Friday, 28 September 2007

You are out on the streets - Saturn Video.

A nice compilation video. I can't say that I am a fan of Twisted Sister but this seems to work just fine.



Bonus points to anyone who can name all the games featured in this!

Monday, 24 September 2007

Christmas NiGHTS, Sega Saturn video...

Not that I'm impulsive or anything, but I felt so peeved at missing out on my Christmas NiGHTS, that I just HAD to buy one... It set me back £11, but hey! you've got to speculate to accumulate...

Plus, I resisted the temptation to sell one of my children and buy that Hi Saturn Navi, so I reckon I deserve a treat...

Snipped by 50p!


Hi folks! In a recent Saturn shocker, I've just found out that my recent bid for official Sega Saturn Magazine issue 26, with a free demo disc of Christmas Nights has been beaten by a measly 50p! I had made a top bid of £5.00, and then gone off for the weekend, full of hope!
However, on my return home I checked my eBay account, only to cry bitter tears as I discovered that some bastard had bid £5.50 and won!!! BAH!

Still, on a positive note, I did manage to secure issue 15 with free demo CD called 'Sega Flash' (Vol3) I think... For the princely sum of £2.39 no less! So all is not lost...

BTW, as there isn't much to this post,I thought I'd include a real picture of the Good Father, so you can finally put a human face to the patron of this particular blog... You've seen Caleb, NebachadnezzaR and now old FK... Here I am last Saturday in one of the arcades at my caravan site in Wales, posing ridiculously in the cab of my all time favourite driving game and Saturn stalwart, Sega Rally! If you're wondering about the gesture I'm rather rudely making, it's 'cos I'd just lost two games to my mate John, who is taking the picture... If you're wondering why I'm wearing shades inside, it's so I look like a bad ass! LOL!

I'll pictorially catalogue the wonderful selection of Sega arcade games on each successive visit I make. Oh well, I'll sign out and wish you a fond farewell! Oh, and in a bit of Wii news, I'm now online on my Wii and have just downloaded the Megadrive classic Comix Zone on the Virtual Console... But I'll need to chat about that over at 'the other place...' Good Night!

Wednesday, 19 September 2007

Hi Saturn Navi Available At Last!


I first heard about this holy grail of Saturns from the sage like Gnome, about a year ago.




When I saw it it was love at first sight. The shape, the colour, the contours, that cute little screen and the karaoke feature not to mention the highly coveted Sattelite Navigation System...

For ages, I've had a little reminder in my eBay account, that if one ever became available, they should let me know so I could buy it. Well today that email arrived and I looked in my piggy bank to collect all my worldly funds, in order to make said purchase...

The only problem was that at £2000, I was about £1980 short... Oh well, one day my friends, one day...




On a plus side, whilst visiting my old friend Mr. Kahn at Rusholme Consoles, where I had gone to pick up a couple of Dreamcast leads, I happened upon a lovely little package... A mini PS1 with flip-top Sony LCD screen, VCD adaptor and 5 games in boxed up mint condition for £95!
I played 'Area 51' on it and it was lovely!



I know £95 might seem a little steep, but I loved it... It was like an officially released Treamcast... I'll let you know whether I succumb to this temptation as the weeks and months go by...


This is what I look like!

Oh and BTW! For those of you who have always wondered what the good Father looks like (apart of course from my 'Hitman' persona,) check out my Simpsonized portrait! Do yourself at http://www.simpsonizeme.com/!

Tuesday, 18 September 2007

My gift for you!

I so hate my pc... After a long, long post the fucker decides to just shut down and take all my writings with it. Fuck...

Anyway, here's the short version of my former long, long post. I recently acquired the first issues of the Official Sega Saturn Magazine in digital format (.cbr, which you can view with the help of a little program called CDisplay). Now, since I'm feeling generous, I'm willing to upload the very first issue into a public server, so that all of you can download for free.


