Showing posts with label ArugulaZ. Show all posts
Showing posts with label ArugulaZ. Show all posts

Saturday, 15 November 2008

Judgement/Fighting Force on Sega Saturn

http://www.hidden-palace.org/?

Hey, do you remember how Fighting Force was supposed to be a Sega Saturn exclusive before Core suddenly decided to switch its development over to the Playstation? It was the first worrisome sign that the system wasn't going to be as fierce a competitor in the video game market as its predecessor, the Sega Genesis.

Anyway, someone's managed to find the early beta version of Fighting Force (dubbed Judgement Force) for the Sega Saturn. It doesn't look too pretty after being held in cold storage for a decade, but hey, Saturn fans have to take what they can get these days. On a side note, it looks like Saturn Junkyard member elend had something to do with this game getting dumped, so be sure to give him props for that.

Thursday, 30 October 2008

Fire Pro (and Segata Sanshiro) Returns


Just thought you might like to see my latest video, which unlike the last half-dozen may be somewhat relevant to this blog! This is footage of Fire Pro Wrestling R, starring the savage Saturn spokesman Segata Sanshiro. No, he's not in the game by default, but since Fire Pro has historically had an extremely versatile create a wrestler engine, it wasn't too difficult to add him to the cast. I made sure to give Segata a large assortment of judo holds and throws, making him both look and act like the real thing. As for all the other characters in the video... well, I didn't make those guys, but if you watched television at all during the '80s and '90s, I'm sure you'll recognize most of them. If you were BORN in the '90s, however, you'll just see the grumpy dad from Hogan Knows Best and the guy who's in all those terrible action movies.

Oh yeah, this being Saturn Junkyard and all, it's probably worth mentioning that there were two Fire Pro Wrestling games for the Sega Saturn. Here's a review of the first, Six Man Scramble, by another YouTube member:


Obviously, the characters aren't as detailed as the ones in Fire Pro R, more closely resembling the ones in Fire Pro A for the Game Boy Advance, but everything else in the game holds up remarkably well. There are plenty of characters, largely inspired by real-life wrestling superstars, and the number of options available to the player are simply mindblowing. This was one of the more popular imports for the Saturn back in the late 1990s, and given the popularity of the now defunct WCW at the time, it's easy to understand why.



Then there's Blazing Tornado, best described as the New Coke of Fire Pro games. This release threw the deep customization of traditional Fire Pro Wrestling games out the window and replaced it with a more arcade-quality look and feel. What that means to the player is a lot of pretty character artwork and a whole lot more frustration and mindless button mashing. It reminds me a whole lot of Three Count Bout for the Neo-Geo, right down to the corny characters and the unnecessary thumb blisters. It's not the worst of the Fire Pro Wrestling titles (that honor has to go to Fire Pro Gaiden on the Genesis, with the Turbografx-16 games and Iron Slam '96 duking it out for second place), but it deserves plenty of scorn for losing sight of what makes the series so appealing to both wrestling nuts and video game addicts.

If you buy only one Fire Pro Wrestling game, make it Fire Pro Wrestling R for the Playstation 2. I know, it's sacrilige to recommend video games for a non-Sega console here on Saturn Junkyard, but it really is the best Fire Pro release yet, and there's a vibrant community dedicated to making game saves crammed with custom characters. Plus, it's like fifteen bucks. Even with the economy as crummy as it is, you can afford to spend that much on the ultimate wrestling game. If it sweetens the deal at all, you can always create your own faux-bama and have him beat the crap out of a George W. Bush effigy. Can you smell what the Barack is cookin'?

Thursday, 11 September 2008

SKU You, Pal!

http://bestsku.com/platform.asp?catid=Sega%20Saturn

I'm referring, of course, to Best SKU, which currently has a sale on Sega Saturn accessories. These include an RF adapter, the Virtua Stick, and Sega's sublime Saturn Control Pad, all for low-to-the-floor prices. One oddity is an Australian version of the Control Pad with the D-pad and buttons recessed inside large oval windows. It's like the alien cousin of the standard Saturn controller!

Annnnyway, most of the items on the site are just $4.99, with the Virtua Stick priced at a slightly higher $9.99. I've got no clue how much shipping costs or if these guys are even trustworthy, but if you need more Saturn controllers (and really, what Saturn fan couldn't use more of them?) and are willing to take a chance on an unknown mail order company, this is a golden opportunity for you.

One final note... at long last, I've got a computer that can handle Saturn emulation at a reasonable speed. You folks have any recommendations as to what emulator I should be using, and what games I can play with it?

