Showing posts with label Saturn. Show all posts
Showing posts with label Saturn. Show all posts

Tuesday, 11 October 2022

On the TitanCast: Kenji Eno's Legendary D with Derek Alexander of Stop Skeletons From Fighting

 

Greetings Junkies!

The Halloween season is upon us and Stop Skeletons From Fighting's Derek Alexander joins the TitanCast crew for a D-lightful retrospective deep dive into Warp and Kenji Eno's cinematic horror adventure game, D.

Help us wallow in the spooky spirit as we vibe in Kenji Eno’s brain castle!

Now playing on a podcast app near you, including:

Listen on Apple Podcasts
Listen on Spotify
Listen on Google Podcasts

Listen on Player FM

Listen on Buzzsprout
(Host site w/ more app links)

Referenced links:

Stop Skeletons from Fighting

SSFF's Patreon, including Stop Skeletons From Podcasting episodes | https://www.patreon.com/StopSkeletonsFromFighting

SSFF's Kenji Eno Past Mortem video | https://youtu.be/i3TrfyNTcB8

SSFF on Twitter | @stopskeletons


Nuno's book via Editorial DivergĂȘnci (publisher site)

Book page: Pela Cabeca do Rei Volume


The Virtua Planet (Brian's blog)

Main page | https://thevirtuaplanet.com/

"The Bouncer: Square's Cutscene 'Em Up Sandwich" | 

http://thevirtuaplanet.com/2022/10/04/the-bouncer-squares-cutscene-em-up-sandwich/


TitanCast Episode 29 -- The Yakuza: Like a Dragoncast with Kinsey Burke and KC RadioMan | https://thesaturnjunkyard.blogspot.com/2021/03/yakuzalikeadragoncast.html


Host links

Brian's Twitter (@VirtuaSchlub)

Camron's Instagram (@Tsundain)

Sam's Twitter (@SMylesDrew)


Junkyard links

Saturn Junkyard website/blog

Saturn Junkyard YouTube channel

Saturn Junkyard Twitch channel

SJY Facebook community

SJY Twitter (@SaturnJunkyard)

The Dreamcast Junkyard website/blog (sister site)

The Dreamcast Junkyard's Dreampod podcast



Thursday, 1 April 2021

Finally Revealed: How to Play as Ryo Hazuki on the Sega Saturn!

OK, so it ain't Saturn Shenmue but bear with us here. This is still really dang cool!

As many fans already know, AM2’s Fighters Megamix is an ambitious crossover 3D fighting game for the Sega Saturn, featuring a mashup of iconic Virtua Fighter and Fighting Vipers characters duking it out for...reasons. For those who are unfamiliar with the game, we have written about it here on the Saturn Junkyard. It even ranked just outside folks' top 10 all-time favorite Saturn titles in our community poll a while back.

Aside from being an all-around excellent video game, Fighters Megamix is particularly notable for its smattering of weird and obscure unlockable fighters, including Bark and Bean from Sonic the Fighters, Janet from Virtua Cop 2, Rent-A-Hero (in the Japanese version), original character Deku, the prototype VF1 character Siba (who was cut from the original game before release), and most notoriously, the Hornet stock car from Daytona USA. And, uh, meat. The game even lets players fight as the AM2 palm tree logo once they've logged in a whopping 84 hours!

But apparently, that isn't everybody…

In a recent Japanese interview as part of the GO SEGA 60th Anniversary series, former Sega arcade/AM2 executive and Fighters Megamix director Hiroshi Kataoka let it slip that, buried deep within the recesses of Fighter Megamix’s code, there is one more unlockable fighter that the community has yet to unearth. Further, it was strongly hinted that this character would go on to be a massive fan favorite in the Sega community, which is especially since you bought merchandise relevant given the recent hubub surrounding certain other infamous AM2 prototypes on the Sega Saturn.

The fact that he is apparently unlockable as an alternate Akira skin also lends some credence to our suspicions, and it was later confirmed that Shenmue's Ryo Hazuki -- or at least a very early prototypical iteration of him -- is indeed a hidden playable character in Fighters Megamix.

Ryo? In Fighters Megamix?! This is cool!

