Wednesday, 23 September 2009

SJY CONTEST - Win Free Stuff!


As many of you may not know, I kicked off a SJY Contest in my second NiGHTS into Comics article. Since the amazing NebachadnezzaR was the only person to participate, I thought I'd throw the contest at you all again in a attempt to gain more entries. You don't want NebachadnezzaR to win, do you?!

The contest will take place in the comments section of this article and will require those who comment to answer this question:

Were you to enter an Ideya Palace and fuse with NiGHTS, what would be the first thing you do?

One answer per Blogger and only those with an account may enter. So those posting anonymously, sign-up for an account to submit an answer. The best answer will be selected by Miss Universe 2009! In the event that she cannot be reached, I will choose it. Here's a hint for potential winners: don't say "I'd fly about", be more creative.The winner will be announced in Part 3 of my article series.

Wait! but what will you be winning? Why the "1st High Flying Issue" of NiGHTS into Dreams! The comic is in pretty great condition, and it's free so don't complain about it not being mint. I might even include some mystery items if I feel like it. This contest is open to all regions and members of the SJY team. If it turns out the winner is in some godforsaken part of the world where shipping costs are insane, we'll talk.

I am ALSO throwing in two more items, making it a prize package. The winner will also receive the 2009 Free Comic Book Day issue of Sonic the Hedgehog from Archie Comics AND The Observatory from Panta of ihaveadreamcast.com. The Observatory is a unique album from I Have Read Other Books Besides Catcher In The Rye (performers of To Beat, From Gum on the Dreamcast EP). The album is packed in a very unique secret government file package, complete with secret documents and maps. Cool stuff!

Enter now! Oh, and you can see a larger version of my drawing of a pissed off NiGHTS here.


Friday, 18 September 2009

Saturn Pad EXPLOSION!

Long time no see, etc. etc. Let's get right down to business, shall we? Recently, there's been an explosion of Saturn replica controllers on eBay. These aren't specifically for the Saturn, mind you, but have a USB jack on the end so you can use them with a personal computer, or even a Playstation 3 if you're so inclined. (Sorry, Xbox 360 owners are out in the cold due to that system's proprietary controller design.)

This opens up a lot of possibilities for the classic gaming fan... if you've got a suitably powerful machine, you could run Saturn games through the magic of emulation, using the controller that was designed to play them. If you'd prefer to kick it really old-school, you could just use the controller with KEGA Fusion and play a few games of Sonic the Hedgehog, or dig way back into Sega's past and play Zaxxon and Congo Bongo on MAME. Maybe you just need a rock-solid reliable controller for your Street Fighter IV sessions... well, a Saturn joypad beats the crap out of anything MadCatz released for the game earlier this year!

Right now there are over a hundred of these controllers available on eBay, for prices ranging from ten to thirty dollars. This is a substantial drop from the forty dollars you would have paid for a Saturn replica controller just three years ago. On the downside, many of these auctions originate from Hong Kong or China, so you'll probably be waiting a while before you can wrap your hands around these pads. Fortunately, word on the street is that the controllers are every bit as good as the originals sold by Sega Technical Services in 2006. Azar from the GameSpite message board (and if you haven't been there yet, I strongly suggest you go) had this to say:

"I think these things pop up in waves on ebay every few months. I see posts on GAF about them from time to time, and I don't recall ever having seen anyone complain about the quality."

Another member, Aleanil, offered these encouraging words:

"The one I got a few months ago is A-OK! My understanding is that they came out of nowhere, but are identical down to the PCB to the old original ones. So yeah... *really* good bootlegs or an incredible amount of new old stock, I don't know, but I know mine's awesome and I've heard nothing but good."

So hop on eBay, buy with confidence, and get back to playing video games the way they were meant to be played, no matter what the system!

(except the Xbox 360. Ahem.)

Tuesday, 15 September 2009

Absolutely Stunning!