The thing is, I don't know exactly how legal this is, and I don't know if any of you are interested, so here's the deal: if Father K decides that this is not really into the spirit of the SJY, this post is deleted and we all carry on our merry lives. But, if I receive positive comments demanding for the magazine, I will upload it ASAP.

Here are the highlights of said issue:

-Jamma Show news:

Fighting Vipers, Virtua Cop, Manx TT, Virtual On, X-Men, Marvel Super Heroes.

-In Development:

Hang On GP '95, Guardian Heroes.

-Coin Operated:

Indy 500

-Showcase:

Big Virtua Fighter 2 and Virtua Cop showcase, Clockwork Knight 2, Sega Rally.

-Review Index:

Clockwork Knight 2, NBA Jam TE, Mortal Kombat 2.

-Out Now:

Virtua Fighter Remix, Daytona USA, Bug, Shinobi X, Panzer Dragoon.


EDIT: It seems that you can already obtain it, along with other issues, here. So, what are you waiting for? Go there now!

Saturday, 15 September 2007

Corpse Killer - Graveyard Edition

Wow, long time no posting! At least when it comes to Saturn games, and not PS2 sequels, arcade emulators or NiGHTS trailers. Anyway, today I've played on my Saturn for the first time in, I don't know, a month or something. The game? Well, the title of this post should be clue enough.

I've been curious about this game for a long time. After all, I completely missed the 90's wave of FMV games, and this one seemed decent at least. But I still needed some more incentive to actually go ahead and play it. Well, that motivation came in the form of this Videogame Vault.


So, now that I've finally played it, what do I have to say? Well, the game actually has a good start. You control some kind of soldier/commando (I really didn't pay much attention to the story) who lands on a tropical island. The action starts right away, as your character's parachute gets stuck in a tree, and while you're hanging in there a fucking zombie comes out of a bush to eat you alive!

Fortunately Rastaman appears, and strikes the zombie with a big-ass knife! Cool! Anyway, as you probably guessed, the game is made of 10 min videos intercalated with a 1 minute shooting sequence, but this is not as bad as it may seen. The movie clips are actually pretty good, with decent acting and an overall production value superior to some b-movies. Of course it still has it's WTF moments, like when the "evil doctor" electrocutes an Action-Man, but it's generally entertaining.


The playing sequences are not that bad, either, but they're also not great. Basically there are zombies coming out of nowhere that you have to shoot, using either regular or special bullets. The problem is, this is a light-gun shooter, and there is not light-gun support. Yup, you have to play with the Saturn pad, which is not that bad since the zombies usually appear in the same horizontal plan, and you just have to move left or right, with little up and down required. Anyway, for faster zombies this is a pain, and if at the beginning you can pass a section with little to no damage, later on you'll been completely owned by the zombie horde.


Also, here comes another problem, there's no decent save system. It's somewhat hidden and it's not really practical, so you're better off just trying to beat the 2 game discs in one sitting. There's also no continues, so once you die it's really game over.

So, overall, this is a somewhat fun game. It's short, hard and definitely not the best game on the Saturn, but if you like this kind of games and if you're expectations are not too high, this should be an entertaining experience. And by the way, I think the game was only released in the US.

Tuesday, 11 September 2007

Primal Rage




What do you get when a giant meteor hits the earth in the present? Whopping great bloody dinosaurs returning from the past of course! Yes I know it makes no bloody sense whatsoever, but then Primal Rage it really doesn't have to.

Originally a hugely popular arcade franchise developed by (then) corporate giants Atari (oh how the mighty have fallen...) Primal Rage was ported out to just about every gaming system available at the time, including the Atari Jaguar, SNES, Master System, Megadrive, Playstation and of course our beloved Saturn. Exclusive it most certainly aint...