It can't be overstated how monumental this potentially is for the Sega fan community. The fabled Saturn prototype build of Shenmue (a.k.a. Project Guppy, a.k.a. Virtua Fighter RPG: Akira's Story, a.k.a. Project Berkley) has been a white whale for fans ever since AM2 revealed detailed footage from the prototype project alongside Shenmue II. Perhaps one day a former Sega or AM2 employee (who is also a supremely benevolent and all-around wonderful human being) will step forward and grace the world with a playable build of Saturn Shenmue and give us adoring fans a chance to experience it for ourselves in its full 32-bit glory. Unfortunately, this prototype build reportedly ran on an upgraded version of the Saturn (rather than stock hardware), which could pose its own practical challenges to our collective pipe dream. Nevertheless, it would be a remarkable glimpse into the unbridled ambition of a masterful Yu Suzuki-led AM2 team who dared to unravel the seams of the medium to engage players in new ways and immerse them fully in its living, breathing virtual world.

Until then, having the chance to play as Ryo in a 25 year-old fighting game could be the next best thing. However, there is a catch. Unlocking our (baby) boy Ryo in Fighters Megamix is apparently a very time-consuming ordeal and none of us at the Junkyard have had a chance to try it since learning this information a couple of days ago. For any patient and dedicated souls in the community with some extra time their hands, this is how it’s supposed to work:

Similar to other secret characters in the game, unlocking Ryo requires playing Fighters Megamix for a certain threshold of time before be becomes playable. Unfortunately, in Ryo's case, this is double the amount of time it takes to unlock the AM2 palm tree: 168 hours!

Worth it.

Done doing that? Good.

After logging a full 168 hours into Fighters Megamix, simply go into any mode and highlight Akira on the fighter select screen, hold *L+R+B+X+Z simultaneously before selecting the character with either A, C, or Y. 

* Note: we believe they meant L and R as in the shoulder buttons, not the D-pad inputs.

And after that…?

Let’s get sweaty.

That’s all we know so far. We will follow up with some updates once we’re able to play as Ryo for ourselves. In the meantime, if anyone in the community can unlock Ryo first and share their spoils with the Saturn Junkyard Facebook community, we will be forever grateful for your legendary exploits!

May Segata Sanshiro guide your path.

Friday, 26 June 2020

Modern Controllers on the Saturn and Dreamcast: Early Impressions of the Brook Wingman SD


Let’s just get this out of the way: the original, Japanese-style Saturn gamepad is one hell of a controller. It’s easily one of the greatest ever crafted…for 2D games.

When it comes to 3D, the Sega Saturn’s pedigree is considerably more complicated. Sega’s initial attempt at an analog controller – the 3D control pad – was a perfectly serviceable, albeit rough-around-the-edges attempt at giving Saturn players a handle on the third dimension. But it worked well enough. As an early showpiece title for the controller, NiGHTS into Dreams drew us in with its vibrant, imaginative worlds and addicting score attack premise. Yet it was our seamless connection to the game’s smooth and blistering flow – thanks largely to the 3D control pad – that cemented Sonic Team’s soaring jester simulator among the Saturn’s most beloved and iconic games. At the very least, it was clear that analog controls were our future.
Unfortunately, like most other consumer products of the 1990s, those original 3D control pads were not made to last forever. After two and a half decades of wear and tear, their fraying rubber membranes and wobbly analog sticks are slowly becoming more rules than exceptions. Inevitably, there will be a day when our passion for 3D Saturn games like NiGHTS will outlive our ability to fully play them as intended on original hardware. In the meantime, we’ll just have to enjoy our ratty old 3D controllers while they last…

That is, unless we had a viable alternative.

It’s not for a lack of trying. A couple of years ago, Retro-Bit announced plans to produce its own aftermarket 3D Saturn gamepads. The company has since released its well-received interpretation of Sega’s original 2D Japanese-style pad, yet its 3D analog models ostensibly lie in design stasis. Earlier this year, Retro Fighters launched its BrawlerGen controller for the Genesis and Saturn. With any luck, I hoped it would be the silver bullet that saves the Saturn from an apocalyptic, 3D controller-deprived future.
It wasn’t.

The BrawlerGen’s form factor feels reasonably ergonomic and it sports an analog stick for directional input but it completely lacks analog functionality. Disappointingly, its analog stick simply mimics the d-pad’s eight-way digital input without any of the pressure-sensitive, omni-directional functionality of the original 3D pad. The BrawlerGen is still a useful controller – especially for some Genesis games and non-analog 3D Saturn titles like the original Panzer Dragoon – but it hardly remedies the Saturn’s scarcity of analog controller options.