Wednesday, 28 May 2008

Super Stupid Fighting Game Crossovers

In honor of such puzzling partnerships as Mortal Kombat vs. DC Universe, Capcom vs. Tatsunoko, and an upcoming Soul Calibur sequel starring a wrinkly Muppet, I'm proud to present Super Stupid Fighting Game Crossovers! This feature counts down eight of the worst cameo appearances in fighting games from the past, with everyone from plus-sized pugilist Karnov to Mega Man's kid sister Roll falling in my crosshairs.

Although this video is not strictly Saturn-related, there were so many fighting games on the system that it was impossible not to include several of them in the feature. I've included footage from Fighter's History Dynamite, Fighters Megamix, World Heroes Perfect, King of Fighters '96, Marvel Super Heroes vs. Street Fighter, and a special Japanese version of Fighting Vipers starring... well, you'll just have to watch the video to find out!

PART 1



PART 2

Tuesday, 13 May 2008

Shining Force III English translation

Say what you want about GameStop, but sometimes visiting the monolithic game store has its advantages. During a conversation with a GameStop clerk, he revealed that the second chapter of Shining Force III (released only in Japan) had been translated to English by fans of the series, with a translation of the third chapter in its early beta stages.

He didn't have a direct link to the translations, but he did offer a few key words that would aid me in a Google search. Sure enough, entering the terms "sudden dusk shining force english translation" revealed this entry on the Shining Force Central web site:

http://www.shiningforcecentral.com/news.php?m=0&story=281

Personally, I was never a fan of the Shining Force series... even Golden Sun, Camelot's spiritual successor on the Game Boy Advance, didn't do much for me. However, I know that there will be plenty of other Saturn enthusiasts who will be thrilled by this news, if they didn't already know about it. If you're one of those individuals, you can find more about the translation project by visiting this link:

http://www.shiningforcecentral.com/forums/index.php?s=069db84fd7636160d7fe9630fc685f76&showforum=34

Monday, 24 March 2008

Oh, what a world!

http://www.sega-saturn.us/beta/news.php

If you're hunting for Saturn games but don't need official releases, Sega Saturn World has your hook-up. There are over one hundred games available on this site, including American, European, and Japanese releases. There is a catch, however... downloading games over 200MB in size requires you to pay ten dollars for a 45 day membership in the site's "Titan Club." If you can't cough up the cash, you'll still be able to get your hands on Saturn classics like X-Men vs. Street Fighter, Dead or Alive, and the previously mentioned Nazomakaimura: Incredible Toons.

There's also a lot of handy information about the Sega Saturn for those gamers who aren't comfortable sailing the pira-seas. The editors of Sega Saturn World cover the history of our favorite 32-bit game system, along with brief write-ups of unusual peripherals like the browser mouse (compatible with fifty games, none of which seem to be Nazo Incredible Toons...) and an inkjet printer (say what?!). Regardless of your motivation for doing so, this is a site you're going to want to add to your bookmark list ASAP.

Saturday, 22 March 2008

That's Incredible! (Toons)

First, let me apologize for being derelict in my duties. I hope I can make it up to you all with a brief review of a Saturn game few know exist, and even fewer have tried. It's Nazomakaimura Incredible Toons, a peculiar hybrid that brings together the creepy characters of the Ghouls 'n Ghosts series with the Rube Goldberg-inspired gameplay of Dynamic Software's Incredible Toons computer game.

This time, you're not playing as the brave knight Arthur, his hated foe Lucifer, or even those annoying little red demons who somehow got their own game. This time, you've got a behind the scenes role, strategically setting objects on the playfield that cause comical chain reactions. The only games that even come close to playing like this one are Lemmings and the Japanese Super NES release Mario and Wario... and unlike either of those titles, Nazoma Incredible Toons doesn't have a set objective.

If you're Japanese, this means you'll need to carefully read the instructions at the beginning of each round before you can proceed. However, if you're reading this without the aid of Babelfish, you won't have that luxury, and will have to feel around a bit to reveal the goal of each stage. Sometimes you'll want to do what comes naturally to the seasoned Ghouls 'n Ghosts player and humiliate Lucifer with whatever you can find. However, it's not always that simple. In some stages, you'll want both Lucifer AND Arthur to meet a comical end. In others, you won't see either of them, and will have to randomly drop objects on the playfield in the hopes of stumbling upon the solution.



Here's a video of the game in action, supplied by YouTube user OpticalHaze. Even he was stumped by the tenth stage, which requires the player to hit two coffins with a handful of bouncing balls. I had a little more luck, but hit a brick wall after reaching a stage which required the player to hit a trigger multiple times with a single catapult. So the game is tough... not in the the traditional "pull your hair out because the damned Red Arremer shoved you into the river AGAIN" Ghouls 'n Ghosts kind of way, but in a way that taxes your brain rather than your reflexes.

