Yeah, it gets pretty sappy but thanks for making the Junkyard and greater Sega community what it is!
Friday, 27 April 2018
Join our founder Simon (a.k.a. Father Krishna, a.k.a. Father K) as he takes some time to reflect on the Junkyard community, discussing its various goings on, history, events, the "weekly" challenges, and -- most importantly -- you!
Yeah, it gets pretty sappy but thanks for making the Junkyard and greater Sega community what it is!
Yeah, it gets pretty sappy but thanks for making the Junkyard and greater Sega community what it is!
Wednesday, 25 April 2018
Sonic R: Sonic Ace or Sonic Arse?
Something wonderful has happened within our little gaming community. Something unexpected, that has given me the most pleasure out of my whole Saturn experiences to date - the phenomenon of the "game of the moment". It starts with someone in the community extolling the merits of a particular game... it jogs the memory of some, tickles the fancy of others and invites the curiosity (or indifference) of the rest. So far, the games which seem to have captured the imagination and interest of our little community are the following: Sega Rally, Daytona USA, Christmas NiGHTS, Virtua Racing, Sega Touring Car, Burning Rangers and most recently, Sonic R. The buzz around certain games are often, but not always, influenced by the Saturn Junkyard's regular and partially successful Facebook challenges and by the wonderful tutorial videos produced by Sega Saturn Shiro's David Lee!!
There has been little debate as to whether the other games are "classics" or not. They've almost universally been applauded as great examples of their genres. But there is dissent in the air... the disgruntled and disenfranchised are making their voices heard. "Everybody's supersonic racing"? Most definitely not.
Tuesday, 24 April 2018
Introducing the Saturn Junkyar(d)chives
Available Junkyar(d)chives:
Especially if you’re looking for in-depth analysis, personal
stories, history, and commentary, there’s so much great stuff out there but it’s
hardly a simple Google or Bing* search away. You can try searching YouTube and you
might get inundated with loads of videos but it can take forever to sift
through everything you’d want to find, if it even comes up in your search at
all. Other times you might face the opposite problem: an ostensible dearth of substantive
and easily searchable info whatsoever.
However, most of the time I’ve found that plenty of quality content
does exist even if the almighty search engine algorithm gods refuse to offer their divine guidance. On top of that, so many of these resources can be spread
across all manner of mediums – including videos, written articles, podcasts, images,
etc. – sometimes I’m not even sure what it is I’m actually looking for, even if
I’ve already found it!
Even internally within the Saturn Junkyard, this site is effing
old now! So it stands to reason that perhaps there are also great SJY articles --
buried deep in the layers of our disorganized stratum of scrap -- which may
still be perfectly relevant contributors to the conversations we’re having
about these same games today. And of course there’s the wealth of great content
that regularly comes from all of our Sega-loving friends throughout the
community. This stuff can be easy to miss.
So what to do?
Well, I thought it might be fun, or at the very least
helpful, to try and curate some of this great stuff where it can be made easier
to explore and peruse, regardless of whether you want to simply learn more
about an unfamiliar title or delve deeper into the body of work surrounding your
favorite Saturn games. But the point is it would all be made conveniently accessible
in one place -- like in a shrine, or an archive…or a Junkyard, perhaps?
Sure. Let’s go with that.
So here’s the goal: One game at a time, we’re going to do
our best to explore the reaches of the Junkyard and far beyond to deliver you
the best concentration of excellent Saturn game analysis, history, and
commentary we possibly can. Apart from curating more of these as we go, we’re
also happy to take suggestions for additional archives and aim to update these
over time. If there’s other cool content you’d like to suggest, feel free to
leave those links in the comments. Just note that for any original, independently-produced content, we will want to get the go-ahead from the creators to include their work.
So without further ado, I present you the first of -- let’s call them Junkyar(d)chives for now – and I’m immediately regretting that name choice. Anyway, until I come up with a better title, please enjoy this first curation effort, where we start with Sonic Team’s classic Saturn swansong: Burning Rangers.
