Last issue, Roger was introduced to Reala and we knew nothing good could come of that. Now, in issue 2, we join a NiGHTS-infused Elliot being filled in by a Nightopian as to what the plan of action is. Isn't it convenient that like the reader, Elliot has also forgotten what happened last issue and thankfully is given a short summary? I've also noticed that the Nightopians speak all in lower case. Reminds me of e.e. cummings or the bully from Calvin & Hobbes.
Elliot's stares are mistaken for infatuation and teenage awkwardness hilarity ensues. Then, the kids enter the museum and the tour begins. The history of the Twin Seeds spire is told, with the tour guide claiming that the architect (seen in issue 1) was such a visionary that he was designing in the Art Deco style before it was even invented! Now wait a second. If the architect was indeed designing in the art deco style "before that style was invented", then wouldn't the architect simply be the inventor of the Art Deco style? How can one create something before it is invented? That's like saying that Ferdinand Verbiest, a member of a Jesuit mission in China, built the first steam-powered vehicle around 1672... before the automobile was invented! No, Ferdinand created the first self-propelled vehicle, thus he (in a sense) invented the automobile.
Designer rant over. Anyway, Elliot, in his NiGHTS controlled state, grabs the microphone away from the misinformed tour guide and tells his classmates of Wizeman and his plans for dream domination. Meanwhile in another part of the museum, Elliot is in a Reala controlled state of mind and is spinning his version of Nightopea as a confused Claris watches. We then return to Nightopia to visit Wizeman in his castle, as he spends half a page telling a Roger controlled Reala what we already now. If that wasn't enough unnecessary exposition, Jackle enters to tell Wizeman about what happened to Gillwing in issue 1.
The result? CHAOS! Okay, not the same chaos as seen in Sonic Adventure, but it IS a funny coincidence that evil virtual pet breeding and the word "chaos" is used in an adaptation of a Sonic Team game a year and a half before Sonic Adventure hit stores. With the fusion acting as a truth serum, the evil Nightopian explains what NiGHTS and the kids are up to and how to stop them.
Returning to the waking world, Elliot and Claris are enjoying a museum lunch that is cut short by Shleep dispatched by Wizeman. Elliot attempts to stop the Shleep from putting CLaris to shleep, er... sleep, but is halted by Jackle. Jackle, ensuring my favoritism, utters my favorite line in the mini-series:
In his rush to confront Jackle, Elliot trips and passes out, allowing NiGHTS to come alive in the dream world. The Shleep reaches Claris and sends her to the dream world as well. This all leads to a NiGHTS-fused Claris facing off against Gulpo the giant fish. A major gripe I have with this issue is that full pages are given for exposition, and yet a complete boss battle begins and ends in the same panel.
Overall, issue 2 is the weakest of the series. Lots of chatter, little action. Despite being the weakest, there is a large display of villains, and the setup for part 3 is promising. Join us for part 3 AND the announced winner in NiGHTS into Dreams into Comics part 3!