So here we are. Unlike Retro-Bit and Retro Fighters, gaming peripheral manufacturer Brook has taken a wildly different approach to alleviating that scarcity. Instead of a brand new controller, Brook’s Wingman Converter SD is a controller adapter dongle that lets players use an array of modern gamepads and arcade sticks on both the Saturn and Dreamcast. The company sent me an early unit to test out and write about, so I tested it and now I am writing about it.

So how does it work?
As it turns out, pretty damn well…with plenty of caveats.

The Wingman Converter SD promises wireless and wired compatibility with a variety of modern first party controllers, including the PS3, PS4, Xbox 360, Xbox One, Switch, and others. It took me a while to get some of them to sync consistently and ultimately, some worked better than others. Granted, most of the PS4 and Xbox One controllers I own are early launch-era models so it’s possible the Wingman simply doesn’t play nice with those older gamepads. At one point, Brook's website also suggested the Wingman would be compatible with some modern arcade sticks. Unfortunately, I don’t own any so I wasn’t able to test them. I’ll also note that I’m using an early pre-production Wingman SD unit so it’s possible – even likely – that some of the issues I mention here will be ironed out before release or via future firmware updates. Hell, even as I've been using this adapter, Brook has already issued a couple of updates which cleaned up some earlier issues I experienced considerably.

After syncing various modern gamepads via their respective USB charging cables (not included), I noticed some fairly major differences in their performance. For instances, my launch Xbox One controller (non-Bluetooth model) felt like it had very little dead zone in its analog stick and was a bit too sensitive, making it more difficult to finesse directional movements. The Switch Pro Controller works reasonably well with the Wingman but because its shoulder buttons (ZL and ZR) lack analog sensitivity, it poses obvious problems for driving games which rely on pressure-sensitive acceleration and braking. That left me with a newer DualShock 4 (Model #CUH-ZCT2U) which I primarily used wirelessly with the Wingman SD. For the purposes of sharing my impressions here, I’m going to focus on my experiences with particular controller.
Playing Dreamcast games with a DualShock: Heresy? Sure, but it’s heresy that works.

Despite some of the quirks I mentioned earlier, the Wingman SD has a great deal of potential to turn modern gamepads into fully functional alternatives for playing 3D games on Sega’s penultimate and swansong platforms. After syncing it with the Wingman, my DualShock 4 worked wirelessly on both consoles with little fuss. Overall, it feels solid where it needs to: it’s highly responsive while adding no discernible lag. Most crucially for games like Burning Rangers and NiGHTS, the PS4’s analog stick supports a full range of granular directional inputs that I’d expect from the original 3D control pad. The trigger buttons also share a comparable range of motion and pressure sensitivity, which is critical for racing games like Manx TT and Sega Rally Championship.

I hesitate to say the Wingman SD and DualShock 4 work better than the original Saturn 3D control pad, but at the very least, it’s a damn fine alternative. There are a couple of Saturn games I feel the Wingman SD works especially well with: Power Slave/Exhumed and Sonic R. Honestly, a lot of this may come down to the DualShock 4’s smoother and more resistant analog stick. It provides a more stable and nuanced feel for these games that is less finicky than Sega’s official 3D pad. Combine that with a more ergonomic formfactor, I really do think the Wingman/DS4 will be my preferred way to play many of these games going forward.

Additionally, the Wingman SD supports button remapping and turbo functions, which is particularly useful as the default face button assignments don't always intuitively between the Saturn and PS4 controllers. As far as I can tell, you can’t swap the analog sticks to map physical movement to the right stick (I’ll get into that in a bit). But with a few button combinations outlined in the instruction manual/website, I was able to remap the face and shoulder buttons fairly easily.
In case you’re wondering how the default button mapping works for using a DualShock 4 with Saturn games, the Wingman assigns X, Y, and Z, to square, triangle, and L1 and A, B, and C to cross, circle, and R1, respectively. This set up works well for most 3D games I’ve tried so far, though I wouldn’t recommend it for games which require equal access to all six face buttons. Honestly, you’ll still want to keep those 2D Saturn pads and arcade sticks handy for shmups, fighting games, etc.