So without further ado, I present you the first of -- let’s call them Junkyar(d)chives for now – and I’m immediately regretting that name choice. Anyway, until I come up with a better title, please enjoy this first curation effort, where we start with Sonic Team’s classic Saturn swansong: Burning Rangers.
Enjoy!
- Brian
Follow SJY (@SaturnJunkyard) and me (@TheVirtuaSchlub) on Twitter for a ton of tweets from twits!
- Brian
Follow SJY (@SaturnJunkyard) and me (@TheVirtuaSchlub) on Twitter for a ton of tweets from twits!
* j/k lol wtf is a Bing?
Burning Rangers: The Junkyar(d)chive
We gave you a rundown of what the Junkyar(d)chives are all
about in the introductory post. So without further ado, here’s a wealth of great
discussions, commentary, analysis, and other cool content about Sonic Team’s other Saturn classic: Burning Rangers!
Burning Rangers OST - Preserved on YouTube by Deoxysprime
Finally we will close with a link to the full original soundtrack for the game which I know you'll want to stop everything to listen to right now. Just do it! Just Burning Rangers!
Hope you enjoy the growing body of work within the Saturn Junkyar(d)chives -- I keep cringing every time I type that. Anyway, this stuff is always iterative and we're happy to grow these collections over time. Note that in the case of original, independently-produced content, we will want to get approval from their creators before including them.
Special thanks to Saturn Memories, Alicia Goranson, SnicketySlice, and of course, the OG SJY contributor, Barry from SEGAbits!
Thanks for reading/watching/listening!
Follow SJY (@SaturnJunkyard) and me (@TheVirtuaSchlub) on Twitter for a ton of tweets from twits!
Back to the Junkyar(d)chives home post
I guess we can begin with some internal stuff from within
the Saturn Junkyard scrapheap, including a whopping TitanCast episode dedicated
fully to discussing Yuji Naka’s futuristic firefighter opus. In this episode,
we delved deep into the blazing corridors of our memories, experiences,
observations, and struggles with Burning Rangers. Not only that but – at least
as of this typing (April 2018) – this episode is the longest TC podcast we’ve
ever recorded.
It’s no secret that Burning Rangers is a rather expensive
game in western regions and the Japanese version is far more affordable.
However, much of the game’s exposition and player directives rely heavily on its
character voicework, which is all in Japanese in the NTSC-J version. This can
be a problem if you don’t speak 日本の. The Southern Sega Gentleman (SSG)
offers some helpful insights into whether the Japanese version is worth picking
up amidst the trade-offs between its cheaper price and language barriers.
Next we jump back in time to the very beginnings of the
Saturn Junkyard. In this 2007 review, contributor J takes us through
his impressions of Burning Rangers, including descriptions of the game’s premise,
mechanics, and criticisms of life as one of the future’s most renowned
celebrity firefighters.
From the pages of the May 1998 issue of the Official Sega
Saturn Magazine, the Out-of-Print Archive brings us an interview with the
legendary Yuji Naka. In this interview, Naka-san describes some of the inner
workings behind many of the choices Sonic Team made throughout development,
including its premise, influences, gameplay mechanics, navigation system,
character animations, stage designs, and so much more.
“We wanted to create a
game where you could rescue people. Nowadays, there are so many games where you
just kill people. Instead we decided to make a rescue game…Rescuing people, and
many of the other things that a firefighter does, are in fact the very essence
of a Sonic Team game. The firefighter is a hero people can identify with
because they exist in our current everyday lives.” – Yuji Naka
On her YouTube channel, author Alicia Goranson offers a
fantastic critical analysis of the plights facing our flame-dousing heroes. In
her video, she delves into the multitude of ambitions, flaws, and other idiosyncrasies
underlying BR’s mechanics, presentation, and much more.