Wikipedia describes it's convoluted storyline thus...
" In Primal Rage, a meteor strike has devastated the earth; civilization has been utterly reduced to rubble and mankind has regressed into tribes of Stone Age dwellers. Into this new radiation-scarred world, primitively referred to as "Urth", primordial rainforest has covered the land and numerous new species have evolved. Among these are giant mutated apes, and reptiles that have regressed on the evolutionary scale back into dinosaur-like beasts.
Other ancient dinosaurs, having been in
suspended animation for 65 million years (due to one of their number, Vertigo, being held in magical imprisonment on the moon) have finally awoken from their eons-long slumber after the last extinction level event which originally killed off most of the dinosaurs.
Out of their ranks emerge seven creatures who wage war for control over the new world; they are torn between those who wish to keep peace on Urth, and those who attempt to plunge the world into further
chaos for personal gain. These creatures have otherworldly or supernatural abilities and each is said to represent a different aspect of nature i.e. life and death, fire and ice; and they are considered to be a "god" of their respective sphere. There are four "Virtuous Gods" and three "Evil Gods".


Roughly translated, all that guff simply means we've got a bunch of dinosaurs plus a couple of giant Ape Men who want to kick each others ass, in return for conquering the newly divided planet. Each beats is worshipped by the newly savaged humans, who dance around their reptilian gods in a slightly gay way... These little people are rendered video, which mean that at some point some sad wannabe actors dressed up in faux fursand pranced camply, in front of a camera for a pittance!

So what does Promal Rage offer us today? Well the easiest comparison would have to be Mortal Kombat... If you wanted to visualise this games gameplay then that would be it's nearest neighbour. Playing against the AI isn't much fun, but against friends, its a blast! The graphics are fabulous for the time, and the colours are so vivid and intense, that for the first five minutes , I thought I was having a mushroom flashback!



There's some great cutscenes, and very hammy voice acting, and I swear the opening sequence is better than the Metroid Prime 2 Echoes opening sequence I experienced the other day... This is the first game of my most recent Saturn haul that I have played for any time, and I like it! I can only see it having any lasting appeal as a versus game for drunken nights with friends, but it's visual appeal deserves showcasing here...

I mentioned before that Atari seem to have been kicked into minor league players in the videogame industry lately... Maybe the upcoming, nostalgia fuelled movie-crossover will boost the company's bank balance a bit!


For an impartial and slightly more detailed overview look here...
For the very informative full Wikipedia entry look here...
For some lovely Primal Rage inspired art look here...



Sunday, 9 September 2007

Mr. Robot Review




Now just a gosh darned minute!" I pretend to hear you cry... "This is the bloody Saturn Junkyard, for crying out loud! What's with all these tenuous reviews of games on other systems!? First the Wii and the PS2, now the PC! This isn't a fucking Saturn game, in fact its got no links to the Saturn at all!!!"

To you I say "Aha! That's where you're wrong! So bog off!" For it was through this hallowed Saturn shrine, via the awesome Racketboy, that my inane musings allowed me to fortuitously win and receive the very excellent 'Mr. Robot' produced by the lovely folks at Moonpod. For the background on that particular story, look here...


Not only did I receive the game itself, but also this rather lovely mouse mat, and I have to say, I was rather thrilled with the package! This game was the first original PC game I had ever owned. Budget priced ports of Saturn and Dreamcast games like House Of The Dead 2 and Sonic R, (both bought for a mere £ each) don't really count.

You see I'm not a 'PC gamer' save the odd internet based pearl tossed to me by my good friend Gnome, or the sort of 'at-work-time-filler' that you'll find on Miniclip. Up until now, I've been a console gamer. My PC has simply been a place where I can blog, read emails and scour the internet for pr0n... But I digress...


Now I've been struggling to find interest in any games recently. In fact I've had something of a bout of blogging/gaming impotence of late. In fact, I've even had a sudden attack of healthy living; watching what I eat, giving up the demon weed, not drinking and even - wait for it- going to the gym!!!! Totally un-gamer like pursuits, I'm sure you'll agree... And it was in a haze of unfamiliar sobriety, that I decided to pick up Mr. Robot and try to progress from where I'd left off, (in the early stages of the game, some months before...)