OK, now let’s talk about the Dreamcast because that’s where the Wingman SD will have some extra value. For all of Sega’s groundbreaking and forward-thinking accomplishments, its failure to include a second thumbstick on its Dreamcast controller was almost comically shortsighted. Some developers attempted to design around this by mapping physical movement (forward/backward/strafing) to the Dreamcast controller's face buttons. This was an admirable attempt that worked to the benefit of 3D shooters like Fur Fighters, MDK2, Slave Zero, Quake III Arena, Outtrigger. That said, it was hardly a great, let alone perfect solution.

To that end, the Wingman SD manages to give players a little taste of how dual analog support might have worked on the Dreamcast. Surprisingly enough, it kind of does a solid job at it.

I say “kind of” because neither the Wingman SD nor modern controllers are not going to miraculously convert digital A/B/X/Y inputs into full analog directional inputs. However, they will let players functionally use the left stick for aiming and the right stick for basic eight-way movement for any action/shooting games with those mapping options. For those aforementioned games I’ve tested so far, it works surprisingly well. Unfortunately, the Wingman lets you remap the face and shoulder buttons but not the analog sticks, which means I was basically stuck with a southpaw configuration for my faux dual stick set up. If that’s your preference and/or you’re able to adjust to it (I eventually was), it works reasonably well.
There’s also another Dreamcast-specific feature I should mention. Unlike other controller converters (e.g. the Total Control products) the Wingman SD does not have a VMU port on the unit itself (you can load one from a second controller). However, the unit does function as its own built-in memory card with a full 200 blocks for game saves. For those familiar with Brook’s earlier PS3/PS4-to-Dreamcast Super Converter adapter, which only had a few dozen blocks of memory, the Wingman SD is a notable improvement.

Well, that’s pretty much all I have to say about the Wingman SD for now. Overall, it's an ambitious peripheral and I've encountered plenty of quirks and issues during my time with it. Regardless, the Wingman is a nifty little adapter that I see myself using fairly often going forward. As our older analog sticks grow looser and wobblier – and as Saturn 3D pads become rarer and more expensive – we’ll need solutions like this to keep enjoying those classic 3D games on original hardware. For its part, the Wingman largely succeeds.

The Brook Wingman Converter SD is scheduled to release in mid-July for $49.99.

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Thanks for reading -- You can find me on Twitter (@VirtuaSchlub) where I post about random video game musings as well as occasional Junkyard write ups and podcasts.

Saturday, 16 October 2010

Classic Game Room HD - Sega Saturn PS3 Controller

Forgive me if I'm posting stuff you've seen here before, but I've been away for while. I've been trawling the internet for youtube Saturn videos from the last year or so and this was at the top of the list. Lazy, I know, but I promise to get something posted that's a bit more personal, in terms of Saturn gaming in 2010/11... (that means playing the thing and reflecting on the experience, like I did in the early days of this esteemed organ!)

Hope you find it informative at least!

Thursday, 4 February 2010

Rally Cool!

A member of the AtariAge forum is selling his 1995 model Toyota Celica GT, one of the automobiles featured in the video game Sega Rally Championship. Judging from the pictures, it's in fantastic shape for a fifteen year old car, with much work done on the body to keep it in tip-top quality. There are even a few modern amenities, like a touch screen GPS that's the next best thing to a passenger barking "Hard right! Easy left!" in your ears before every turn. It's hard to say if this machine is street legal, but if you spent any time playing Sega Rally Championship during the Saturn's brief glory days, you're sure to agree that it's damn awesome.

The auction for the Toyota Celica GT has started at $2500, with the reserve price expected to be twice that amount. It's a small price to pay for driving and retro gaming excellence.

Sunday, 13 September 2009

Game Core 2009 - Saturn Edition

Yesterday I attended Game Core 2009, a current and classic gaming convention in Pennsylvania which had a Dreamcast oriented day of contests and competitions. My report of the event can be found at SEGA Nerds, but it's not the FULL report. Consider this the "Saturn Edition" of my day.

When I entered the dealer section of the convention, I had Dreamcast on the brain. However, after flicking through row after row of so-so Dreamcast games that I wouldn't mind owning but would be better off NOT owning, I found myself shifting to the Saturn sections. Maybe it's the fact that the past year has been so Dreamcast heavy, or that I've bought a good fifty Dreamcast games over the past eight months. In any case, the Saturn was a much more exciting library for me to browse and so a good portion of my convention budget went towards SEGA's big white, gray or black box that could.


