Showing posts with label Shenmue. Show all posts
Showing posts with label Shenmue. Show all posts

Thursday, 1 April 2021

Finally Revealed: How to Play as Ryo Hazuki on the Sega Saturn!

OK, so it ain't Saturn Shenmue but bear with us here. This is still really dang cool!

As many fans already know, AM2’s Fighters Megamix is an ambitious crossover 3D fighting game for the Sega Saturn, featuring a mashup of iconic Virtua Fighter and Fighting Vipers characters duking it out for...reasons. For those who are unfamiliar with the game, we have written about it here on the Saturn Junkyard. It even ranked just outside folks' top 10 all-time favorite Saturn titles in our community poll a while back.

Aside from being an all-around excellent video game, Fighters Megamix is particularly notable for its smattering of weird and obscure unlockable fighters, including Bark and Bean from Sonic the Fighters, Janet from Virtua Cop 2, Rent-A-Hero (in the Japanese version), original character Deku, the prototype VF1 character Siba (who was cut from the original game before release), and most notoriously, the Hornet stock car from Daytona USA. And, uh, meat. The game even lets players fight as the AM2 palm tree logo once they've logged in a whopping 84 hours!

But apparently, that isn't everybody…

In a recent Japanese interview as part of the GO SEGA 60th Anniversary series, former Sega arcade/AM2 executive and Fighters Megamix director Hiroshi Kataoka let it slip that, buried deep within the recesses of Fighter Megamix’s code, there is one more unlockable fighter that the community has yet to unearth. Further, it was strongly hinted that this character would go on to be a massive fan favorite in the Sega community, which is especially since you bought merchandise relevant given the recent hubub surrounding certain other infamous AM2 prototypes on the Sega Saturn.

The fact that he is apparently unlockable as an alternate Akira skin also lends some credence to our suspicions, and it was later confirmed that Shenmue's Ryo Hazuki -- or at least a very early prototypical iteration of him -- is indeed a hidden playable character in Fighters Megamix.

Ryo? In Fighters Megamix?! This is cool!

It can't be overstated how monumental this potentially is for the Sega fan community. The fabled Saturn prototype build of Shenmue (a.k.a. Project Guppy, a.k.a. Virtua Fighter RPG: Akira's Story, a.k.a. Project Berkley) has been a white whale for fans ever since AM2 revealed detailed footage from the prototype project alongside Shenmue II. Perhaps one day a former Sega or AM2 employee (who is also a supremely benevolent and all-around wonderful human being) will step forward and grace the world with a playable build of Saturn Shenmue and give us adoring fans a chance to experience it for ourselves in its full 32-bit glory. Unfortunately, this prototype build reportedly ran on an upgraded version of the Saturn (rather than stock hardware), which could pose its own practical challenges to our collective pipe dream. Nevertheless, it would be a remarkable glimpse into the unbridled ambition of a masterful Yu Suzuki-led AM2 team who dared to unravel the seams of the medium to engage players in new ways and immerse them fully in its living, breathing virtual world.

Until then, having the chance to play as Ryo in a 25 year-old fighting game could be the next best thing. However, there is a catch. Unlocking our (baby) boy Ryo in Fighters Megamix is apparently a very time-consuming ordeal and none of us at the Junkyard have had a chance to try it since learning this information a couple of days ago. For any patient and dedicated souls in the community with some extra time their hands, this is how it’s supposed to work:

Similar to other secret characters in the game, unlocking Ryo requires playing Fighters Megamix for a certain threshold of time before be becomes playable. Unfortunately, in Ryo's case, this is double the amount of time it takes to unlock the AM2 palm tree: 168 hours!

Worth it.

Done doing that? Good.

After logging a full 168 hours into Fighters Megamix, simply go into any mode and highlight Akira on the fighter select screen, hold *L+R+B+X+Z simultaneously before selecting the character with either A, C, or Y. 

* Note: we believe they meant L and R as in the shoulder buttons, not the D-pad inputs.

And after that…?

Let’s get sweaty.

That’s all we know so far. We will follow up with some updates once we’re able to play as Ryo for ourselves. In the meantime, if anyone in the community can unlock Ryo first and share their spoils with the Saturn Junkyard Facebook community, we will be forever grateful for your legendary exploits!

May Segata Sanshiro guide your path.

Thursday, 9 December 2010

New Yu Suzuki Interview Reveals Shenmue Saturn Info!


If you haven't read 1UP's interview with Yu Suzuki, DO SO NOW! It's an excellent read and reveals many things that were unknown of Suzuki's past work, as well as hints towards what we could expect from a Shenmue 3 (he seems to favor the 360 and would work with just about anybody to get it made). But this is a Saturn blog, so let's stick to Saturn information. Part two of the interview touches on the short lived Saturn version of the game. Check out these cool factoids:

Note: JM is the interviewer, YS is Yu Suzuki and TH is Tak Hirai, Lead Programmer of Shenmue
JM: Shenmue began development on the Sega Saturn. Besides the visual elements, how much of it had changed by the time you began development for the Dreamcast? How long were you working on the Saturn version?
TH: Six months, just on programming.
YS: It's amazing how much we accomplished on the Saturn. It's unthinkable now.
TH: Yeah, it was something. I never want to do that again.