The blurb on the back of the box is a good starting point, if you know nothing about the game... Read on!


"Asimov's 3 Laws"
1.) Always look busy
2.) Put off 'til tomorrow, what can be done today
3.) If HEL asks, blame Samson"

Asimov is a lowly service mechanoid aboard the the interstellar colony ship 'Eidolon'; carrying hundreds of frozen humans to a new world. When Eidolon's computer brain (HEL) malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his precious human friends and the precious human cargo.

* Solve puzzles.
* Overcome obstacles.
* Hack hostile networks.
* Evade crazed robots.
*Save the mission"
And that's it all in a nutshell! The game is charming! Easily played at your own pace, with a generous save system, that means you can either play through in a continuous session, or dip in for short bursts. There is a nice Retro feel to it, the graphics are slick yet simple, basic yet beguiling. It's also instantly familiar, with plenty of humorous 'tongue in cheek' Sci Fi and computer dialogue and references.


The puzzles are straight forward, but by no means always easy! The game's hero Asimov, is a loveable little 'droid and it's easy to identify with his day to day drudgery, bossed around by his superiors, and given a variety of menial (and sometimes dangerous) jobs. Plus there are the jock-like mechanoids who bully and berate him as he goes about his business...


There are many hidden power-ups scattered throughout the seeming multitude of levels and a constant theme is the hacking battles, where Asimov has to enter the main frame of his opponents and infect their programs with crippling viruses.There are handy maps, inventories, arsenals and item lists that can be accessed at any time, including 'healing' power-ups that can be used to repair Asimov when the heat of battle has become too much!


One aspect of the game that I found a little alien at first was using the keyboard to control Asimov. By no means complicated, (you have to use the arrow keys, ctrl and shift) it's just that I'm used to a joypad, and using a keyboard seemed, at first, a litle bit strange... However I soon got used to it and after a while it felt natural...

I'd highly reccomend this game to anyone who plays games on their PC... Why not give it a try?
For a much better review look here... Oh! and do click on the other links, they're well worth it!

This is FK, returning to business as usual, saying "goodnight dear children, wherever you are..."

Wednesday, 5 September 2007

Sega Model 2 emulator

Like most gamers, until recently I thought the arcade games emulation scene was just about MAME and nothing more, since that is the one emulator everybody talks about. Well, now I've expanded my horizons, and so I want to expand yours too, by telling you about a great Model 2 emulator.


By now I can almost hear Gagaman(n) screaming "Why the hell are you posting this in The Saturn Junkyard? This place is for Saturn posts and nothing more! Go post this stuff in your own blog!". Well, the fact is, like always there is a link between this and the Saturn. See, the Model 2 is for the Saturn what the NAOMI board is for the Dreamcast. Can't see the picture yet? The M2 board is basically a Saturn with more power locked inside an arcade cabinet, which explains the many games they have in common.

Know Sega Rally? Daytona USA? Sega Touring Car? Dead or Alive? Virtual-On? The list could go on, and on, but I think you all get the idea by now. All this games and many more were originally released for the Model 2 and later ported to the Saturn, with some having better conversions than others.


So, if we already have most games on our beloved Saturn, why would we want such an emulator? Well, many games have been ported, but only half or so, so there's plenty more games exclusive to the system waiting for you to have a blast with them, like Desert Tank, Gunblade, Indy 500, Motor Raid, Over Rev or Zero Gunner, just to name a few.

On the other hand, since the Saturn is less powerful than the M2, no ports are "arcade perfect", with all sporting worse graphics and many having tweaked gameplay, removed features and such, so if you want to experience the real Daytona USA, for example, this is the way to go.


Unfortunately, all 3D emulators need a lot of work into them, and since this one is still in development, not everything runs perfectly yet. All the racing games I've tried so far have graphical and control issues (so no "arcade perfect" Daytona for you, yet...), and many games run somewhat slow. The latter issue is mostly due to my PC, since I've heard that people with recent machines run every game at full speed. My PC is not that bad, though, so if you want to have good speeds on most games make sure your PC is really good.

