Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Saturday, 22 March 2008

That's Incredible! (Toons)

First, let me apologize for being derelict in my duties. I hope I can make it up to you all with a brief review of a Saturn game few know exist, and even fewer have tried. It's Nazomakaimura Incredible Toons, a peculiar hybrid that brings together the creepy characters of the Ghouls 'n Ghosts series with the Rube Goldberg-inspired gameplay of Dynamic Software's Incredible Toons computer game.

This time, you're not playing as the brave knight Arthur, his hated foe Lucifer, or even those annoying little red demons who somehow got their own game. This time, you've got a behind the scenes role, strategically setting objects on the playfield that cause comical chain reactions. The only games that even come close to playing like this one are Lemmings and the Japanese Super NES release Mario and Wario... and unlike either of those titles, Nazoma Incredible Toons doesn't have a set objective.

If you're Japanese, this means you'll need to carefully read the instructions at the beginning of each round before you can proceed. However, if you're reading this without the aid of Babelfish, you won't have that luxury, and will have to feel around a bit to reveal the goal of each stage. Sometimes you'll want to do what comes naturally to the seasoned Ghouls 'n Ghosts player and humiliate Lucifer with whatever you can find. However, it's not always that simple. In some stages, you'll want both Lucifer AND Arthur to meet a comical end. In others, you won't see either of them, and will have to randomly drop objects on the playfield in the hopes of stumbling upon the solution.



Here's a video of the game in action, supplied by YouTube user OpticalHaze. Even he was stumped by the tenth stage, which requires the player to hit two coffins with a handful of bouncing balls. I had a little more luck, but hit a brick wall after reaching a stage which required the player to hit a trigger multiple times with a single catapult. So the game is tough... not in the the traditional "pull your hair out because the damned Red Arremer shoved you into the river AGAIN" Ghouls 'n Ghosts kind of way, but in a way that taxes your brain rather than your reflexes.

Even if that kind of gameplay doesn't appeal to you, you've got to admit that Nazo Incredible Machines has its charm. The graphics are pleasant enough, with squishy super deformed characters set against gorgeous still artwork depicting scenes from the Ghouls 'n Ghosts series. However, it's the music that really puts this game over the top. In addition to the haunting refrains you've come to expect from the series, you're offered pepped up jazz and new age remixes that you wouldn't expect at all, but work pretty well with the game's lighthearted theme. The control is probably the game's weak point... it's clear that Nazo Incredible Toons was designed to be played with a mouse, and there's no indication if it's actually compatible with one. However, since the pace is so laid back and there's no action to speak of, the stiff, awkward control can be tolerated. Just expect to hit the pause button by mistake a lot when you goof up and need to reset the playfield objects.

Nazoma Incredible Toons has got to be one of the most bizarre gaming hybrids ever, ranking right up there with Battletoads vs. Double Dragon and that time Squaresoft put Mario characters in a turn-based RPG. However, it's worth a shot if you'd like to give your noggin a workout and don't mind scaling the game's ten foot high language barrier. Now if you'll excuse me, I've got a puzzle to solve!

Wednesday, 20 June 2007

X Men: Children Of The Atom!



There are few Saturn games that are really stunning to behold in 2007. Sure, with rose coloured spectacles and the nostalgic affection of recollection, some Saturn games can really still bowl you over. But in terms of looks, the graphical presentation of most Saturn games seems somewhat pixellated and blocky.

Fortunately, 2D fighters produced for the Saturn by Capcom and SNK, still look as fresh today as they did in 1996. Be it the Street Fighter series, or case in point X Men: Children Of The Atom, the choice of animation, and the classic animated background, 2D characters and bright vibrant colours, have stopped them from looking as ancient as say, Virtua Fighter or Virtua Fighter 2.




The 2D beat 'em up still has many fans today, myself included. Be it SNK's King Of Fighters franchise for the PS2, or the Marvel vs. Capcom franchise for the Dreamcast, the games were pretty much formulaic and similar in appearance. The Saturn's six button control pad, allowed for the maximum combination of special moves for the game's fighters, reminiscent of the six button/joystick format of the arcade original.

And talking about special moves, what turbo charged stunners those moves are! Characters 'power up' and unleash a torrent of damage to their opponents, which is one of the most satisfying elements of the game.

But what about plot and storyline... Well it's X Men, so you'd be right in thinking the ultimate goal is to beat Magneto. But you've got to get through an army of foes before you get to the old spoon bending evil mutant! Let's compile a list of 'good guys' and 'bad guys' shall we?




Batting for 'Team Good' are... Cyclops, Psylocke, Wolverine, Storm, Colossus and Iceman.

Batting for 'Team Bad' are Omega Red, the mutant hunting android Sentinel, Spiral (lackey of Mojo), and Silver Samurai as well as Juggernaut.

What's nice for all you evil types out there, is that rather than just playing as the X Men, you can play as the villains. I don't of course... It would be wrong for a 'man of the cloth' like myself to side with the forces of darkness... LOL! :)




I'd be a liar if I said I was any good at this game, however. I just mash buttons and hope for the best! But what I do enjoy, time after time, is how luscious the graphics and animations are; even in the 21st century with the graphic spleandour of the 360 and PS3...

Remember people, this game is based on the original Marvel Comics 'X Men', not the Halle Berry Hollywood film crossover... Therefore the characters look very different from the current perception of the black-suited 'beautiful people'...



In order to keep the title close to its roots, the game features voice acting from the actors in the original animated series, which appeared on American TV.

As usual, one of the best features about this game for me, was it's price! I picked it up for the paltry sum of £1.50! (from Gamestation) Sure the box is falling apart and the manual is missing, but hey! It's got immense pick 'up and play' potential and if you like 2D fighters, then its a reson in its own right to go out and buy a Saturn!


For a fantastic review of other Saturn games that still have the WOW! factor today, look here. For a much better review of this game look here. For the definitive history of this game look here, and for a much under appreciated review of an X Men title for the DS, look here.

On a side note, my youngest 'Ginger', Ted (9), has decided he wants to follow in his Father's footsteps and have his own gaming blog... Its called 'Ted's DS Page' and if you'd be kind enough to nip over and leave a comment on his launch post, (a review of Pokemon Diamond & Pearl), I'd really appreciate it...




Cheers! FK