JM: What made you move it from the Saturn to Dreamcast? Was it because the Saturn was dying in terms of sales? Or was it that you realized you needed more powerful hardware to realize the game?
TH: The timing. The Saturn was coming to an end.
YS: Yeah, it was coming to a point where didn't make sense to release a game on the Saturn.
TH: There was also talk that the Dreamcast could handle the sword fight that we wanted to include in the game so we decided to reprogram the game for Dreamcast. We were also able to give input on the development of the hardware to match the game.

They end the interview with a mention of Fighters Megamix:
JM: Final question. Many years ago there was a newspaper advertisement promoting a "Virtua Fighter vs. Tekken." Was that concept ever supposed to become a game? Do you think a Virtua Fighter vs. Tekken game would work and if not, what franchises would you pair up?
YS: A long time ago we did a promotion with Virtua Fighter and Tekken characters. As a promotion and advertisement to get people's attention, I think it was a success and was good. But, it's not really my style and I don't like to mix games. I'm a purist. In my opinion, the only time you mix and match is when there are no new ideas and mixing is the last resort. So, it's not a very good thing. As long as there are new ideas, I'd rather prioritize working on new ideas.
JM: Then how do you rationalize Fighter's Megamix?
YS: [Fighter's Megamix director, Hiroshi] Kataoka likes that stuff.


Tuesday, 18 May 2010

Ryo Hazuki's Saturn

As a part of Shenmonth I've got a very special treat. I contacted Ryo Hazuki of the 'Shenmue' games and asked him to tell us about his Saturn collection! Enjoy!

The Saturn Junkyard (SJY): Hey bro!

Ryo Hazuki (RH): Hey Barry.

SJY: I'll get right to the point: What happened after Shenmue II?

RH: I'm sorry, I cannot discuss that.

SJY: Why not?

RH: I have a NDA with SEGA and Yu Suzuki. I can not discuss my early life experiences as I have an exclusive contract. SEGA makes games based off my life story and in return I receive a cut of their profits. If I disclose the events of Shenmue III my contract is void.

SJY: But there has not been a new Shenmue for nearly ten years, surly you could-

RH: Listen! That 'Sega and Sonic Racers' really helped both me and Nozomi! Those avatar jackets alone paid for our house!

SJY: So you're married to Nozomi!?

RH: Oh sh- um... how about we talk about the Saturn.

SJY: How about this: I don't tell SEGA you breached your NDA and you tell me, personally and secretly, the plot of Shenmue III.

RH: Don't you know that blackmail is way uncool?

SJY: ... I was only joking, Ryo.

RH: [laughs] I know! Let's get sweaty and talk about the Saturn!

SJY: [laughs] Alright bro! The first thing you have to tell us is how in the world did you own a Saturn in 1987?

RH: SEGA has always been ahead of the times. The Meganet modem for the Mega Drive, 3D gaming on the Master System and 128-bit graphics on the Dreamcast. In 1987 SEGA had already developed an early model of the Saturn and chose Yokosuka as a testing ground.

SJY: That's amazing! I had thought development began in 1993, but you're telling me SEGA began work as early as 1987?

RH: Yes, however the hardware was very different. My Saturn could only play arcade ports at the time. 3D capability was still being tested. My two games were 'Space Harrier' and 'Hang-On'.

 Low-res scan of Ryo's copy of Space Harrier

SJY: Which you won in a raffle at the Tomato Convenience Store?

RH: Exactly. In an effort to promote local businesses, SEGA gave a Saturn system to select households, but did not provide games. Instead we had to win games which in turn helped the local businesses. It was a unique idea, and it worked. I could play thousand dollar arcade machine games at home!


SJY: Do you still have the games and the system? They must be very rare!

RH:  I may be a 41-year old man, but I never outgrew my Saturn. I still have it hooked up in the basement. Iwao Jr. loves 'Hang-On'.

SJY: You have a son?

RH:  DAMN! Please don't spread that information around.

SJY: No problem. Maybe we can discuss a trade? I'd love to get that copy of 'Space Harrier'. Looking for anything Saturn related?

RH:  I'm looking for a black Saturn.

SJY: I have one, but I'm not willing to trade.

RH:  Have you seen a black Saturn?

SJY: I have seen one. I own it, but I'm not trading.

RH:  I'm looking for a black Saturn.

SJY: Thanks for talking Ryo, we'll talk again soon!

RH:  Excuse me.

SJY: Yeah?

RH:  It's nothing.

Wednesday, 9 May 2007

Nintendo Saturn?