Being in the Saturn mood that I am, I decided to make a trip over to the local Play 'N Trade to see what was in stock. I was particularly looking for a Saturn s-video cable as Sonic 3D Blast, the only Saturn game at my apartment at the moment, wasn't the same with standard a/v cables. While I left Play 'N Trade without an s-video cable in hand, I did leave with something much MUCH better:


Well, more like two somethings. Two mint Saturn Stunners in minty fresh boxes! While the Stunners have been covered quite a bit here at the SJY, and they sell for $9.99 new at a few online retailers, it's always a special moment when you find fifteen year old mint gaming equipment. To make the moment even better, the employee rang the Stunners up for $4.99 each. Considering this is the store that also gave me Last Blade 2 for free, I'll have to hit this place up much more often!


The back of the box made me chuckle, as a selection of lightgun games turned out to be three Virtua Cop screengrabs, each with their own "Virtua Cop" label. I guess lightgun games were in short supply back in 1995.

Sunday, 13 September 2009

Game Core 2009 - Saturn Edition

Yesterday I attended Game Core 2009, a current and classic gaming convention in Pennsylvania which had a Dreamcast oriented day of contests and competitions. My report of the event can be found at SEGA Nerds, but it's not the FULL report. Consider this the "Saturn Edition" of my day.

When I entered the dealer section of the convention, I had Dreamcast on the brain. However, after flicking through row after row of so-so Dreamcast games that I wouldn't mind owning but would be better off NOT owning, I found myself shifting to the Saturn sections. Maybe it's the fact that the past year has been so Dreamcast heavy, or that I've bought a good fifty Dreamcast games over the past eight months. In any case, the Saturn was a much more exciting library for me to browse and so a good portion of my convention budget went towards SEGA's big white, gray or black box that could.


Three dealers in particular had a HUGE selection of Saturn games, one of which had an excellent import selection. The photo above was of the dealer with the best deals, many games going for $4 to $15 dollars. I picked up Sonic 3D Blast for $8 after a bit of haggling.


That same dealer also had the holy grail of Saturn games, Panzer Dragoon Saga for $190. This is actually a fair price for the game. Another dealer across the hall had been asking $300!


The bin with the hand browsing through it was full of mint Japanese Saturn games and the bin to the right was full of mint Japanese Dreamcast games. Before I spotted my final purchase, I was very close to buying Napple Tale for $50.


As you see, my final purchase was a white Japanese Saturn (joy!), Sonic 3D Blast, an Action Replay Plus, MSR and a Dreamcast vinyl sticker (a prize for those who competed in one of the Dreamcast tournaments). Now that I think of it, both Sonic 3D Blast and MSR were composed by Richard Jacques. UK:RESISTANCE would be proud.


And here she is unboxed. As the Dreamcast anniversary has passed, I think it's time for me to focus much more on feeding games to this white beauty. For those curious, the console and Action Replay Plus came out to $90. Goddamn am I happy to finally have one of these!

Friday, 4 September 2009

Panzer Dragoon Awesome!!!



By the title alone you probably already guessed what happened. I beat Panzer Dragoon Saga! Me, the guy with the short attention span, jRPG hater, just spent 15 hours with this game. And I loved it! It was a blast to the very end, although at some points near the end of the 3rd cd/beginning of the 4th it can get somewhat...I wouldn't say boring, but the pace slows down a bit and it can get a bit confusing at times, with the player not knowing what to do. I admit it, I had to use a guide from time to time, and throughout most of the 4th disc where things really get complicated. There's a whole area (won't say exactly what it is to prevent spoilers) that's just like a giant maze, and the boss fights can be somewhat unforgiving. After you understand the enemy patterns and realize what attacks to use, it's easy, but once you figure that out your life bar is probably already so low that you can't turn the tide of battle and have to do it all over again.


Still, this game is an experience like no other, which I guess makes the Saturn über relevant even in this era of HD and online gaming, achievements, and gamerscores, and casual shit. So, yeah, I guess what I'm trying to say is simply that I can't recommend this game enough, to any kind of player. No matter what are your favourite genres, if you like the Saturn you gotta play this game. It instantly became my favourite Saturn game of all time, even surpassing my childhood favourites, and is probably also one of, if not the, best jRPG I've ever played. That is, if you even consider it a jRPG, because its style of progression and combat system are so far ahead, so wildly different from everything else I've seen, so much better than even those in current, recent games, that I'm not sure you can, or you should, put it next to such boring, stagnated, repetitious games.



