and the first issue arrived. In hindsight, the NiGHTS mini-series greatly expanded on the plot of the game. The comic began by introducing a blacksmith, driven by his dreams to create a gleaming golden spire (the same spire seen on the game cover and menu screen!). Little did the smith know that he was being controlled by Wizeman the Wicked to create a spire identical to one found in Nightopia, the land of dreams. NiGHTS and Reala are introduced as lackeys of Wizeman (!) who have just captured the two dreamers of the real world who only appear once every century, these being two kids of the 1800's.


NiGHTS is quickly swayed by the young girl to go turncoat on Wizeman, as he flies off with the red dream power spheres. While fleeing, he runs into some Chao- er, I mean Nightopians, who prompt him to cram the spheres into the dream hole to reality (sounds nasty, I know). A shard of dream sphere comes loose and embeds itself into NiGHTS chest, I'm sure that plot point won't come into play during the final issue *wink-wink*. Meanwhile, the two spheres fly out of the blacksmith's spire and embed themselves into the ground outside. In a moment of inspiration, the smith describes what he saw and gives a name to the town which will someday develop from that plot of land: Twin Seeds! Thank goodness he didn't name it Two Balls.


Fast forward 100 years, Two Balls has developed into a thriving metropolis. The pinnacle of the city is a large skyscraper topped off with the blacksmith's spire. Two Nightopians emerge from the spire in search of the two dreamers. In a "small world" moment, both dreamers are found within seconds of eatchother: Elliot and Claris. Elliot is late for basketball practice, and what's worse he is quickly schooled by a Draco Malfoy-like tit named Roger.

Draco, complete with Crabbe and Goyle

Elliot is quickly beaten down with laughter and insults, but is distracted by beautiful music. He finds the source of the music, a music school, and climbs up to get a view into the window. Why it's the other dreamer, Claris Sinclair! Elliot's voyerism doesn't last long, as he is scared shitless by a Nightopian. Claris is distraced by Elliot and is derided by her beachball-like music teacher for lacking focus. It would seem both dreamers are having trouble acheiving their... dreams?

Holy shit! They can't be the same species.

After surviving a three story fall, Elliot quickly accepts that magical fairies exist and is convinced to fall asleep to enter Nightopia. As Elliot isn't sleepy, they could wait until evening when Elliot is sleepy. I reccomend taking some Benedryl-


Or give Elliot a concussion, that works too. Entering the land of dreams, the Nightmaren introduces Elliot to the Ideya Palaces (those little four pillar checkpoints that hold NiGHTS in the games). It is revealed that NiGHTS exists as even less than a dream, as he was imprisoned by Wizeman for rebelling. The only way to awake NiGHTS is for a real world dreamer to enter the Ideya Palace. Elliot is quick to enter and becomes NiGHTS, triggering the alarms to Wizeman that NiGHTS has escaped. Wizeman dispatches Gillwing (the first NiGHTS boss) and in a very Wizard of Oz moment invades Claris's dreams, turning her music teacher into the evil Puffy. Sensing that Claris is in danger, NiGHTS leaves Elliot and fuses with Claris, defeating Puffy.


Meanwhile, Elliot uses the floating alarm clock (usually something you'd avoid in the games) to his advantage as he wakes himself up before Gillwing can lay a finishing blow. As the issue comes to a close, all is well... for now! While Claris and Elliot have sweet dreams, Draco Malfoy is introduced to the nightmaren known as Reala. DUN-DUN-DUNN!

To be continued...
Images courtesy of a MegaUpload file, I own the issues but am too lazy to scan them myself.

Monday, 6 July 2009

A game worth the price tag

The sentence that serves as a title for this post is usually one of the first things that come to my mind when I think about it. You see, for there are a lot of rare and expensive Saturn games out there, some of them good, some of them bad, but all not worth the hefty prices they demand these days. But, alas, I've found one such a game! It can go from 50 to 200€/$/£, depending on region (Europe - semi-rare, USA - rare, Japan - cheap as fuck), but even the biggest price tag is thoroughly deserved.

I'm talking about Panzer Dragoon Saga!


Now, you all know I'm a big fan of the series, and this game was the only one missing from my collection (not counting the spin-off Panzer Dragoon Mini or whatever that gamegear game was called). It has been on my list for quite some time, but now I finally decided to take the plunge and just play it. And OMFG it's awesome!!!