Anyway, despite this, I already had a blast playing Zero Gunner (full speed, graphically perfect) and Gunblade (half speed, graphical issues), a game that was a real blast from the past, since it was the last game I've played in a real arcade, 4 years ago on a trip to Lisbon. Many more games await me, so there's plenty more stuff to try the emulator with.

Huh? Want links? Well, of course! Here they are:

Emulator

Roms

As always, if you have any problems with the emulator, just tell me about it and I'll try to help.

And, as always, good bye and good (arcade) games ;)

Saturday, 1 September 2007

Nights_ Journey of Dreams


Check out these trailers:

- Japanese trailer

- E3 2007 trailer

OMFG!!!111oneoneone

Guess now is a good time to have a Wii, ain't it , Father? ;)

Thursday, 30 August 2007

Resident Evil: Gun Survivor 2 Code: Veronica (ufhh!) review

Behind this long title lies another game that I bought for my light-gun, one that I've actually been interested for some time. I know everyone, from fans to critics, says the Gun Survivor games are shit, but I always wanted to try them myself, since in theory they sound awesome. Imagine the trigger happy feeling of a light-gun shooter with the freedom to move everywhere of an FPS and the horror theme of Resident Evil games! Sounds good? Hell yes! So, what went wrong with this one? Well, let's find out...


Unlike the first game, originally made for the PlayStation, GS2 first debuted in the arcades. This explains alot, like the lack of a real story (forget about any new additions to the code Veronica narrative), the dated graphics and the game modes.

Talking about game modes, the first one I've tried is Arcade Mode, which I assume is a direct port of the original arcade game. Here you just have to go from point A to point B, where you always fight a boss, and usually you need to pick up one or two keys in order to open the point B door. In order to prevent gamers from being on the arcade machine for too long, Capcom introduced the "Nemesis timer", a timer that counts down and, when when it reaches zero, Nemesis is unleashed, which is stupid since Nemesis originally appeared on RE3 and has nothing to do with the Code Veronica storyline. Anyway, when this happens Nemesis will start pursuing you and one hit of this huge beast kills you instantly, so run like hell.


This is stupid, since this is a console game and you should be able to spend as much time as you want, exploring rooms and killing enemies, but hey, guess Capcom didn't realise this...

Now, before I continue with the game modes, maybe its time to talk about the gameplay. As I said before, you can use your light-gun to shoot the enemies (imagine you're playing House of the Dead), but there's no rails, so you have to move on your own. This is done with the d-pad on the back of the gun, but I soon realised that this sucks! The d-pad is slow, not responsive and a huge pain in the ass!


So, despite buying the game with the intent to play it using my beloved G-Con 2, I soon realised this game plays much better with the dualshock. The movement is so much better that you actually feel more powerful, being able to quickly turn around to shoot the zombie behind you in the face, unlike with the gun, where it takes ages to turn or even move, and even the shooting part is easier (!). There's autoaiming, so you just have to shoot; you can see the weapon you're carrying, unlike with the G-Con where you can't see your character's hands; and you can even tell if that zombie in the ground is really dead or just faking, by the way your character points automatically at him.

So, again about game modes, there's this Dungeon Mode which I think is the main mode for solo players. Here you have to complete missions in totally new areas created for this mode, with objectives like just reaching the end and fighting the boss or finding hidden objects throughout the level. This last one is really fucked up, since, unlike in Arcade mode, here you don't have a map. Well, how the fuck can you search for hidden shit in maze-like levels with multiple floors and rooms, then?


There's also a Ranking Mode, but this is just where you can see the highscores of the levels you completed and not really a playing mode per se.

And finally, the most...original...mode, VS. Roach mode. Unlocked when you complete your first Dungeon mode mission, I first thought this was either some kind of boss mode or a competition against some guy named Roach. How wrong I was...