Three dealers in particular had a HUGE selection of Saturn games, one of which had an excellent import selection. The photo above was of the dealer with the best deals, many games going for $4 to $15 dollars. I picked up Sonic 3D Blast for $8 after a bit of haggling.


That same dealer also had the holy grail of Saturn games, Panzer Dragoon Saga for $190. This is actually a fair price for the game. Another dealer across the hall had been asking $300!


The bin with the hand browsing through it was full of mint Japanese Saturn games and the bin to the right was full of mint Japanese Dreamcast games. Before I spotted my final purchase, I was very close to buying Napple Tale for $50.


As you see, my final purchase was a white Japanese Saturn (joy!), Sonic 3D Blast, an Action Replay Plus, MSR and a Dreamcast vinyl sticker (a prize for those who competed in one of the Dreamcast tournaments). Now that I think of it, both Sonic 3D Blast and MSR were composed by Richard Jacques. UK:RESISTANCE would be proud.


And here she is unboxed. As the Dreamcast anniversary has passed, I think it's time for me to focus much more on feeding games to this white beauty. For those curious, the console and Action Replay Plus came out to $90. Goddamn am I happy to finally have one of these!

Monday, 22 June 2009

Saturn Model 2: Lost in New York

Ah, my first post at the Saturn Junkyard. So what does the Nomad do in his first article? He brings the whole place down by resorting to celebrity sightings! Don't worry, I'll make it SEGA related and will even visit a pretty sweet video game store.

Let's begin: This past weekend my girlfriend and I were visiting some old friends in New York City. Our first stop was a visit to VideoGamesNewYork, a small but jam-packed game shop that had everything from the Odyssey to the 360. On our way to the shop, things took a turn for the awesome when we spotted Kevin McCallister himself, Mister Macaulay Culkin!


I managed to snap the photo seen above just before Culkin spotted us and hailed a taxi. Seconds later, and I shit you not, Liev Schreiber (Sabertooth of Wolverine) was walking on the opposite side of the street with his son! The gaming gods must have planned all of this as upon entering VideoGamesNewYork I spotted Home Alone 2 for the Genesis and a poster advertising the next-gen Wolverine game.


So what did the store have to offer in terms of SEGA games and systems? In five words: a hell of a lot. You'd be hared pressed to even find a store back in the mid-90's that had this much Saturn stuff in one spot. There were literally hundreds of US and Japanese games available, as well as boxes full of controllers, multi-taps and 4meg carts. After the excitement receded, I asked myself "how could this much Saturn stuff go unsold?" I quickly had my answer: the prices were (for the most part) ludicrous! Games that would go for $5 on ebay were $25, shrink-wrapped stinkers like CROC went for $60 and used controllers were $25. More examples outside of the Saturn: A new Dreamcast was $140, used VMUs were $14.99 each (without caps), Sonic Adventure was $60 and a used Master System Converter was $90. Ouch.


Despite lots of overly priced items, there were some deals to be found. Many staple Saturn games like Daytona USA and Virtua Fighter 2 were between $5 and $9. The Bomberman Multi-tap was $60, new in box.


On the Dreamcast side, the often overpriced Illbleed was $9 and the rare official Dreamcast to Neo Geo Color link cable was $25 and was well stocked (I counted a dozen or so). Genesis and Sega CD games went for reasonable prices, though if you wanted a boxed cartridge you'd spend $25+ for games like Sonic 2 and Golden Axe.


In the end I left with a small amount but excellent selection of items. I snagged Floigan Bros., Illbleed and a third-party ASCII controller for $30 total. Not too shabby! Unfortunately I didn't obtain any Saturn items, as I really had my eye on their rarer games but couldn't handle their prices.

Overall, visiting VideoGamesNewYork was a great experience, if only for the opportunity to stand before hundreds of classic SEGA games. There ARE deals to be found, but I'd advise making up a list of games you're on the lookout for beforehand and comparing the online price to what VideoGamesNewYork offers. You can check out their website here and view more photos of the shop here. I also have this article reposted at The Nomad Junkyard, with a bonus photo!

Friday, 13 February 2009

IGN mentions how awesome the Saturn is.

Well it looks like IGN is getting into Saturnalia as well.

Check out #6 in the Wednesday 10: Smug Hardcore Gamer Quotes.

