Showing posts with label Dreamcast. Show all posts
Showing posts with label Dreamcast. Show all posts

Friday, 26 June 2020

Modern Controllers on the Saturn and Dreamcast: Early Impressions of the Brook Wingman SD


Let’s just get this out of the way: the original, Japanese-style Saturn gamepad is one hell of a controller. It’s easily one of the greatest ever crafted…for 2D games.

When it comes to 3D, the Sega Saturn’s pedigree is considerably more complicated. Sega’s initial attempt at an analog controller – the 3D control pad – was a perfectly serviceable, albeit rough-around-the-edges attempt at giving Saturn players a handle on the third dimension. But it worked well enough. As an early showpiece title for the controller, NiGHTS into Dreams drew us in with its vibrant, imaginative worlds and addicting score attack premise. Yet it was our seamless connection to the game’s smooth and blistering flow – thanks largely to the 3D control pad – that cemented Sonic Team’s soaring jester simulator among the Saturn’s most beloved and iconic games. At the very least, it was clear that analog controls were our future.
Unfortunately, like most other consumer products of the 1990s, those original 3D control pads were not made to last forever. After two and a half decades of wear and tear, their fraying rubber membranes and wobbly analog sticks are slowly becoming more rules than exceptions. Inevitably, there will be a day when our passion for 3D Saturn games like NiGHTS will outlive our ability to fully play them as intended on original hardware. In the meantime, we’ll just have to enjoy our ratty old 3D controllers while they last…

That is, unless we had a viable alternative.

It’s not for a lack of trying. A couple of years ago, Retro-Bit announced plans to produce its own aftermarket 3D Saturn gamepads. The company has since released its well-received interpretation of Sega’s original 2D Japanese-style pad, yet its 3D analog models ostensibly lie in design stasis. Earlier this year, Retro Fighters launched its BrawlerGen controller for the Genesis and Saturn. With any luck, I hoped it would be the silver bullet that saves the Saturn from an apocalyptic, 3D controller-deprived future.
It wasn’t.

The BrawlerGen’s form factor feels reasonably ergonomic and it sports an analog stick for directional input but it completely lacks analog functionality. Disappointingly, its analog stick simply mimics the d-pad’s eight-way digital input without any of the pressure-sensitive, omni-directional functionality of the original 3D pad. The BrawlerGen is still a useful controller – especially for some Genesis games and non-analog 3D Saturn titles like the original Panzer Dragoon – but it hardly remedies the Saturn’s scarcity of analog controller options.

So here we are. Unlike Retro-Bit and Retro Fighters, gaming peripheral manufacturer Brook has taken a wildly different approach to alleviating that scarcity. Instead of a brand new controller, Brook’s Wingman Converter SD is a controller adapter dongle that lets players use an array of modern gamepads and arcade sticks on both the Saturn and Dreamcast. The company sent me an early unit to test out and write about, so I tested it and now I am writing about it.

So how does it work?
As it turns out, pretty damn well…with plenty of caveats.

The Wingman Converter SD promises wireless and wired compatibility with a variety of modern first party controllers, including the PS3, PS4, Xbox 360, Xbox One, Switch, and others. It took me a while to get some of them to sync consistently and ultimately, some worked better than others. Granted, most of the PS4 and Xbox One controllers I own are early launch-era models so it’s possible the Wingman simply doesn’t play nice with those older gamepads. At one point, Brook's website also suggested the Wingman would be compatible with some modern arcade sticks. Unfortunately, I don’t own any so I wasn’t able to test them. I’ll also note that I’m using an early pre-production Wingman SD unit so it’s possible – even likely – that some of the issues I mention here will be ironed out before release or via future firmware updates. Hell, even as I've been using this adapter, Brook has already issued a couple of updates which cleaned up some earlier issues I experienced considerably.

After syncing various modern gamepads via their respective USB charging cables (not included), I noticed some fairly major differences in their performance. For instances, my launch Xbox One controller (non-Bluetooth model) felt like it had very little dead zone in its analog stick and was a bit too sensitive, making it more difficult to finesse directional movements. The Switch Pro Controller works reasonably well with the Wingman but because its shoulder buttons (ZL and ZR) lack analog sensitivity, it poses obvious problems for driving games which rely on pressure-sensitive acceleration and braking. That left me with a newer DualShock 4 (Model #CUH-ZCT2U) which I primarily used wirelessly with the Wingman SD. For the purposes of sharing my impressions here, I’m going to focus on my experiences with particular controller.
Playing Dreamcast games with a DualShock: Heresy? Sure, but it’s heresy that works.

