While we here at the SJY rarely cover them new-fangled "next gen" games that feature useless shadows and something called DLC (Devil Lay Cry?), this tidbit of next gen news is quite Saturn related. Unless you've been living under a rock, Sega has teamed with developer Digital Sumo to bring us Sonic & SEGA All-Stars Racing. The game itself looks to include a few Saturn stars such as... okay I've got nothing. At the moment the character roster is mostly rooted in Master System, Genesis and Dreamcast games. The Saturn's poster child NiGHTS has yet to have a mention, but I'm 99% sure that he'll make a cameo (However, I'm 1% sure that Panzer Dragoon will make an appearance).
In any case, a glimmer of hope for some Saturn love has come through in a recent interview at Original Sound Version with Sumo Digital's Steve Lycett. Here are the meaty bits of the interview:
OSV: SEGA fans are extremely excited for this game, and one of the most exciting aspects is the audio approach in these crossover titles. Let’s start by talking about the music itself, what can we expect?
Steve: Why not, good place to start! For this game we’ve once again been given the keys to SEGA’s big audio closet. What we try and do with the All-Star games, is get a good mix of music both old and new. That way we can hopefully raise some fond memories of older games you’ve played if you’re a SEGA fan, surprise you with some new songs – and also – hopefully- introduce a whole new legion of players to the music we’ve all enjoyed.
To this end we’ve got classic tracks from many, many games. If we take just the Sonic courses, we’ve got music from Sonic Heroes, Sonic CD, Sonic R and many more. Outside of Sonic, we’ve raided official sound tracks to get new arranged versions of music. We’ve even managed to get a Crush40 track in there!
What we do is give you a track for each course, then by playing the game, you earn SEGA Miles, which you can spend on the in-game shop. As you buy new music, you can then select from the ones you’ve unlocked when you start a race.
OSV: Finally, what can we expect for the DS version? How are you cramming all that content into the handheld cart?
Steve: Want to play on the move, we’ve also crammed all these sounds and more into the DS version. As we’ve got to squash all this onto a cartridge, we’ve enlisted the services of Allister Brimble to compose us unique MIDI versions of all the games tunes . You won’t believe what he’s done with it. My personal favourite is “Can you Feel the Sunshine”, a track I didn’t think would ever work in MIDI format, but amazingly it does. Again – the byword for the game is “How much SEGA can we legally squeeze into one game” and I think Allister has done us proud.
So Sonic and friends racing about classic Sega settings to classic RJ tunes? Sega can have my $60 now, I'm sold.