""I suppose I can see why you believe the PlayStation is a better machine than the Saturn, just as I can see why some people prefer 'Annie Hall' over 'Manhattan.' They've been told to. But the Saturn outpaces the PlayStation's 2D capabilities, which allowed developers not intoxicated by Sony's marketing to craft real games for, well, real gamers. Have you experienced the Japan-only Vampire Savior that required the RAM cartridge? All the evidence you need is in the animation for Morrigan's Darkness Illusion Flattener. Actually, I would go so far as to say hardcore gaming died with the Saturn." Levi Buchanan IGN

Of course this quote can be taken in the context that IGN is poking a little fun at us hardcore Sega Saturn fans...

...but come on the Saturn's 2D performance is so excellent that can't possibly be the case! Any gamer worth his or her salt knows that. This obviously a direct nod to how wonderful the Sega Saturn is hidden in an article making fun of other people's pretentious gaming views.

I mean come on, real gamers know how cool the Saturn is right?

The month of Saturn marches on!

Tuesday, 10 February 2009

Games you need in your import collection pt1

I thought it might be useful to collate some of my import collection for those of you new to the scene. It's easy enough to get games in your own territory, but people often rave about Japanese games circa 1990-2000. 

The thing is, a lot of these games are now overhyped or just plain old expensive. Let's hit on a few that are great games, but won't break the bank. Welcome to part 1 of my import special.

Saturn Bomberman Fight!


Oh yes. It's Bomberman! What a cainer. Blow the crap out of your opponents. The best part? Having a sleep over? No problem. With a multi-tap or two, you can have up to 10 players. 10 players. Most teenagers these days don't have that many physical friends*. Anyway, this is a great game. You all know bomberman and this is one of the best. Get it!

Layer Section




This is an often overlooked shooter. Everyone raves about Radiant Silvergun. It's often sold for over £100. Sod that. Don't bother unless you are a collector - which you would have to be to pay that for it. It's a good shooter, but overratted. Layer section is pretty old school but feels really tight and can be found cheaply.

Panzer Dragoon

Yes, this can be found PAL for cheap cheap cheap, but... look at the artwork on the Japanese game. Worth the price of an import Saturn if you ask me. Which you aren't, but I am telling you anyway. Gorgeous.

Great game too!

This concludes the round up of the games you should own on your import Saturn. Part 1. Stay tuned!

*complete guess and probably quite offensive. If you're a teen, write in to let us know.

Sunday, 8 February 2009

"The Rise and Fall....and Rise of the Sega Saturn (With some other consoles mentioned too)"


Just to clarify, this is an article written by SJY commentor, "The Plushiest" (real name Sam Lieff). I may as well use this as an opportunity to welcome his royal Plushiness to the team, as his sterling journalistic efforts and devotion to the Saturn have resulted in a place in our ever expanding team of correspondents! Over to you Mr. P!

"I'm a long time gamer. I wouldn't call myself hardcore, but I've definitely grown up playing games. My First gaming experiences were with the Nintendo Game & Watch series of handhelds (circa 1982), then came the Amstrad CPC. My first real console was the Sega Genesis. I played the shit out of that thing, and owned just about every popular Genesis game at some point or other. All my other friends at the time seemed to have a Nintendo, but I stayed true to Sega. Christmas of 1996 was a life changing (at least with regards to gaming) event for me. That was the year my dad bought me a Sega Saturn. It was the boxed version that came with Virtua Cop, Virtua Fighter 2, and Daytona USA. He also bought me Nights Into Dreams. I immediately bonded with my Saturn. Over the course of the next two years my game library grew extensively. At one point I owned the previously mentioned games, along with, Resident Evil, Tomb Raider, Street Fighter Alpha, Mortal Kombat II, Sega Rally Championship, Sega Touring Car Championship, Die Hard Arcade, Die Hard Trilogy, Croc: Legend of the Gobbos, Panzer Dragoon, and Road Rash.

I spent hours upon hours mastering the tracks on Sega Rally, memorizing every move combination in Virtua Fighter 2, perfecting continuous loops in Nights, and unlocking puzzles in Tomb Raider, but by 1998, even though I had a pretty awesome game library, I had my sights set on the Playstation. With titles like Resident Evil 2, Gran Tourismo, Soul Edge, and Tekken 3, I just couldn't help my self. Sony had games that Sega didn't. I couldn't afford both consoles, and in the heat of the moment, I sold my Saturn along with all of my games in order to by a Playstation. 1998-1999 was the year of the Playstation for me, and I also picked up an N64 for certain titles like Zelda: Ocarina of Time, Mario 64, and 007. In early 1999 (through a very serendipitous event) I picked up an import Dreamcast, and my fond memories of the Playstation and N64 were all but gone (I traded in both those consoles to afford the then pricey $249.00 DC).