Even if that kind of gameplay doesn't appeal to you, you've got to admit that Nazo Incredible Machines has its charm. The graphics are pleasant enough, with squishy super deformed characters set against gorgeous still artwork depicting scenes from the Ghouls 'n Ghosts series. However, it's the music that really puts this game over the top. In addition to the haunting refrains you've come to expect from the series, you're offered pepped up jazz and new age remixes that you wouldn't expect at all, but work pretty well with the game's lighthearted theme. The control is probably the game's weak point... it's clear that Nazo Incredible Toons was designed to be played with a mouse, and there's no indication if it's actually compatible with one. However, since the pace is so laid back and there's no action to speak of, the stiff, awkward control can be tolerated. Just expect to hit the pause button by mistake a lot when you goof up and need to reset the playfield objects.

Nazoma Incredible Toons has got to be one of the most bizarre gaming hybrids ever, ranking right up there with Battletoads vs. Double Dragon and that time Squaresoft put Mario characters in a turn-based RPG. However, it's worth a shot if you'd like to give your noggin a workout and don't mind scaling the game's ten foot high language barrier. Now if you'll excuse me, I've got a puzzle to solve!

Saturday, 23 February 2008

The Saturn Software Sampler!

Forget the Whitman's... now here's a tasty treat with absolutely no calories or trans fats! A guy named GameOfYou has created a utility which offers footage and box artwork from one hundred and sixty Sega Saturn games. That's not the entire Saturn library, but all the classics are covered, including Radiant Silvergun, Marvel Super Heroes vs. Street Fighter, and that role-playing masterpiece Panzer Dragoon Saga.

This is an excellent resource for gamers who love the Sega Saturn but can't afford to spend money on every import they find on eBay. Just use the guide to sort the titles by genre, then watch the brief film clips to decide which ones are worthy of your collection. Now that's convenience!

Best of all, the Saturn sampler is free if you're willing to sit through a 600MB download. Just click the image above to visit GameOfYou's web site and click "Get One!" to, well, get one. Be sure to throw a few dollars in the man's PayPal tip jar if you find the sampler useful. Hey, he just kept you from spending three hundred dollars on the incredibly overrated Psychic Assassin Toramaru... you could spare him a few bills!

Thursday, 24 January 2008

A call to arms for Sega-loving Wii owners

There's a web site out there called RetroZone which offers a variety of controller adapters, including two for the Nintendo's Wii that make it compatible with game pads for the NES and Super NES. These adapters plug into the GameCube ports on the side of the Wii, allowing the player to enjoy Virtual Console games the way they were meant to be played.

Well, some Virtual Console games, anyway.

RetroZone doesn't offer an adapter for Sega Saturn controllers, or their smaller but equally effective Sega Genesis counterparts. This is bad news not only for Sega fans, but tournament caliber fighting game players and anyone in the market for a small, responsive joypad with logically placed, uniformly sized buttons.

I've asked RetroZone to make a Sega Genesis adapter available. This would have the double benefit of letting both Sega Genesis fans and the gamers who want to kick it really old-school with an Atari 2600 get the most out of their Wii experience. However, despite having the technology available to them, the management at RetroZone have refused to make the adapter, claiming that there isn't a market for it.

It's time to prove them wrong.

Fellow Saturn fans, please show your support for Sega's outstanding mid 1990's controller design and ask RetroZone to sell a Wii controller adapter that's compatible with the Sega Arcade Pad. Be polite, but firm, and pledge to purchase the item once it is made available. If RetroZone receives enough mail asking for a Sega controller adapter, there's a chance they'll change their minds.

Wii owners who own games like Capcom vs. SNK 2, Bloody Roar, Super Street Fighter II, and Guilty Gear X just can't play them with the default controller. Tell RetroZone to give them a Sega controller adapter, and give them a fighting chance!

(Note: The e-mail is not explicitly listed on the site. The FAQ makes a rather vague suggestion to send E-mail "to this domain", so I'm guessing retrozone@retrozone.com will work)

Monday, 21 January 2008

A brief history with the Sega Saturn

I must regretfully begin my first post with a shameful admission... I wasn't always a fan of the Sega Saturn. Back in 1995, when the system was prepped for release in the United States, I was absolutely convinced that the console would be a failure and a waste of money. Hey, don't give me that dirty look! It would be hard to come to any other conclusion after the 32X!