In this SEGAbits video, Ian Ashcroft offers a massive,
in-depth review of Burning Rangers. In this video, he covers every imaginable faucet
of the game, spanning its concept, characters, presentation, gameplay, boss
fights, technical aspects, soundtrack, and just about everything else.
In this video playthrough, join our friend Chris at Saturn
Memories as he blazes through BR’s myriad of platforms and corridors en route
to an A-Rank and a bevy of thankful survivors. Those fires never stood a
chance!
Next, there's an excellent video review on SnicketySlice’s YouTube channel, where he provides a unique and
humorous review exploring numerous conceptual, presentational, and mechanical
aspects of Burning Rangers. Throughout this video, Snickety offers some unique and entertaining observations about BR,
including its recurring themes of humans’ penchant for self-created destruction,
a more realistic interpretation of the game’s voice navigation system, and a
refreshingly in-depth critique of the game’s trademark rap theme song.
Finally we will close with a link to the full original soundtrack for the game which I know you'll want to stop everything to listen to right now. Just do it! Just Burning Rangers!
Hope you enjoy the growing body of work within the Saturn Junkyar(d)chives -- I keep cringing every time I type that. Anyway, this stuff is always iterative and we're happy to grow these collections over time. Note that in the case of original, independently-produced content, we will want to get approval from their creators before including them.
Special thanks to Saturn Memories, Alicia Goranson, SnicketySlice, and of course, the OG SJY contributor, Barry from SEGAbits!
Thanks for reading/watching/listening!
Follow SJY (@SaturnJunkyard) and me (@TheVirtuaSchlub) on Twitter for a ton of tweets from twits!
Back to the Junkyar(d)chives home post
Friday, 20 April 2018
SJY Let's Play: Virtua Schlub "Races" and Rambles Through Sonic R
In this episode, Virtua Schlub takes a leisurely stroll through the lush islands and dangerously radioactive cities of Sonic R. Join him as he "races" through the game all while discussing its design, features, mechanics, environments, soundtrack, innovations, critiques, divisiveness, and generally pondering its greater place within the Sega Saturn's legacy.
Hope you enjoy delightfully cheesy vocal dance pop because we got all of it!
And while we're at it, here's Virtua Schlub's follow-up speed "run" of the Resort Island level with Super Sonic!
And while we're at it, here's Virtua Schlub's follow-up speed "run" of the Resort Island level with Super Sonic!
Wednesday, 18 April 2018
The TitanCast Shoots the Shenmue Shit!
A new episode of the Saturn Junkyard's TitanCast has arrived!
We were lazy and forgot to do any planning this week but we recorded it anyway. Listen as we catch up on some of the recent Sega news but we mostly discuss the importance of Shenmue, generational divides, platform identity, and other random stuff.
Listen on YouTube: https://www.youtube.com/playlistlist=PLqVG4O_PptZUh9jJq0ptKNZzVjSv7SFPb
Buzzsprout: http://thesaturnjunkyard.buzzsprout.com
iTunes: https://itunes.apple.com/us/podcast/the-saturn-junkyards-titancast/id1320249250?mt=2
We were lazy and forgot to do any planning this week but we recorded it anyway. Listen as we catch up on some of the recent Sega news but we mostly discuss the importance of Shenmue, generational divides, platform identity, and other random stuff.
Listen on YouTube: https://www.youtube.com/playlistlist=PLqVG4O_PptZUh9jJq0ptKNZzVjSv7SFPb
Buzzsprout: http://thesaturnjunkyard.buzzsprout.com
iTunes: https://itunes.apple.com/us/podcast/the-saturn-junkyards-titancast/id1320249250?mt=2
Friday, 13 April 2018
Tech Battle: Panzer Dragoon
I have a thing for comparing different versions of the same game and see how they differ. It's the very first thing I do before starting a new game for the first time, especially the more ports it has. Most people simply go for their favourite platform (i.e., the Saturn, of course) or the one that's most convenient to them, but assuming that I'll only be playing through the game once, I just need to do it with the very best version there is, whether it's about having better graphics, performance or extra content. The problem is this information is not always so easy to find. There are lots of rumours that upon closer inspection turn out to not be true (the Japanese release of Tomb Raider does not have better performance), and sometimes there's just no info at all.