The thing is, "Roach" is supposed to be taken literally. Yes, you're locked inside a room filled with cock-a-roaches and you have to take em all out within the given time limit. This is not only hard, due to the small amount of time and the hard to hit cockroaches, but also boring. Fuck, I want to shoot zombies in the face with a shotgun, not smash bugs! That I can do in the real life and it can be even more entertaining than in the game.


Now, about the graphics, the game was heavily criticised about it's aspect, but to be honest this really didn't bother me. The whole game has an undeniable arcade feel to it, with empty environments, without to many stuff to distract us, and huge items you can pick up. All the character and enemy models seem to be taken directly from RE: CV, which is not that bad and, and overall, I think anyone who misses the many arcade ports that came out for the dreamcast a long time ago will like the style of the graphics in this one. Oh, and by the way, the "door interludes" whenever you move from one room to the other are still present...


As far as the sound goes, both the sound effects and the soundtrack are the same present in many other RE games, so this should please every fan of the series.

So, overall, is this a game worth buying?Hmm...if you're a die-hard fan of Resident Evil, particularly Code: Veronica, you may find this game somewhat entertaining, but if you're just looking for a decent light-gun game or a good game overall, despite its genre, this game is not for you.

NebachadnezzaR gives Resident Evil: Gun Survivor 2 Code: Veronica 2 stars out of 5, which means "buy it if you have lots of money to spend".

Good bye and good games ;) [not this one, it seems...]

Saturday, 25 August 2007

Virtua Cop: Elite Edition review

First of all, sorry for not posting much in the last weeks, but I've been really busy and it's all going to get worse from now on, so don't expect much from me.

Anyway, let's get to the point! I have a question for you all. What happens when you put this:

and this:

together?

Lots of fun, that's what!

After many year's playing light-gun shooters with a regular controller, which sucks hard, I've finally acquired this beauty called G-Con 2, and to make up for the fact that my first light-gun ever wasn't for a SEGA console, the first game I played with it was Virtua Cop: Elite Edition!

Unfortunately I can't really make a comparative between this and the original Saturn games, like Father K wanted to do, for I've never played them before. Ok, I played the VC2 port that came on Sega Smash Pack for the Dreamcast, but that wasn't the Saturn version, so...

Anyway, for all of you that don't know exactly what is this VC:EE, this is basically just a compilation of both Virtua Cop 1 and 2, with a couple of extras.


Wait, what's that, you don't know what Virtua Cop is? Fear not, for NebachadnezzaR is here! Journey with me through the annals of history (what? ANALS?) to the distant year of 1994, when a game called Virtua Cop took light-gun shooters to the next level!

Like Virtua Fighter or Virtua Racing, VC was the first of it's genre to feature fully 3D graphics, and with that came a lot of other features, like the localized shots or the improved interaction with the environments.


So, what can we expect from the PS2 versions of both this great game and it's even greater sequel? Well, the graphics for instance are obviously better. The resolution is way higher, the textures are more detailed and overall both games just look better (I suppose, since, as I said earlier, I never played the Saturn versions). VC2 looks even better than the DC version, especially when the cars explode (the fire and smoke just looks awesome).

But never forget that in their core, they're still Saturn games, so don't expect anything near as good as other PS2 shooters.


Moving on to the extras, there's not much here. There's the training mode, where you can train your skills by shooting at cardboard targets alone or against the console, and there's the gallery, where you can gaze at various artwork that you have to unlock first, by shooting those coward bastards that runaway instead of facing you like a man or the various objects in the scenery.

When I beat VC1 I also unlocked a "random mode", which I can activate in the options menu, but I have absolutely no idea what that is, since my game came with no manual. Do you anything about this, Father?