However, I would not hold that opinion for long. Out of morbid curiosity, a friend and I decided to rent the Sega Saturn and some games. One of our choices was NightWarriors: Darkstalker's Revenge, the sequel to one of my arcade favorites. I was utterly floored by the quality of the conversion... the enormous sprites, smooth animation, and vibrant colors that were once the exclusive domain of pool halls and laundromats were now on my television set, with no apparent compromises. It was truly a defining moment for me as a gamer.

After that day, my faith in Sega was restored, and my loyalties had shifted from the Playstation to the Saturn, even in the light of Sony's increasing market domination. So enamored was I with the system that I purchased my first Saturn game (NightWarriors, natch) a month before I could actually afford the console!

When I moved to Arizona and bought a Saturn of my very own, that's when my tiny collection exploded. NightWarriors was quickly joined by Street Fighter Alpha 2 and Marvel Super Heroes. Shortly afterward, I took my collection beyond the borders of versus fighting, purchasing any games I could find. Fortunately, at the tail end of 1997, Saturn games weren't hard to track down, and they were even easier to afford. It was rare for me to purchase a game at full price, thanks to all the clearance sales and the dozens of games available at Bookman's. For those of you who've never stepped foot into the Arid Zone, that's a really cool used entertainment store that's like Barnes & Noble, GameStop, and Sam Goody all rolled into one. But I digress!

By 1998, I had roughly forty games, but that still wasn't enough to satisfy me. Saturn titles were starting to dry up in America, thanks in large part to the short-sighted leadership of Sega's American branch. I had to turn to the far East to get my fix, and in April, I ordered my first import title from National Console Support. That game was Waku Waku 7, a tournament fighter that borrowed all of its heroes from popular Japanese films and television shows. That was quickly followed by King of Fighters '97... I played this in arcades whenever I had the chance, and was impressed with the Saturn conversion, lengthy load times aside.

Then came the coup de grace. While surfing online, I met a collector from Japan who needed to pad out his library of Sega Genesis games. That system was as unpopular in the land of the rising sun as the Saturn was here, making its games extremely rare. So we started trading... I sent him Spiderman: Arcade's Revenge and Snatcher, and received Japanese Saturn releases like Layer Section and Grandia in return. Soon, I had thirty import games to go along with
my collection of US titles. And the difference in quality between Japanese and American releases is nothing short of massive... frankly, I can't blame Americans who don't like the Saturn, because they missed out on the good stuff.

Today, the Sega Saturn has been technologically eclipsed by the Dreamcast and a half dozen other game systems. Despite this, I'm more proud than ever to be a fan of the system, because I know I'm not alone. The Saturn Junkyard is only one of a dozen sites dedicated to the underappreciated console, and with the internet bridging the gap between the United States and Japan, more people than ever recognize the Saturn's full potential. We're experiencing a 21st century renaissance of a system whose genius had went unrecognized, and I'm proud to be a part of it.

Sunday, 20 January 2008

Welcome Arugulaz!


The eagle eyed amongst you may have noticed a new contributor's name has been added to the most esteemed list on the sidebar of the blog. That's right, its Arugulaz! Creator of the most excellent Saturn Winter Special 1 & 2 videos, featured on the SJY a couple of weeks ago. (And a man who most definitley does NOT sound like a certain Dreamcast virtual man-fish!)

*COUGH!*

I'm most pleased to tell you that Arugulaz has accepted the invitation to join the team, and share his voluminous Saturn knowledge and Sega love with us mere mortals... So may I be the first to extend a warm welcome and a hearty "hello" to our newest recruit to the cult of Segata Sanshiro, Arugulaz!


Friday, 11 January 2008

Saturn Winter Special (2)!



Wow! I'm absolutely thrilled and delighted to have the opportunity to present this most fantastic follow up to nebacha's original 'Saturn Winter Special' post...

Whilst I was just sat there at the computer, commenting on J's most recent offerings, the following email came through, alerting me to the following comment on the original 'Winter Special' post.

"ArugulaZ said...
Hey, I'm the guy who created that video! Thanks for the publicity... it's just the kick in the pants I needed to finish the second half of the feature. You'll find that here, by the way:http://www.youtube.com/watch?v=O4Ac48355W0Being a long-time Saturn fan, I really love what you guys are doing with this site. Keep it up! And for the wiseguy who said I sounded like Seaman in the intro... that was supposed to be James Earl Jones, but it's the lowest octave I could reach with my squeaky voice. :P"

By Segata! Our Lord moves in mysterious ways... For the God-like creator of the video that got me through that first post-Christmas downer, is actually here at the Junkyard, alerting us to the second cinematic oddyssey posted above! You see? January isn't all that bad!!

Segata! Bestow all your manifold blessings on dear ArugulaZ for the gorgeousity he has graced us with...