By the way, while browsing the interwebs I found some interesting articles about this game in particular or the whole series. Check them out:

A look back to PDS by Game Informer - here

Retrospective of the series by Gamasutra - here

Retrospective by 1UP - here

IGN's top 100 games of all time (44th place) - here

1UP's top ten cult classics (1st place!) - here

EGM review

Game Informer review

GamePro review

*Kudos to Panzer Dragoon Saga Oasis (link) for most of the links.

Monday, 24 August 2009

NiGHTS into Comics - Issue 2


Last issue, Roger was introduced to Reala and we knew nothing good could come of that. Now, in issue 2, we join a NiGHTS-infused Elliot being filled in by a Nightopian as to what the plan of action is. Isn't it convenient that like the reader, Elliot has also forgotten what happened last issue and thankfully is given a short summary? I've also noticed that the Nightopians speak all in lower case. Reminds me of e.e. cummings or the bully from Calvin & Hobbes.

In an odd twist, Elliot awakes to have NiGHTS in HIS body, with NiGHTS in complete control. Elliot (or is that ELLiOT?) is on a mission to protect Claire while the two are on a fieldtrip to the Twin Seeds Museum. NiGHTS, being the wacky jester that he is, assumes that he'll fly there with ease.

I'm usually not one to use the word "FAIL", but this is a FAIL.

Thankfully NiGHTS didn't fracture Elliot's collarbone via faceplant. Meanwhile, Claris arrives at the museum and chats with some friends about singing in the big Centennial Show. Elliot arrives, and in a very "Spidey-sense" fashion, detects the dream energy inside of Claris. Speaking of Spider-Man, this panel reminded me of that famous Spider-Man cover.


Elliot's stares are mistaken for infatuation and teenage awkwardness hilarity ensues. Then, the kids enter the museum and the tour begins. The history of the Twin Seeds spire is told, with the tour guide claiming that the architect (seen in issue 1) was such a visionary that he was designing in the Art Deco style before it was even invented! Now wait a second. If the architect was indeed designing in the art deco style "before that style was invented", then wouldn't the architect simply be the inventor of the Art Deco style? How can one create something before it is invented? That's like saying that Ferdinand Verbiest, a member of a Jesuit mission in China, built the first steam-powered vehicle around 1672... before the automobile was invented! No, Ferdinand created the first self-propelled vehicle, thus he (in a sense) invented the automobile.

Designer rant over. Anyway, Elliot, in his NiGHTS controlled state, grabs the microphone away from the misinformed tour guide and tells his classmates of Wizeman and his plans for dream domination. Meanwhile in another part of the museum, Elliot is in a Reala controlled state of mind and is spinning his version of Nightopea as a confused Claris watches. We then return to Nightopia to visit Wizeman in his castle, as he spends half a page telling a Roger controlled Reala what we already now. If that wasn't enough unnecessary exposition, Jackle enters to tell Wizeman about what happened to Gillwing in issue 1.

EXPOSiTION into Dreams...

After several pages of dialog and exposition, Jackle mixes it up... literally! Jackle reveals that he has kidnapped one of the two main Nightopians and intends to fuse the cute little guy with one of those chicken Nightmarens.


The result? CHAOS! Okay, not the same chaos as seen in Sonic Adventure, but it IS a funny coincidence that evil virtual pet breeding and the word "chaos" is used in an adaptation of a Sonic Team game a year and a half before Sonic Adventure hit stores. With the fusion acting as a truth serum, the evil Nightopian explains what NiGHTS and the kids are up to and how to stop them.

Returning to the waking world, Elliot and Claris are enjoying a museum lunch that is cut short by Shleep dispatched by Wizeman. Elliot attempts to stop the Shleep from putting CLaris to shleep, er... sleep, but is halted by Jackle. Jackle, ensuring my favoritism, utters my favorite line in the mini-series:


In his rush to confront Jackle, Elliot trips and passes out, allowing NiGHTS to come alive in the dream world. The Shleep reaches Claris and sends her to the dream world as well. This all leads to a NiGHTS-fused Claris facing off against Gulpo the giant fish. A major gripe I have with this issue is that full pages are given for exposition, and yet a complete boss battle begins and ends in the same panel.