So, because I'm a curious guy by nature, I thought I'd try and figure this out by myself. The choice of game wasn't random, this whole idea came to me soon after purchasing a second hand copy of the PC version and realising that at that moment I finally had the full set of Panzer Dragoon.
Friday, 6 April 2018
Killing Pixels Parte Três: Aspect Raidou
Aspect ratio is a contentious subject among retro gamers. With widescreen televisions being the norm nowadays, many gamers simply plug and play their old consoles and don’t pay any attention to whether the picture is in the original format or stretched to fill the screen. Some even go as far as stretching it on purpose because to them, having a black bar on either side of the picture is more annoying than round objects becoming oval. Our own Father K would be an example of someone who just wants to play and doesn’t care about such pesky things.
On the other side of the barricade you have people who don’t tolerate a stretched picture, it’s 4:3 with black bars or nothing. To them, preserving the proper aspect ratio is absolutely integral to the experience and changing that is nothing short of heresy. I would be an example of this type. Heck, one of the best moments of my gaming life was when I found a way to force my monitor to show old PC games in proper 4:3.
On the other side of the barricade you have people who don’t tolerate a stretched picture, it’s 4:3 with black bars or nothing. To them, preserving the proper aspect ratio is absolutely integral to the experience and changing that is nothing short of heresy. I would be an example of this type. Heck, one of the best moments of my gaming life was when I found a way to force my monitor to show old PC games in proper 4:3.
Sunday, 1 April 2018
Announcing the N64 Junkyard!
After months of thoughtful discussion and debate, myself, the Southern Sega Gentleman (Sam), Nebachadnezzar (Nuno), The Virtua Schlub (Brian) and Arugulaz (Jesse) have decided that we'd like to take the Junkyard ion a new direction... a Nintendo based direction.
Although all of us love the Saturn, it is really the second system in all of our hearts... it was always playing second fiddle to our true love, our true passion... the Nintendo 64. Possessing twice the juice of the 32bit Saturn, Nintendo's powerhouse vastly exceeds Sega's effort in all areas... Let's take a look...
Power: As already mentioned, the N64 has a 64 bit system (Duh! It's in the name...) whereas Sega's effort only had 32 bits at it's disposal. Consequently, graphics, framerates, polygons and sprites (whatever they are) were all superior on the N64... The machine is just better. And it's made by Nintendo after all... the company that bought us the Virtual Boy and the Wii U. No Nintendo system has ever failed commercially. The N64 vastly outsold all other consoles of it's generation. especially in Japan.
Style: Just looking at these controllers tells you everything you need to know. The Saturn's controllers are small and can easily slip out of the hand whilst playing. Most people think these controllers produced by Sega, are amongst the worst ever made for a video-game system. The N64 controllers are ergonomically designed to stay in the hand. They also have an analogue stick...something NO Saturn controller has ever had. Plus, they come in funky colours.
Although all of us love the Saturn, it is really the second system in all of our hearts... it was always playing second fiddle to our true love, our true passion... the Nintendo 64. Possessing twice the juice of the 32bit Saturn, Nintendo's powerhouse vastly exceeds Sega's effort in all areas... Let's take a look...
Power: As already mentioned, the N64 has a 64 bit system (Duh! It's in the name...) whereas Sega's effort only had 32 bits at it's disposal. Consequently, graphics, framerates, polygons and sprites (whatever they are) were all superior on the N64... The machine is just better. And it's made by Nintendo after all... the company that bought us the Virtual Boy and the Wii U. No Nintendo system has ever failed commercially. The N64 vastly outsold all other consoles of it's generation. especially in Japan.