Seriously, this game was so ahead of it's time! I'm only in the middle of disc 2 and it's already one of my favourite RPG's ever! For a start, the game is very cinematic. There are a lot of FMV's (real, lengthy videos, not just short clips) that illustrate the story thoroughly and put you in the right mood for this hallucinating trip, and not only they're technically irreprehensible, but also masterfully designed, with shots worthy of Hollywood. Then, it's freaking accessible for an RPG. For a start, everything is thoroughly explained in a series of interactive tutorials. That way you won't enter your first fight without knowing the combat system in detail.



And also, the combat system is one of the most engaging and fast-paced I've ever seen using a turn-based mechanic. It's kind of complex for me to explain here without a video to illustrate while I describe it, but just bear in mind that position matters, you have to be constantly moving around your enemies to dodge their attacks and find their weak-points, and your choice of attacks depends heavily on your action bar's charge.

Then there's the story, the surreal setting on which the action takes place and the gameplay outside the fights. You'll explore villages on foot and breathtaking scenarios mounted on your faithful dragon, reminiscing of some areas from the previous games, and the slower pace of the games let's you learn more about this strange world and admire the absolutely stunning graphics. This takes me to the graphics, which are simply amazing. It's almost impossible to get more out of the Saturn's limited 3D capabilities, but enough to make you realize how amazing the system is/was back in the day. Also, the game has a unique "Saturn look" to it. I can't really explain, but I think there are certain graphical effects that were most used on Saturn games, so that you can immediately tell this was not released on a Playstation, for example. But, more stunning than the technical aspect is the art direction, which is everything you can expect from a Panzer Dragoon game.



To sum it up, even though I'm not halfway through it yet, this is already one of my favourite game on the system, and given it's accessible nature, chances are a lot of you faithful readers will enjoy it too, even if you usually don't fancy RPG's. This game is pure magic. Go buy it and see for yourself, you'll thank me later :)

And Father K, I know you have this one. Go play it, go play it now!

Friday, 26 June 2009

Dungeons & Dragons Collection: Saturn Review

Details:
Game: Dungeons & Dragons Collection - Sega Saturn
Publisher: Capcom
Year: 1999 (Oroginal release date of games: 1993 & 1996)





F
irst off
, I was never into D&D as a kid. I could never really understand what the hell was going on, and it just seemed quite lame to me. Don't get me wrong, wizards are cool, sword welding warriors are cool, and scantily clad babes riding dragons are cool too. I've never really been a huge fan of RPG's either (I'm slowly gaining interest), but action-adventure games like Zelda, Shenmue, Metal Gear. I just can't get enough of.

When I found out that there was a D&D game for the Saturn, and it was an arcade style 2D scrolling fighter, I definitely needed to check it out. I was a really big fan of the 2 and 4 player arcade games of the late 80's and 90's, a la Final Fight, Ninja Turtles, X-Men, Spider Man and so on, but I had never seen this game before. I think it's because when these games were released I was busy playing Super Street Fighter II and Sega Super GT. The Saturn version was not released until March, 1999 (only in Japan), and by that time I was well into my N64 and PS1 hay-days. The closest that I think I ever came to playing a similar game would have been Knights of the Round which was also a Capcom game, or Golden Axe . Well, anyways I was about to enter the magical world of D&D. The Saturn version (which I now have) is quite hard to find. I got my version from Ebay, and yes....it was not cheap. Over the many months that I was humming and hawing over whether or not to buy it for the Saturn I did download the ROM for MAME, and played the game quite a bit. I finally broke down and picked up the SS version, and I am very happy with it. So, on to the review...

Game play (7.5/10): Your classic hack and slash type game play. There are quite a few different characters to choose from, all with their own fighting style and magic capabilities. The control is nice and tight, and each character is well balanced so you can play any part of the game with what ever character you want and not have too much trouble. The game doesn't really do anything that I haven't seen before (action-wise), but there are quite a lot of different attacks and magic spells that each character can perform. You can also buy axillary weapons and items, which is nice too.

The levels are well designed, and there are plenty of bad guys and bosses to take on. There are quite a lot of levels, especially for an arcade game, and you can pick different paths throughout the game, which does add replay value. This game was definitely designed to eat quarters in the Arcade, as it is quite difficult, and I find myself dying all the time....I just seem to get my ass kicked a lot. The game is much easier when there are 2 players working together, which brings me to my next point; the arcade version actually supported up to 6 players, but unfortunately, the Saturn version only supports 2.