Despite some of the quirks I mentioned earlier, the Wingman SD has a great deal of potential to turn modern gamepads into fully functional alternatives for playing 3D games on Sega’s penultimate and swansong platforms. After syncing it with the Wingman, my DualShock 4 worked wirelessly on both consoles with little fuss. Overall, it feels solid where it needs to: it’s highly responsive while adding no discernible lag. Most crucially for games like Burning Rangers and NiGHTS, the PS4’s analog stick supports a full range of granular directional inputs that I’d expect from the original 3D control pad. The trigger buttons also share a comparable range of motion and pressure sensitivity, which is critical for racing games like Manx TT and Sega Rally Championship.

I hesitate to say the Wingman SD and DualShock 4 work better than the original Saturn 3D control pad, but at the very least, it’s a damn fine alternative. There are a couple of Saturn games I feel the Wingman SD works especially well with: Power Slave/Exhumed and Sonic R. Honestly, a lot of this may come down to the DualShock 4’s smoother and more resistant analog stick. It provides a more stable and nuanced feel for these games that is less finicky than Sega’s official 3D pad. Combine that with a more ergonomic formfactor, I really do think the Wingman/DS4 will be my preferred way to play many of these games going forward.

Additionally, the Wingman SD supports button remapping and turbo functions, which is particularly useful as the default face button assignments don't always intuitively between the Saturn and PS4 controllers. As far as I can tell, you can’t swap the analog sticks to map physical movement to the right stick (I’ll get into that in a bit). But with a few button combinations outlined in the instruction manual/website, I was able to remap the face and shoulder buttons fairly easily.
In case you’re wondering how the default button mapping works for using a DualShock 4 with Saturn games, the Wingman assigns X, Y, and Z, to square, triangle, and L1 and A, B, and C to cross, circle, and R1, respectively. This set up works well for most 3D games I’ve tried so far, though I wouldn’t recommend it for games which require equal access to all six face buttons. Honestly, you’ll still want to keep those 2D Saturn pads and arcade sticks handy for shmups, fighting games, etc.

OK, now let’s talk about the Dreamcast because that’s where the Wingman SD will have some extra value. For all of Sega’s groundbreaking and forward-thinking accomplishments, its failure to include a second thumbstick on its Dreamcast controller was almost comically shortsighted. Some developers attempted to design around this by mapping physical movement (forward/backward/strafing) to the Dreamcast controller's face buttons. This was an admirable attempt that worked to the benefit of 3D shooters like Fur Fighters, MDK2, Slave Zero, Quake III Arena, Outtrigger. That said, it was hardly a great, let alone perfect solution.

To that end, the Wingman SD manages to give players a little taste of how dual analog support might have worked on the Dreamcast. Surprisingly enough, it kind of does a solid job at it.

I say “kind of” because neither the Wingman SD nor modern controllers are not going to miraculously convert digital A/B/X/Y inputs into full analog directional inputs. However, they will let players functionally use the left stick for aiming and the right stick for basic eight-way movement for any action/shooting games with those mapping options. For those aforementioned games I’ve tested so far, it works surprisingly well. Unfortunately, the Wingman lets you remap the face and shoulder buttons but not the analog sticks, which means I was basically stuck with a southpaw configuration for my faux dual stick set up. If that’s your preference and/or you’re able to adjust to it (I eventually was), it works reasonably well.
There’s also another Dreamcast-specific feature I should mention. Unlike other controller converters (e.g. the Total Control products) the Wingman SD does not have a VMU port on the unit itself (you can load one from a second controller). However, the unit does function as its own built-in memory card with a full 200 blocks for game saves. For those familiar with Brook’s earlier PS3/PS4-to-Dreamcast Super Converter adapter, which only had a few dozen blocks of memory, the Wingman SD is a notable improvement.

Well, that’s pretty much all I have to say about the Wingman SD for now. Overall, it's an ambitious peripheral and I've encountered plenty of quirks and issues during my time with it. Regardless, the Wingman is a nifty little adapter that I see myself using fairly often going forward. As our older analog sticks grow looser and wobblier – and as Saturn 3D pads become rarer and more expensive – we’ll need solutions like this to keep enjoying those classic 3D games on original hardware. For its part, the Wingman largely succeeds.

The Brook Wingman Converter SD is scheduled to release in mid-July for $49.99.