I remember the first time I ever played Sega Rally 2 at home ( I hadn't seen it in the arcades before), I was blown away. I had played Sega Super GT (on Sega Model 3 hardware) quite a bit from 1996 - 1998, but I could not believe the graphical power that I was seeing before me....on my own T.V. It would be another 4 months before the Dreamcast came to North America, and showing up to my second year of University that fall with Sega Rally 2, Soul Caliber, Street Fighter Alpha 3, Power Stone, Shotoku High Way Battle, and Virtua Fighter 3....let's just say I was pretty popular with my gaming friends.

1999 - 2002 was a pretty good stretch for me. My Dreamcast library grew extensively with the purchase of import games, and a fair share backups pulled down from IRC channels. Sony had released the PS2, and Nintendo had just rolled out the Game Cube. Microsoft had the X-box, but I was just never very interested in that particular console. The fall of 2001 was one of the biggest turning points in my gaming career. I began DJ'ing, and I started spending just about all of my money on DJ equipment and Vinyl.

By 2004 I rarely played any video games any more, and the decision was made to sell all of my consoles....with the exception of my Dreamcast. From 2004 to 2006, I didn't even really think about video games at all. I had purchased a Nintendo DS, but that was it. I had come a long way since my early days as an avid console gamer. I didn't even follow the video game scene much any more, so when Microsoft released the 360 in 2005, I didn't even really know about it.

It wasn't until the fall of 2006 that a my life would undergo a gaming renaissance. Something must have changed in my brain, maybe it was something chemical or emotional, but what ever it was, all of a sudden, I was set on procuring a PS3 and a Wii. I did, but that still wasn't enough. Over the next two years, by way of scouring garage sales and pawn shops, I was able to find a PS1, PS2, NES, SNES, N64, TurboGrafx 16, Sega Genesis, Sega Master System, 3DO, Game Gear, PSP, Game Boy Micro, Game Boy Advance, Game Boy, XBOX, XBOX 360......and Yes.....another Saturn.....actually two of them (a Model 1 and a Model 2) and many games to go along with all of these consoles. I honestly wish that I had never let my original Saturn go in the first place, but there is no use crying over spilt milk. I'm currently building up my Saturn game library again....slowly but surely, and currently own Virtua Fighter 2, Sega Rally Championship, Virtua Cop, NBA Jam T.E., Street Fighter Collection, and NHL '97. I'm basically buying any decent Saturn Games that I can find at the local swap and pawn shops. Not quite as great as my original collection.....but some day I'll get back there. I've found a 3D pad, but sadly no Nights yet. It does work with Sega Rally, but it's a little bit touchy. I'm too lazy to do the Ebay thing, and to be truthful, it's more fun finding gems at pawn shops and garage sales anyways. The Saturn will always be part of my console collection from now on, and to this day, I wonder where my original Saturn is.....I hope it's in good hands.

Of all my classic consoles, there's just something about the Saturn that stands out. And to some degree, I'm glad that not too many people really ever played the system in the first place, and it's only a select group of gamers who are privy to all of the amazing titles that the Saturn has to offer. And I have to say that it's great to find a place like the Saturn Junkyard, where there are people that share my enthusiasm about the Sega Saturn. I'm currently tracking down an 4mb action replay cartridge and Marvel Superheroes vs. Street Fighter....I might just have to pick up an import console wile I'm at it. I leave you with a picture of my happy Sega Family....and a few of their extended relatives who happened to sneak into the picture.

UPDATE: X-Men vs. Street Fighter and Akumajo Dracula X: Gekka no Yasoukyoku just arrived this week. I've never played this particular Castlevania (I do own Castelvania I, III, and IV though), but I've read such good things about it that I had to pick it up. These are my first import titles for the SS, and I'm super excited. I've been wanting to pick up X-Men vs. Street Fighter and Marvel Superheroes vs. Street Fighter for about 10 years now....and I've got some good stories to go along with it....but that's another story....for another day."