Style: Just looking at these controllers tells you everything you need to know. The Saturn's controllers are small and can easily slip out of the hand whilst playing. Most people think these controllers produced by Sega, are amongst the worst ever made for a video-game system. The N64 controllers are ergonomically designed to stay in the hand. They also have an analogue stick...something NO Saturn controller has ever had. Plus, they come in funky colours.
Games: Whilst the Saturn had a lot of games that were good, the N64's library was vastly better. This is due to the fact that as everyone knows, the newer the system, the better the games. Plus a 64 bit system has more... erm... bits. Take Mario 64 for example... it's in 3D whereas Sonic's first 3D outing, "Sonic Adventure 2" didn't even appear on the Saturn. It was on the Dreamcast. Sega took a full console generation to catch up. In fact no Sonic game ever appeared on the system, which has irked all of us for a while. The N64 also pioneered First Person Shooters... Golden Eye being the best FPS ever made. There are no FPS games on the Saturn. RPGs are also missing from the library, whereas the N64 has both Zelda games... Ocarina of Time AND Majora's Mask.
Fan Demand: We're not the only ones that have had these thoughts... Many of the posters on the SJY Facebook page have called for the switch too. It seems many of us have harboured the desire to convert the Yard, to a shrine to Nintendo. So we've finally bowed to the pressure. From now on, we look forward to bringing you news, reviews and opinion on the best 64 Bit console ever!
Also check out the new video on our favorite N64 games on our YouTube channel:
Friday, 30 March 2018
Sengoku Blade video review
I first reviewed this game 10 years ago. You can still read that here:
http://www.thesaturnjunkyard.com/2008/04/sengoku-blade.html
and it's an interesting time capsule of the period.
I never addressed the gameplay mechanics that make this game unique, probably because I didn't even notice them. That's a testament to the game, that it can still be accessible and engaging even if you barely know how to play it, as I apparently did (familiars have a special attack? What???).
The Saturn Junkyard was a lot smaller and more intimate, as you can see from my last message to our old friend elend. Father K had a bad habit. Underground Gamer was still around (god, I miss that site).
I mentioned how "The web obviously can't make it justice, with small images and blurry videos", which might seem weird nowadays but that was the reality of the time. Youtube was only 2 years old, and only supported videos in 240p. Even images weren't usually up to the resolutions that we're accustomed to nowadays. Back then I still had a 4:3 monitor with a maximum resolution of 1280x1024. And depending on where you lived broadband speeds could be...lethargic...
You can see why we've since taken to video production so strongly. For 10 years I wanted to do that, but I had neither the equipment, the internet speed or even, in the early days, the adequate streaming platforms to do it. The result of all that pent up passion is the video at the start of this article. Compare that to my first written review and tell me what you think.
Monday, 26 March 2018
The Fine Art Of The Shoot 'Em Up by SEGA LORD X
This month on the Junkyard we have the extreme honour of featuring the musings and opinions of YouTube legend and Saturn devotee, SEGA Lord X!!! Not only does Sega Lord X produce the finest no-nonsense
video-based insights into the Saturn's hidden gems, he is also a generous supporter of our growing Saturn community. That being so, he has allowed us to reproduce his recent Facebook post here on the Junkyard. On our last Titancast
we discussed Shmups... Here SEGA Lord X shares his thoughts on the subject...
"The shoot'em up has been a staple of gaming for over 30 years. I can remember vividly playing Eugene Jarvis's Defender in the arcade at just 7 years old, in fact. The horizontally scrolling screen, flashing graphics, and iconic sounds, stick out as a pivotal moment in my gaming memories. It berthed my love of what would become one of the hobbies most prominent genres for years to come.
Sunday, 25 March 2018
Pure and Perfect Pandemonium!
pandemonium
ˌpandɪˈməʊnɪəm/
noun
noun: pandemonium
- wild and noisy disorder or confusion; uproar...