Graphics (7/10): In a way, I'm kind of surprized that the game requires the 4MB RAM cartridge. I think this is more to support the mutliple character models, rather than deliver amazing visuals. But since the game only supports 2 players, I'm really not too sure where the additional RAM is being used. The graphics are nice, but not that impressive. They look more 1991 than 1996. The game does look pretty good when there are a lot of enemies on the screen and some big 'ol magic spell is cast. The animation on the characters is OK, it's not super fluid, but it does the job. The levels look nice, and each one is visually appealing in its own way. So let's put it this way, graphically, it's no Princess Crown, but it is still one of the nicer looking 2D games from the 90's.

Sound (6/10): The vocals are brutal....the screams and little voicing there is sounds like it came from a Master System Game. Come on now, this was 1996, it couldn't have been too hard to put together some higher quality voice acting. The rest of the sound effects are fine, but nothing special. The same goes for the level music....it does the job, but nothing that I'll ever be humming in my head a week after playing the game.

Overall (8/10): OK, so how does the game get an 8/10 for the overall score when clearly I haven't given any of the individual review sections anything over a 7.5? Well, even with its faults, the game is super fun to play, and is a definite must have for any Saturn collection. It's the kind of game you can pick up and play for an hour or so and have a great time. Oh, and by the way, did I mention that you actually get two games here: Tower of Doom and Shadow Over Mystara so you do get quite a bit of value in the purchase. Compared to the ultimate Saturn 2D beat 'em up (Guardian Heroes) D&D collection comes in 2nd place, but it's still a really good game. Think of taking Knights of the Round and Golden Axe, making them have a baby, and then giving that baby a bunch of Steroids, and there you have D&D collection. So if you can find it for a reasonable price, definitely pick it up, and even if it's an unreasonable price, you should consider getting anyways.

Monday, 22 June 2009

What if...?! Cartridge Games


So, there were those great Dezaemon 2 releases some time ago. On Volume 1 was Devil Blade 2 by Shigatake, which is simply the most amazing Dezaemon 2 Shmup yet. I decided to put it permanently on a memory card, so that I don't have to load it from the CD and copy it onto my memory card every time I want to play it. Of course it needed a nice sticker then as well and whilst designing it, I thought about how cool it would have been, if there were actual cartridge games for the Saturn available.

The Sega Saturn memory cards are roughly the same size as the Mega Drive (Genesis) cartridges and so I went out and bought a very cheap Mega Drive game, to put my memory card containing Devil Blade 2 in. Now it only needed a cover! I had a closer look at japanese Sega Saturn releases and altered the design a bit, so that it fits the new measurements. Et Voila! The Sega Saturn Cartridge Game packaging is born. Only thing missing would be a cool booklet.


Now I am planning to also do a "Best Of Dezaemon 2" memory card containing my favourite games from the first Dezaemon Save Games Manager release. I still have to play volume 2 and I guess, there I will find even more great games. Damn, I need plenty of memory cards now.

Saturn Model 2: Lost in New York

Ah, my first post at the Saturn Junkyard. So what does the Nomad do in his first article? He brings the whole place down by resorting to celebrity sightings! Don't worry, I'll make it SEGA related and will even visit a pretty sweet video game store.

Let's begin: This past weekend my girlfriend and I were visiting some old friends in New York City. Our first stop was a visit to VideoGamesNewYork, a small but jam-packed game shop that had everything from the Odyssey to the 360. On our way to the shop, things took a turn for the awesome when we spotted Kevin McCallister himself, Mister Macaulay Culkin!


I managed to snap the photo seen above just before Culkin spotted us and hailed a taxi. Seconds later, and I shit you not, Liev Schreiber (Sabertooth of Wolverine) was walking on the opposite side of the street with his son! The gaming gods must have planned all of this as upon entering VideoGamesNewYork I spotted Home Alone 2 for the Genesis and a poster advertising the next-gen Wolverine game.


So what did the store have to offer in terms of SEGA games and systems? In five words: a hell of a lot. You'd be hared pressed to even find a store back in the mid-90's that had this much Saturn stuff in one spot. There were literally hundreds of US and Japanese games available, as well as boxes full of controllers, multi-taps and 4meg carts. After the excitement receded, I asked myself "how could this much Saturn stuff go unsold?" I quickly had my answer: the prices were (for the most part) ludicrous! Games that would go for $5 on ebay were $25, shrink-wrapped stinkers like CROC went for $60 and used controllers were $25. More examples outside of the Saturn: A new Dreamcast was $140, used VMUs were $14.99 each (without caps), Sonic Adventure was $60 and a used Master System Converter was $90. Ouch.


Despite lots of overly priced items, there were some deals to be found. Many staple Saturn games like Daytona USA and Virtua Fighter 2 were between $5 and $9. The Bomberman Multi-tap was $60, new in box.