Monday, 15 December 2008

You know it's Christmas when...

Firstly, I must say how humble I am to write on this well established blog. Hopefully my contributions will give you as much pleasure reading them as I have in writing them. I'm Martin, and I also write for the Dreamcast Junkyard. Obsessed with the SEGA of old and Japan, I think I can add something to this excellent blog on the SEGA Saturn.

Even though I am writing a Ph.D thesis at the moment Neb, I think I can squeeze in a little SEGA lovin'! I am indeed a segata sanshiro ă‚»ă‚Źă‚żă‚”ăƒłă‚·ăƒ­ follower! I actually sang his song in karaoke in 2006 in Japan... you have no idea how huge he is there. People aged between 17 and 27 know exactly whom Segata is, which is just perfect. As for reading and writing Japanese, yup - I'll do my best! I know enough to get by in the games and also enjoy quite a lot of the more intricate titles... SEGAGAGA anyone...?

You know it's well and truly Christmas when you dig out your copy of Christmas NiGHTS on the Saturn and sit in awe of the amazing graphics and playability (especially if you have the analogue controller) of the Sonic Team creation: NiGHTS. 

As has been well documented before, Christmas NiGHTS is pretty much a demo version of NiGHTS, with a Christmas theme. It uses the Saturn's internal clock (CR2032 battery dependent) to 'skin' the game. In November, it's Winter NiGHTS, April is April Fool's NiGHTS and New Year also has a skin. 

Imaginative and hasn't been seen in games since. Maybe it's because most games these days are pieces of crap you don't want to come back to year after year...

I thought I would give a teeny-tiny background on the way I game and what my main system is. As you can see on the left, I have a model 2 Saturn. I also have the original model 2 Saturn that I bought back in 1996 - untouched. This Saturn however, is heavily modded. There's a region select switch (3 way) and a 50/60hz switch. The LED is also a bright blue one which is a nice touch I think.

In time, I'll review some of the 404 games I have for the Saturn... I have 404 Backup Games, 20 PAL originals and 102 Japanese Originals... and still collecting! Looking forward to getting involved in the Saturn Junkyard - this console gave me the most heartache when I was a young lad... too expensive for Christmas... friend bought PlayStation and eventually that won... oh SEGA. Merry Christmas Sonic Team, SEGA of old, and to you all!

Saturday, 3 May 2008

Excellent Saturn Score.

I got a VERY nice lot of Sega Saturn games from Goodwill a little while back. Let me tell you a bit about each game I got.


The street fighter collection is GREAT. The version of SF Alpha 2 gold that comes with it is by FAR the best version I have tried out.

I am able to play the SF Zero 2 import via my Saturn Game Shark. It can play imports as long as you hold in the top row of XYZ buttons when you load the game up (Strange but true). The game was somewhat disappointing to me because it didn't differ much from the American version at all.


Super Puzzle fighter 2 is a game I have had on the GBA for a long time. This game is a great puzzler! Normally I don't care for Tetris style games but this game is AWESOME. Each move requires split second timing and thought.

I actually don't know much about Iron storm and the game came without a manual so I have no idea how to control the game. I know it's a RTS of some sort.


Darius is a great shooter. Meat and Potatoes. Excellent music I thought.



However, I was NOT able to play the Samurai Spirits collection because it requires the 4 M memory cart. The game itself is in excellent condition though and is a collectors item. Hopefully one day soon I will be able to get a cart to play this game.


Does anyone happen to know if you can use a Gameshark to boot an import game then switch it for a Memory Cart so you can run it?

In any case this was a great find and I urge everyone to check out their local goodwill stores, salvation army stores and other thrift shops that donate money to the less fortunate in some way. You never know what you can find.

Tuesday, 29 April 2008

Sega Saturn Vector Illustration

Just a quicky, before I post the mammoth "Sega Saturn In Japan" article soon.

Sometimes, when I buy new Saturn games, I browse their manuals and hope to find nice Sega Saturn imagery, which I may be able to vektorize for future usage in artworks and such. When buying the PAL Version of "Blazing Dragons" I found this neat illustration in a great size and quality, which was perfect for scanning. So I did. Then I vektorized it 100 % by hand, which results in a near perfect copy of the original illustration. You could theoretically print it out several feet / meters tall without any quality loss! Can't wait to use it in weird Saturn related artworks. The little window gives you a zoomed in view of some of the details.