Well, I don't know... First of all the Saturn remains all forlorn and forgotten, dissed and dismissed, seen as an 'also ran' and said to be a Sega failure. Then NiGHTS gets it's second incarnation on the Wii and all of a sudden, everybody and their Aunt is raving about it!


Two current Nintendo magazines are running enthusiastic articles (one a full SIX page spread) about Saturn games. First of all, N Gamer Magazine are extolling the virtues of the anticipated Wii Nights. They're running it as a front cover story. Within the article, they make the following point...


"Nights for Wii will change the console forever because... (reason three) Its a Sega game. NiGHTS: Journey Of Dreams was originally intended for A.N. Other console (presumably XBOX360) until the wonders of the Wii tempted (NiGHTS creator) Takashi Iizuka Nintendo-wards.







This and Mario & Sonic At The Olympics, are signs that the Nintendo-Sega relationship is tighter than ever: suggesting that the Wii may find itself the new home for other great franchises such as OutRun, Panzer Dragon, Samba De Amigo, After Burner and - dare we say it Shenmue?"

Interesting prospect, huh? What's even better is that the original versions of successful Saturn/Wii crossover franchises will perhaps become sought after items... Consoles themselves will perhaps become more sought after... A Saturn renaissance is upon us!

Official Nintendo Magazine also runs a two page retrospective on NiGHTs which tells me something I was quite unaware of, despite owning two copies of the game.
In the article "A Day In The Life: Like having a baby without the mess..." they reveal the following:




"Believe it or not, one of the most interesting parts of NiGHTS has nothing to do with the main game. Labelled 'A Life' by the game's developer, it allows you to wander around the landscape of any level, and discover striped eggs that, if touched by either Elliot or Claris, will hatch into winged creatures known as 'Nightopians' or (Pians), who then go about their business.

Of course this doesn't in itself sound very exciting until you realise how much of an influence this can have on your growing Pian population.



For instance, keeping them happy by hitting high scores on the levels and removing any enemies not only results in some serious breeding ( so more Piams to look after), but also makes them sing, wave and even make the levels music sound more joyful. Conversely, making them sad, by killing them (either yourself or by letting nearby Nightmaren run riot) produces a more sombre tone.

However, the most creative part of 'A Life' lies in creating your own special breed of creatures known as 'Mepians' - the result of an unholy alliance between Marens and Pians. Stun a Maren, hurl it into a Pian and then hatch the resulting egg. As Mepians take on a selection of elements from both parents, and with Mepians able to breed with one another, the combinations are endless (and useful if you want to create a Royal Mepian, which, despite being nigh on impossible, is the ultimate accolade).




After NiGHTS, Sonic Team went on to develop the 'A-Life' concept through the
Chao Garden sections of the first two Sonic Adventure games. Just remember where the concept came from eh?"

Interesting suff, huh? They also run a great piece about the Saturn analogue pad (featured in Calebs first article), but I'll leave plagiarising that for another post...


Finally, again in N Gamer magazine, the Saturn get's it's props from an article in 'Virtual Console News'...


"Elsewhere Sega legend Makoto Osaki- he of the Shenmue and OutRun2- hasn't ruled bringing more of the Virtua Fighter series to Virtual Console, after Virtua Fighter 2 was ladled onto VC this month. "The major point is that there needs to be loads of demand from the players"he says. "If there's a place of business in it, there would be no reason to hesitate to develop remakes, but I believe this matter should be determined after more elaborate research." He's up for bringing back the bulbous-headed Virtua Fighter Kids too, "if the market demands it". Bring on the big heads!"

Thus the second incarnation of NiGHTs for the Wii has generated a total og eight and a half pages of Saturn related articles in current gaming magazines, a situation that would have been unthinkable a couple of monthe ago... Could the Saturn be following in the foot steps of the great Undead Console?



Saturday, 14 April 2007

The Discovery Of More Poor Saturn Advertising...



Those very funny boy's over at UK Resistance have found some more poor Saturn Advertising, this time going for the 'saucy' angle. They're also doing a very good job of ripping the piss out of the sluggish launch of the PS3... Find out more here...
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Thursday, 4 January 2007

Shenmue - Sega Saturn Version!

Whilst experimenting with posting video, I thought I'd treat you to this beauty!

Shenmue is my favourite ever game for the Dreamcast, but as you might have guessed, it was originally destined for the Saturn.

Originally entitled "Project Berkley" or "Virtua Fighter RPG" this sprawling epic tale of revenge is worth owning a Dreamcast for on it's own...

However, I love this particular Saturn tech demo which those who finished Shenmue 2 were treated to on completion of the game.

On the subject of Virtua Fighter, you may notice a striking similarity between Ryo (the main character in Shenmue) and VF's own Akira... That's because they are one and the same...

God bless you Sega! God bless you AM2! God bless you Yu Suzuki! Enjoy!