By the way, since I already talked about the options menu, there's something here for everyone. If you plain suck at this kind of games you can select infinite continues, and if you're a gun maniac like me you can activate the "select weapon" option. Now you just have to pause the game and shoot off-screen to select your weapon from a wide variety of fine armament!

So, overall, is this a good purchase? Well, yes and no. If you've never played any of these games before and prefer to have just one disc with nicer versions of both games, instead of having to track down the 2 Saturn versions, this is indeed a pretty cool compilation. On the other hand, if you already have this games for the Saturn, there's really not much of a point in having this game, since there's almost nothing new here.


Anyway, this is a good way to pass time while we wait for the Wii version of Ghost Squad, a shooter very similar to VC judging from what I've heard about it. And if that game turns out to be a success, who knows, maybe SEGA will convert Virtua Cop 3 too. It should be an easy task, since both games run in the same arcade hardware.


Now, in an unrelated matter, I'm trying to build a decent light-gun collection for my PS2 and right now I'm after Vampire Night, among others. Since that game was produced by SEGA maybe I'll post something about it in the near future.


And in an even more unrelated matter, I can't finish this post without telling you about my latest PS2 acquisition: Gungrave! It's a fucking awesome action game, the brainless kind of action games, and it's really short, which is great! So, here's my advice: if you're like me and you're looking for short, brainless, immediate fun for the PS2, this is the game to get. NOW!


As always, good bye and good games ;)

Father K's New Saturn Stash!

OK! I've played 'em all a little, but I'm not gonna review any of them yet! I'm far too "emotional" (pissed) to present any kind of sensible review right now... So I'll just tell you what I've sneakily brought into the Krishna household this week... I'll review them properly one by one when I'm more sober...

Here goes... Number 1. "Tunnel B1"... This is a nice little FPS, except you're floating round in some kind of hovercraft... You've experienced a lovely little opening video with loads of lovely little opening sequence build ups, then all of a sudden you're underground, trying to shoot your way out of a labarynth of alien danger... Not bad!

Number 2. "Nascar '98"... A Sub-standard Daytona, given to us by dubious Sega sell-outs EA... Its OK but comparisons to the official title are always gonna hamper the loveliness of this particular game... again, its 'not bad' but is that gonna sell it to you? I think not...

Number 3. "Primal Rage". Think 'Mortal Kombat' but with 'Dinosaurs' and 'Ape -Men' beautifully rendered and with fab graphics for the late nineties...

Number 4. "Soviet Strike" The Cold War is still on in the land of the Saturn, this is an Amiga inspired war-sim with you in control of a US chopper... Plus fabulous Saturn video clips with superb acting... A winner!

Number 5. "Break Point" A sub-standard Virtua Tennis with sub-standard voice commentary, which sounds like Steven Hawking... Frightening!

Number 6. "Scorcher"... I thought this was gonna be High Octane on a bike... But it proved to be a lot more... Like a marble run on acid... pretty cool... So no images, no reviews, no links... Just a list of what games I scored! The more I tease you with this haul, the more interest I (might) gain...

Happy days! And all for under a tenner, on my secret credit card... More later...

Thursday, 23 August 2007

FK's New Phone Gets An SJY Make-over!


Well! Lawks-a-lordy!
I've just scored a lovely Nokia N73 on my recent contract upgrade and I'm very happy to tell you, it's been Saturn-ized! YEP! The wallpaper sports a lovely pic of our leader and guru, (Hallowed be his name) Segata Sanshiro! And my new ringtone, is the very excellent Segata Sanshiro (Junkyard Remix) by J! If you want to listen to it's magnificence look here...

Tuesday, 21 August 2007

X Box 360/ Saturn Controller Mod



The interest in Retro Gaming continues to rise thanks to the X Box Live downloadable content.
However, a rather clever and inventive young type, became a little frustrated with the 360 game pad when playing Street Fighter II. The solution? Return to a pad which was designed for 2D fighting games! Yes its the trusty old Saturn pad! So enjoy the video above, which came courtesy of the rather marvellous Gametab.com.