Pandemonium - One of my favourite games from the 32 bit generation. The reason I open this article with that statement, as opposed to "one of my favourite Saturn games..." is that I originally experienced this game and indeed, played it to it's conclusion - on the PlayStation. Yes it's time for one of those Father Krishna confessions again... but hold on! Before you light up your Tiki torches and prepare to storm Krishna Towers, I tell you this only to put my experience of the game into context. It remains, along with Casper, the only game I own on both systems. "But Father K..." I hear you cry... "This is the Saturn Junkyard, not the PlayStation Junkyard!" Calm down dear reader... to all intents and purposes, the games are exactly the same... You're not going to hear that familiar cry: "The Saturn port is inferior!" So lets delve into this classic and see what all the pandemonium is about...
Saturday, 10 March 2018
Pseudo Saturn And How It Changed My Life
When I decided to crowbar open the rusty gates of the Saturn Junkyard, back in September 2017, my intention was to simply and carefully explore, my collection of approximately sixty PAL games and about twenty Japanese imports. The lion's share of my personal collection, had been procured about twelve years ago in the mid-noughties, from the wonderful 'Gamestation' (nestled within the confines of entertainment behemoth Blockbuster - remember that?) The majority of those games were bought for approximately £2.50 to 10.00, many within the infamous BOGOF deal (buy two and only pay for the more expensive title.) They were also bought at a time when I was realistically more interested in the Dreamcast, and so only the finest Saturn games purchased at that time - House OF The Dead for example - got any kind of playtime...
Monday, 5 March 2018
Saturn Emulation Reaches New Heights with YabaSanshiro!
Hi, it's your friendly neighborhood Saturn addict, ArugulaZ. I've got some important news to report, but first... uh, we need to talk. Whenever I go to Blogger to update my own blog, I get redirected to the Saturn Junkyard instead, because it's more frequently updated. See though, I'm just a contributor here. I'm the editor of Kiblitzing, and I'd really rather my blog come up first... it would make it easier to post new entries and check my stats. If there's any way to force it to become my default (aside from the obvious solution of being dropped from the Saturn Junkyard staff), please let me know... I'd appreciate it.
Okay, now onto the good stuff. Console hacking and emulation site Wololo.net recently reported that the Saturn emulator uoYabause has been rechristened YabaSanshiro. It's also been updated several times since the name swap, drastically improving its speed and performance. Reddit user OldManKain tested over thirty of his own games with the emulator, and reports that a sizable majority of the titles run perfectly or with only minor issues. My own testing has not been nearly as thorough, but I tried four different titles and the lion's share of them ran brilliantly on my crusty old desktop. These include Radiant Silvergun and Bulk Slash, two games which ran at the speed of slug on other Saturn emulators. Hold on, let me dig up some pictures...
Here's Bulk Slash, a futuristic action title that looks better than Virtual On and runs at a faster clip than the Armored Core series on Playstation. You pick up hitchhiking co-pilots, you lob bombs at cannons, you transform into a jet and rain hot death on your enemies... it's ten tons of iron-plated fun, and it's a shame that it's never been ported to other systems. Most emulators can't handle Bulk Slash, downshifting into first gear when the action gets too intense, but YabaSanshiro runs it at roughly the same speed as a real Saturn. That alone makes it worth the download.
But wait, there's more! YabaSanshiro also runs Radiant Silvergun without much difficulty. It seems just a hair bit slower than it was on the Saturn, but everything else, from the legions of enemies to the powerful sword clap that sweeps them all off the screen, has remained intact. Note that my gaming desktop is from 2011, an antique by today's standards. You'd need a machine with much higher specs to get the same kind of performance from competing Saturn emulators.
Here's Street FighterAlpha Zero 3, the best home version of the game until the PSP release came along five years later. It looks gorgeous in YabaSanshiro, and runs without any apparent glitches. However, as you'll notice from this image, the top of the screen is slightly cut off. Hitting Alt+Enter a couple of times brings back those extra pixels, but I haven't found a permanent solution to this problem.