One panel, uncolored AND off model. Worst. Battle. Ever.

NiGHTS returns to Elliot, leaving Claris alone in the fish bowl with a hint that if she can sing a high note, she'll shatter the bowl. Claris succeeds and escapes, only to encounter Wizeman. Meanwhile (I've been saying "meanwhile" a lot, haven't I), NiGHTS battles Jackle (off screen) and the good Nightopian encounters the evil Nightopean. With the good guys wrapped up in their own fights, Claris is tempted by Wizeman to receive the gift of fame in exchange for her dream energy. Claris foolishly accepts and loses her energy, in turn causing NiGHTS to lose his connection with her. Returning to the waking world, Roger presents Claris with her invite to sing. Little does she know that with good dreams come... nightmares!


Overall, issue 2 is the weakest of the series. Lots of chatter, little action. Despite being the weakest, there is a large display of villains, and the setup for part 3 is promising. Join us for part 3 AND the announced winner in NiGHTS into Dreams into Comics part 3!

Thursday, 20 August 2009

Yo dawg, I heard you like Sonic...

...so I put Sonic in yo Sonic, so you can play while you play.


Lol.


Ok, forget that...

Have you heard about SAGE? No, I'm not talking about 4chan, but Sega Amateur Games Expo. First time I heard about it, actually. Apparently, and as the name implies, it's a display of fan-made Sonic games, most of them resembling the old 2D games of yore, while others attempting a shot at 3D (and, like Sega, failing miserably). But why am I talking about this in the Sega Junkyard? Because of this little gem.



Probably the only fan-made 3D Sonic game not to suck, through the use of a somewhat archaic game engine, unintentionally or not, it ends up looking a lot like a Saturn game, only with the obvious bump in resolution and texture detail. Ok, maybe not exactly like a Saturn game, but at least like a Model 2 one, and that's close enough for me.

So, I thought I would just let you know about it, in case you desperately want to play something that loosely resembles what Sonic X-Treme could've been. Demo available at the official site (downloading now).

Also, "sage goes in all fields" (kudos to whoever understands this obscure reference :P )

Wednesday, 19 August 2009

Starry NiGHTS

"A wistful post-impressionist masterpiece if there ever was one, this painting demonstrates a masterful use of color to set a mood. The inclusion of a figure inside the largest star has stirred great debate amongst critics and collectors. Does it represent God, or is it just an anthropomorphic purple... thing? We may never know. We can say with no doubt, however, that this work is meant to stir in us feelings of childhood innocence and longing for a time when simpler things were enough to appease us.

With each passing year, everything -- technology, literature, art -- becomes increasingly advanced. While some greet this inevitable march towards an undefined, unknown end with open arms, others ache for simpler times, where just running around collecting everyday items like screws and old coins with nary a care in the world was enough. Viewing this painting makes us feel like that time is still here." Justin Massoud

Sega-Saturn.com is back!

Well... sort of.

I browsed the insertcredit pages - which you should do as well at least once a week! - and there it popped to my eyes. Apparently Sega-Saturn.com one of the most famous Sega Saturn fan websites is back again since january. The downside: it's merely an archive now. But it's a nice thing for anyone who remembers it and wants to re-read some reviews.

Wednesday, 5 August 2009

Back on tracks

Hi folks! How ya doin'? I surely missed you! Lately my life has been a bit crazy, with many things taking up my time, and sadly I ended up neglecting this place a bit. This is not to say I'm totally back, but I'll try to drop by more often.

First things first, the header picture was gone. Or at least in my browser it was. As a good Portuguese man, I did nothing and waited, hoping that it would eventually come back by itself. It didn't. So, thanks to the wonderful website that is the waybackmachine, I managed to track down the old header and put it back on. Hope you'll like it.

Second, I got myself a new rig! (that's slang for a computer). It's a fucking beast, a quadcore 2,50 GHz CPU, with 4Gb of RAM and a HD4890 graphics card. Guess what I'm playing? That's right, fucking Panzer Dragoon Saga!