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Thanks for reading -- You can find me on Twitter (@VirtuaSchlub) where I post about random video game musings as well as occasional Junkyard write ups and podcasts.

Sunday, 3 October 2010

Saturn tribute in Dreamcast game on the PS3 (!)



Something rather wonderful has happened as a result of my recently accquired PS3. I've just downloaded, played and completed Sonic Adventure in two days! I've had lots of copies of this game on the Dreamcast over the years, but never played it further than the first level. I've always admired it for it's visuals and thought of it as one of the best looking game on the Dreamcast. But it never grabbed me and I've dabbled with Sonic Adventure 2 loads more in the past.

But for some reason, the idea of having Dreamcast games on my next gen consoles really appeals. I've had Ikaruga and Rez off XBLA, (and Powerstone and Crazy Taxi on my PSP) even though I've had copies for my Dreamcast for years. But Sonic Adventure has held me captivated all weekend in way that none of those other ports have.

Sonic and Sega Allstars Racing kicked off the latest Sega revival in my gaming tastes, (not that it takes much for me to get Sega-obsessive, but the strength of my passion comes in waves). Sonic Adventure is the first and only Sonic game I've ever played to completion - although I've dabbled with many of them. Others have been abandoned when they got frustratingly hard, but thanks to the convenience of having this on the PS3 hard drive, and with a bit of free time on my hands, I saw it through to it's conclusion!

The game left me swinging in opinion, somewhwere between feeling it is a masterpiece (visuals and music) and a catastrophe (story, gameplay, camera, voice acting). It had moments of beauty, but it also got me swearing a lot! I loved the soundtrack, most definitely some of the best gaming music ever to accompany a Sega title. Check out the NiGHTs '90s house remix'!

I nearly had an orgasm when I played the NiGHTS pinball machine in Casinopolis. So much Sega/Saturn fan service crammed into one level! It was the first time I had seen the Saturn tribute and I was left close to tears by the beauty of this gesture from Sonic team to it's Saturn predecessors.

As we all know, NiGHTS is now scattered far and wide from titles as divergent as Sega Superstars Tennis, to the Wii Nights sequel, in Sonic Pinball on the GBA, and is probably right now trying to sell his psychedelic concoctions to impressionable minors in a Chao garden near you! But this must have been pure joy to those Saturn nostalgics who had begrudgingly swapped there big black Sega boxes for a slightly smaller off-white one and were patiently awaiting Dreamcast sequels to great games like Burning Rangers, NiGHTS, Clockwork Knight, and Manx TT Super Bike.

I have to say, Sega did as shocking a job of porting the title to it's new incarnation on the PS3, as it did when it rush released it for The Dreamcast. It's flaws are absolutely hideous. No attempt has been made to tidy up the games bugs and glitches, which I would have to admit is slightly annoying. And there's no way to get your Chao onto a PSP or online to race against other owners. Come on Sega!

But I'd reccomend this title to all you Sega junkies with shiny PS3s/360s if only for the Saturn fan service alone!

Thursday, 26 April 2007

Athlete Kings Review


Now despite my love for the Saturn, I’ll freely admit that a lot of the games that bulk out my collection are not great. Virtual Hydlide and Blam! Machine Head are two new additions to the Saturn Junkyard Virtual Museum, that fall very distinctly into the “not great” category, (although to be fair Blam! Machine Head has a great opening sequence with some brilliant ‘ham’ acting.)


However, there are some Saturn games which stand up to comparison with some of their current peers. Sega Rally, (soon to appear in its third incarnation on PS3) is one of the finest driving games created. Daytona USA is not far behind. NiGHTs is such a good game that the announcement of its imminent rebirth on the Wii set the internet alight.



Side scrolling 2D Beat ‘em ups like the Street Fighter Alpha series or X Men – Children Of The Atom seem as fresh today as the day they were created.

House Of The Dead, Virtua Fighter and Dead Or Alive are all franchises that are still going strong, and Saturn games which are still great fun to play, despite their aging pixellated appearance.


Some of the most fun I’ve had in competitive play recently, came from playing Sega World Wide Soccer ’97 against my best friend (and beating him hands down to add to the fun…)

In short, these games stand the test of time, and are illustrations of the buzz one can get from Retro gaming.

But yesterday, I discovered a new giant in the world of the Saturn. Athlete Kings! This arcade port is a particularly relevant title at the moment as it is somewhat Wii like in its appeal. Whilst the remote is not swung about in motion sensor fashion, there is a degree of physicality to the game, that goes beyond the normal exertion employed in button mashing.