On the Dreamcast side, the often overpriced Illbleed was $9 and the rare official Dreamcast to Neo Geo Color link cable was $25 and was well stocked (I counted a dozen or so). Genesis and Sega CD games went for reasonable prices, though if you wanted a boxed cartridge you'd spend $25+ for games like Sonic 2 and Golden Axe.


In the end I left with a small amount but excellent selection of items. I snagged Floigan Bros., Illbleed and a third-party ASCII controller for $30 total. Not too shabby! Unfortunately I didn't obtain any Saturn items, as I really had my eye on their rarer games but couldn't handle their prices.

Overall, visiting VideoGamesNewYork was a great experience, if only for the opportunity to stand before hundreds of classic SEGA games. There ARE deals to be found, but I'd advise making up a list of games you're on the lookout for beforehand and comparing the online price to what VideoGamesNewYork offers. You can check out their website here and view more photos of the shop here. I also have this article reposted at The Nomad Junkyard, with a bonus photo!

Tuesday, 16 June 2009

A Nomad Wanders Into The 'Yard...


You may have noticed a certain blue hedgehog making a prolific amount of appearances in the comment sections of our sister site, the Dreamcast Junkyard, in the cbox in the sidebar and even adding some interesting Saturn modding advice in the comment section of the last post!

Yes it's the ever present and ever funny Barry The Nomad, so named because of his love of Sega's "bulky but beautiful" handheld masterpiece. Indeed, Barry's love for the Nomad has resulted in the creation of the Nomad Junkyard, the latest addition to the ever growing family of Sega Junkyards out there.

And what a corker of a blog it is! As slick as an eel soaked in butter, and with twice the bite, the Nomad Junkyard celebrates all things Sega, not just the Nomad itself. So what did I do when I saw his wit and talent displayed over at the NJY??? Why I hijacked him of course, bundled him into a large sack and forced him at gunpoint to agree to syphon his Saturn musings to the Saturn Junkyard! Mwuahahahaha!!!

I also sat him in front of a large black and white spiral that spun slowly inwards, and a swinging golden pocket watch which hypnotised him into a deep trance. I then played the Segata Sanshiro theme tune on a loop through some headphones for the next 72 hours, ensuring his status in the cult of Segata, and subsequent undying allegiance to the SJY! The effect on Barry was somewhat startling , as you can see from the photo evidence below. He now only wears his Judo suit, and has spent over seven hundred thousand dollars having the 'Elvis style' hair of a genuine Japanese Segata impersonator, grafted one by one, onto his own scalp.

Barry before Cult Indoctrination...


Barry after Cult Indoctrination.

So may I be the first to welcome our esteemed colleague and good friend, Mr. Barry The Nomad, to our ever expanding international team!

Monday, 15 June 2009

To The Plushiest - A very public apology!


You may remember some time ago that our newest team member, and resident Saturn shmup and 2D fighter expert, the Plushiest, made a very generous offer to send your's truly the "jizz soaked" edition of Vampire Savior. The condition of this very generous gift?

"The other condition is that upon receiving the jizz copy, you must make a video about how awesome it is that I sent it to you and post it here."

Well, true to his word, our dear Plushy dispatched a rather lovely package, all the way from the distant, wonderful transatlantic land of Canada, which arrived, rather fittingly, on my 42nd birthday. Inside was the rather luscious prospect of a copy of Radiant Silvergun as a little bonus.

Now, I messed around with Vampire Saviour, trying to get it to play, but I cannot get past the first screen, which has some Japanese writing... I've pressed button after button and it will not play (for some unknown reason) on my Saturn... Now I have quite a few Japanese games in my collection, all which play fine, so I don't quite understand why this disc won't. Could it be the jizz??

OK, onto Radiant Silvergun. Now my Saturn is not chipped, so I had to try the old swap trick. As soon as I read that I had to unscrew a part of the casing, I "bottled it". (Translation for our US readers: I chickened out...

Now, I desperately want to play my lovely gifts, and since Nebachadnezzar reported on his "Saturn chipping service" success, I've researched the possibility of getting mine done. I was thrilled when I saw this rather fantastic video over at the rather wonderful Console Passion website.



Do you think I should go for it? It'll cost me about £60.

However, none of this information negates the fact that the Plushiest (real name Sam Lieff) is owed a video declaring his awesomeness, to the SJY... Nay, to the world!!!! Until I can play them and report on how great they are, this simple image will have to suffice....


PLUSHIEST! YOU ARE TRULY AWESOME!!!