Now, now, that's not to say recent games suck, I'm not that kind of retrogamer. In fact I love new games and that was partly why I bought the new pc (the other part was, my old one sucked!), and I'm also playing Crysis, and Call of Duty, and more recently Call of Juarez: Bound in Blood. But this is a Saturn place, so it's convenient that I talk about my Saturn games, and after neglecting the game for a couple weeks (setting up a new pc is hard work, I had to install the OS myself and all that shit) I finally went back to it. Last night. At 2 am. Nice!

Third, recently I got a fellow pc gamer who used to have a Saturn when he was younger to get back to it thanks to the wonders of the SSF emulator. That's what was missing in his life and he's a happy man now. Emulation, turning grown men into little kids since 19xx...whatever...

And basically that's it, got nothing more to say, so goodbye all and make sure you take good care of this little shrine while I'm gone :)

Monday, 3 August 2009

Good Place for Saturn Backups

I'll keep this short and sweet. In lieu of one of the recent posts at SJY, I decided to share a forum that provides access to a lot of Sega Saturn games. If you know how to burn backups, and have a Saturn that can play backups, or know how to do the "swap trick", this is a pretty great resource.

Some of you may already know/use this forum.

The link is: http://snesorama.us/board/showthread.php?t=6210&no_cj_c=1

Sunday, 2 August 2009

Battle of Castlevania


Over the last few months I've finally been able to spend some serious quality time with both the Sega Saturn and Sony Playstation versions of Castlevania: Symphony of the Night. The original game was released in 1997 for the Sony Playstation, and then released in 1998 for the Sega Saturn, only in Japan as Akumajo Dracula X: Gekka no Yasoukyoku. I first bought the Sega Saturn version in February of this year, but since I had never played the game before, I had a fair amount of trouble navigating the item menus (everything is in Japanese). I could have downloaded the X-Box live version to get the english language game, but I decided to look for the original Playstation version on Ebay. About 1 month later I scored a very reasonably priced "greatest hits" version of the game, and started playing through that. I still haven't beaten the game, but I know it well enough now that I can go back to the Saturn version and now have no trouble navigating the item/spell menus etc. I've read quite a bit about this game on discussion boards and other web sites, and there is quite a bit of back and forth as to which version of the game is better, Sega Saturn or Playstation. I thought that it would be fun to compare the two, and let every one know at the SJY which version I like better. So let's get started shall we....

Cover Art: The Playstation version has a picture of Dracula's castle, whilst the Saturn version has a really nice hand drawn picture of some of the game's characters. Winner - Sega Saturn

Graphics: The Sega Saturn is supposedly the better of the two systems when it comes to 2D games, so why are the graphics of the Playstation version better? Overall the games look very similar, but the Playstation has better partical & transparency effects, and does not have any slow down. I'm not gonna lie, the Saturn version is plagued with slow down. Why this game did not use the 4Meg RAM cart I will never know. All of the other graphics, i.e. bad guys, level backgrounds, magic, looks nice on both systems. The FMV in the Playstation version looks much crisper than on the Saturn. And don't get me wrong, the Saturn version still looks great, but just not quite as nice as the Playstation.
Winner - Playstation

Gameplay: Both versions play awesome. With respect to control etc, both versions are very similar, and neither system has an advantage. The Saturn version has some extra areas to explore, additional bad guys, and allows for more playable characters from the beginning of the game. The Playstation version makes the game map accessible during game play, whilst the Saturn version makes the player enter the item menu, and then load the map. Since this game requires a lot of map checking, the advantage definitely goes to the Playstation here. The Saturn version also takes a lot longer to load between different areas, and menus.
Winner - Tie

Sound: Again, both versions are very similar. I don't really have a great TV either, so it's hard to compare the detail in the level music or sound effects. The voice acting in the Playstation version is pretty bad, and since the Saturn version is Japanese, it's hard for me to tell if it's cheesy or not.
Winner - Tie

Overall Winner: Playstation Version

Sad but true, even with the extras, the Saturn version does not stand up to the Playstation. The main reasons the Playstation version is better is 1) no visible slow down; 2) slightly better graphics; 3) more accessible game map; and 4) shorter load times. Both versions are awesome, and I'm really fortunate to own them both, but I'll be playing the Playstion version more often. If the RAM expansion had been implemented on the Saturn release I think it would have been a whole other story, but sadly, that's not the case. If you have a PS1/2/3 , XBox 360 , or a Saturn that can play imports, you should definitely pick up this title. No matter what system you play it on, it's one of the best, if not the best, 2D platformer out there.