You see to power your athlete through his various decathlon disciplines, requires thumbs of fury. Huge, muscular thumbs. Steroid pumped, hulkish thumbs that can
hit the ‘A’ button at lightning speeds.

The game has four playing modes; Arcade, Decathlon, Practise and Two Player (or versus) Mode.


The events your athlete will have to compete in are as follows: Hundred metre dash, (hit the A button repeatedly as fast as you can to beat the qualifying time). You can also hit the “action button” (B) at the finish line, to throw that all important pose for your photo finish…



The long jump requires the same physical rigour as the 100 metre dash. This time however, hold the action button to jump. The longer you hold the button affects the angle of your jump, and therefore the distance. Step over the line before the sandpit and you’ve fouled so your timing is crucial!

The shot put, discus, javelin, pole vault and the high jump require basically the same controls, but with the shot put and the javelin, there is a pulse on the force meter that you have to catch at its highest level for maximum distance.



The 110m hurdles are hilarious, as the timing of pressing the action button is crucial and any mistake sees you colliding into them , time after time! The 400m and 1500m requires the player to run, but at the same time check progress against a stamina bar.

There is a brilliant element of pick up and play to the game, and non-gamers can enjoy it without any previous gaming experience. In this respect, it encompasses the spirit of the Wii and Nintendo’s desire to create ‘family oriented’ or party games. But this is Sega people, 100% Sega!



The graphics are luscious in Saturn terms, with smooth frame rates and animated cut scenes. I’d go as far to say they look almost Dreamcast like in their splendour. (The game was later reincarnated as a slightly more serious Dreamcast sports sim, Virtua Athlete 2K ) Presumably as the game play was so simple, it allowed the developers to go all out as far as the Saturn’s graphical abilities were able to go. Slightly comic in appearance, your athletes will flex if they win and throw a bitch fit if they lose…

Athletes include USA’s Rick Blade, Germany’s Karl Vain, Great Britain’s hugely Afro-ed Jef Jansens, Russia’s pervy looking Aleksei Rigel, Jamaica’s Femi Kadiena, Japan’s Joe Kudou, France’s Ellen Regiani and Li Huang … All suitably stereotypical game types!



All in all a genuine Saturn legend and a great game for a party! Athlete King, Father Krishna salutes you! Overall score 9/10! Superb!




Wednesday, 18 April 2007

Virtual Hydlide Review And Screenshots!


"Killer trees, deadly dragons and blood thirsty zombiesare rife in this magical slash and hack adventure. To the haunting strains of the atmospheric soundtrack, explore the super-realistic 3D fantasy world, warping to the different dimensions, collecting weapons and mysterious objects and tackling weird and wonderful foes. The amazing landscape generator creates a completely new adventure every time you play, providing a whole new dimension in RPG gaming."


Or at least that's what it says on the back of the box! Yes folks, Virtual Hydlide is the newest addition to Father Krishna's ever growing Saturn collection. Another bargain from the hallowed Gamestation, this little baby came free with a purchase of arcade style shooter Charge 'n' Blast, for Dreamcast.



Even though the attached review says it can be completed in a few hours, its unlikely that I'll play it for a while, so rather than just let it pass, I thought I'd attach a few screenshots and a very comprehensive review.





Virtual Hydlide

On the plus side it's got a nice musical score and a random "landscape generator". On the downside it's got an attrocious camera perspective and is apparently a bit repetetive.
Still it's free and the box hasn't fallen apart. I might give it a whirl this evening, but then again I might just stick to playing the frankly awesome Crisis Evil (Homebrew Resident Evil/Streets Of Rage hybrid for Dreamcast.)


Crisi Evil!

I'm off to the Light House this weekend with all of my new homebrew goodies to give them a good old road test, which I will flag up on the Dreamcast Junkyard some time in the future!

Aurevoir mes enfants! ;)

Tuesday, 17 April 2007

All Hail The Mighty Caleb!



You know I've been corresponding with Caleb since the mighty Hunyak was a mere acorn. We've chatted about life the universe and everything over the last six months, building up a good friendship, despite the inconvenience of being separated by a vast trans-atlantic gulf! (him residing in 'the land of the free' and me residing in the 'home of the cack' LOL!)


Today, he confirmed what a diamond geezer I always knew he was, when out of the blue a large padded envelope, stuffed with Dreamcast Homebrew games, plopped through my letterbox!


I can't stop for long to tell you about it 'cos I'm off to play with it all! But for now I'd just like to say "Caleb! You Rock!"