One of the biggest revelations from my current revision of the Sega Saturn, is the brilliance of 2D fighting games. A genre which failed to excite me when the console was current, 2D fighters seemed cheesy, over the top, brash, outdated, cartoonish and comical. This was in comparison to what I perceived then, as 'realistic' 3D fighters, which I could not get enough of. For me, the characters of the Virtua Fighter series were far more interesting and strangely enough, believable (as if realism was an important factor in gaming!) The ability to take on the persona and moves of a mysterious, yet understated combatant like
Kage from Virtua Fighter--a character akin to the ninjas and martial arts masters I had admired in the kung fu movies of my youth--was loads more appealing than martialling the impossible theatrics of
Ryu, or the limb stretching slap-happiness of
Dahlsim!
Now time has done a sneaky switcheroo on us, and the cartoon-like graphics of the 2D fighter have weathered the passage of the decades far more effectively than their 3D counterparts. Whilst the pointy and angular graphics of the Saturn's later software, --for example Sarah Bryant or Lion in 'Virtua Fighter 2'-- look undeniably dated by today's standards, the 'side on' two dimensional perspective of the 2D fighter-- for example 'Street Fighter Alpha'-- has emerged as more of a 'classic' look than an antiquated one. Whilst I'm talking about this genre, my only experience of these titles on the Saturn are those produced by Capcom. I'm hugely looking forward to exploring the SNK releases that so many Saturn fans hold dear, but I cannot speak about them from a position of knowledge at this time...
There are other factors at work in making the 2D fighter, particularly those from the Capcom stable so relevant in 2017-- and one of those factors is the longevity of Street Fighter as an IP. Whilst the 'Virtua Fighter' characters are fast becoming a faded memory in the mainstream gaming market, the assembled characters from Capcom's 2D biggest franchise, 'Street Fighter' still command big budget releases. They have a commercial relevance and familiarity today, that Akira Yuki, Lau Chan and Wolf Hawkfield cannot claim, however much we want them to. We've seen Ryu and Ken in recently successful iterations of Street Fighter, such as Street Fighter 4 and Street Fighter 5. It's interesting to note that character models and the overall format of the games, were not altered much at all for the '2.5D' reboot, however... proof of the old adage "If it ain't broke, don't fix it.". Capcom themselves knew that the 2D fighter was not a genre that needed much upgrading.
The updating of the Marvel vs. Capcom franchise, and it's subsequent commercial success, plus the critical acclaim of the Wii's "Tatsunuko vs. Capcom" is also proof of the enduring love for the 2D fighter.
Talking of character mash-ups, Capcom's willingness to bring the characters from anime, comics and even rival software publishers for their 2D fighting releases mean that we have some monumental titles, full of charm and individuality. The range of 2 D fighters available for the Saturn vastly outnumbers that of 3D fighters. The flirtation with Marvel has been a very lucrative one, both critically and commercially, as the original titles that they produced with the company proved to be big sellers. Stand alone 'Marvel' games such as 'Marvel Superheroes' and 'X Men Children Of The Atom' brought superheroes and super-humans into the arena. Who wouldn't want to fight as Hulk, Spider-Man or Wolverine? A stroke of genius to then pit them against the cast of Street Fighter! We're all prone to those "I wonder who'd win in a fight between..." questions. Here was a chance to find out! An unforeseen factor has been how much the Marvel brand has exploded in the wider public consciousness over the last few years.
As Marvel's movie franchises continue to play to the tastes of the mainstream, it's cast of characters again command a relevance in the zeitgeist of 2017, the whispers of which, resonate through when playing either of the games mentioned above, or indeed the wonderful crossover 'X Men vs. Capcom'.
So playing the 2D Fighters in my own collection is taking up a lot of my time at the moment. I'm getting to the stage that I understand the repertoire of moves for many of the characters I fight as, so now I'm just trying to perfect the timing and combos. I'm unfortunately tempted to rotate each game regularly in my playlist, rather than sticking to one and perfecting my moves or honing my skills with a particular character. That's been a problem for me for some time. I suffer from FGS... Flighty Gamer Syndrome. I'm rarely able to focus on one game long enough to be able to play it to my full potential. And these are games that are made to be mastered!
So what games are rocking my world at the moment? Let's take a look!
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