The only game that gave me any real issues was Street Fighter: The Movie... you'll notice here that Ken and Vega's shadows have horizontal stripes, and another stage has a layer that covers the entire bottom third of the screen, obscuring the characters as they battle. On the plus side, the transparent shadows that trail your character during super moves have been preserved. Why they're here in Street Fighter: The Movie and not in more worthy Saturn games is anyone's guess.
You can download YabaSanshiro from the developer's web site. Just keep in mind that you'll also need the Visual C Redistributable (x86) to make it work... you can find that here. Also, be sure to set the video plugin to OpenGL so all the layers display properly. Find some Saturn games, plug in your favorite controller, and have a yaba-saturn gay old time.
Okay, now onto the good stuff. Console hacking and emulation site Wololo.net recently reported that the Saturn emulator uoYabause has been rechristened YabaSanshiro. It's also been updated several times since the name swap, drastically improving its speed and performance. Reddit user OldManKain tested over thirty of his own games with the emulator, and reports that a sizable majority of the titles run perfectly or with only minor issues. My own testing has not been nearly as thorough, but I tried four different titles and the lion's share of them ran brilliantly on my crusty old desktop. These include Radiant Silvergun and Bulk Slash, two games which ran at the speed of slug on other Saturn emulators. Hold on, let me dig up some pictures...
Here's Bulk Slash, a futuristic action title that looks better than Virtual On and runs at a faster clip than the Armored Core series on Playstation. You pick up hitchhiking co-pilots, you lob bombs at cannons, you transform into a jet and rain hot death on your enemies... it's ten tons of iron-plated fun, and it's a shame that it's never been ported to other systems. Most emulators can't handle Bulk Slash, downshifting into first gear when the action gets too intense, but YabaSanshiro runs it at roughly the same speed as a real Saturn. That alone makes it worth the download.
But wait, there's more! YabaSanshiro also runs Radiant Silvergun without much difficulty. It seems just a hair bit slower than it was on the Saturn, but everything else, from the legions of enemies to the powerful sword clap that sweeps them all off the screen, has remained intact. Note that my gaming desktop is from 2011, an antique by today's standards. You'd need a machine with much higher specs to get the same kind of performance from competing Saturn emulators.
Here's Street Fighter
The only game that gave me any real issues was Street Fighter: The Movie... you'll notice here that Ken and Vega's shadows have horizontal stripes, and another stage has a layer that covers the entire bottom third of the screen, obscuring the characters as they battle. On the plus side, the transparent shadows that trail your character during super moves have been preserved. Why they're here in Street Fighter: The Movie and not in more worthy Saturn games is anyone's guess.
You can download YabaSanshiro from the developer's web site. Just keep in mind that you'll also need the Visual C Redistributable (x86) to make it work... you can find that here. Also, be sure to set the video plugin to OpenGL so all the layers display properly. Find some Saturn games, plug in your favorite controller, and have a yaba-saturn gay old time.
Thursday, 1 March 2018
Die Hard Arcade VS. Dynamite Cop: A Sega Brawler Grudge Match!
Now playing on the Saturn Junkyard YouTube channel:
Join Virtua Schlub in this hard-hitting Grudge Match episode starring Sega's OTHER iconic beat 'em up games, Die Hard Arcade and Dynamite Cop (a.k.a. Dynamite Deka 1 & 2 in Japan). In this episode, these classic 3D brawlers face off in an action-packed showdown with all of the sumo pirates, killer robots, and frozen tuna beat-downs you can handle!
Join Virtua Schlub in this hard-hitting Grudge Match episode starring Sega's OTHER iconic beat 'em up games, Die Hard Arcade and Dynamite Cop (a.k.a. Dynamite Deka 1 & 2 in Japan). In this episode, these classic 3D brawlers face off in an action-packed showdown with all of the sumo pirates, killer robots, and frozen tuna beat-downs you can handle!
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