Tuesday, 28 July 2009

A chance to play nearly every game

Here's a couple of photos for your viewing pleasure. Article's been removed and I will try to write some original stuff in the future after I have managed to do some thesis.

Pictures:


Thursday, 9 July 2009

NiGHTS into Dreams into Comics - Issue 1

While the Saturn hit the US in 1995, it wasn't until 1998 that I bought a system. A large part of why I held out was money, $399 is a fortune to an 11 year old. Also, I was having way too much fun with my Genesis at the time, a testament to the quality of the 16-bit system. The Genesis had everything I wanted: Sonic the Hedgehog and Disney Interactive games. The Saturn had a Sonic compilation of games I already owned and some goofy jester game. At the time I was oblivious to the fact that NiGHTS was a Sonic Team game (no Wikipedias or SegaNerds back in 1995, kids) and so I went on ignoring one of the greatest games and systems of the mid-90's.

During Christmas, 1996 I had my first chance to play NiGHTS on a Saturn store kiosk similar to the one Michael Jackson's estate had up for auction. Long story short, it blew me away and I had to have it. Fast forward to January 1998, I was still strapped for cash but could afford the occasional action figure and comic book. I was a hardcore Sonic the Hedgehog Archie Comics collector, with a subscription assuring every issue would come right to my door. Promos began to appear in the Sonic comics for a new SEGA mini-series titled NiGHTS into Dreams, and if that wasn't exciting enough I also learned it would be drawn by the greatest Sonic artist the US had to offer: SPAZ!

Patrick "SPAZ" Spaziante was the longtime cover artist for the Sonic comics. SPAZ's cover work was an experience in itself, sometimes outshining the story contained within an issue. Hell, the man has his own gallery at Sonic HQ. Suffice to say, if you bought a Sonic comic just for SPAZ's art, then imagine an entire mini-series done by the man!

February 1998 came and the first issue arrived. In hindsight, the NiGHTS mini-series greatly expanded on the plot of the game. The comic began by introducing a blacksmith, driven by his dreams to create a gleaming golden spire (the same spire seen on the game cover and menu screen!). Little did the smith know that he was being controlled by Wizeman the Wicked to create a spire identical to one found in Nightopia, the land of dreams. NiGHTS and Reala are introduced as lackeys of Wizeman (!) who have just captured the two dreamers of the real world who only appear once every century, these being two kids of the 1800's.


NiGHTS is quickly swayed by the young girl to go turncoat on Wizeman, as he flies off with the red dream power spheres. While fleeing, he runs into some Chao- er, I mean Nightopians, who prompt him to cram the spheres into the dream hole to reality (sounds nasty, I know). A shard of dream sphere comes loose and embeds itself into NiGHTS chest, I'm sure that plot point won't come into play during the final issue *wink-wink*. Meanwhile, the two spheres fly out of the blacksmith's spire and embed themselves into the ground outside. In a moment of inspiration, the smith describes what he saw and gives a name to the town which will someday develop from that plot of land: Twin Seeds! Thank goodness he didn't name it Two Balls.


Fast forward 100 years, Two Balls has developed into a thriving metropolis. The pinnacle of the city is a large skyscraper topped off with the blacksmith's spire. Two Nightopians emerge from the spire in search of the two dreamers. In a "small world" moment, both dreamers are found within seconds of eatchother: Elliot and Claris. Elliot is late for basketball practice, and what's worse he is quickly schooled by a Draco Malfoy-like tit named Roger.

Draco, complete with Crabbe and Goyle

Elliot is quickly beaten down with laughter and insults, but is distracted by beautiful music. He finds the source of the music, a music school, and climbs up to get a view into the window. Why it's the other dreamer, Claris Sinclair! Elliot's voyerism doesn't last long, as he is scared shitless by a Nightopian. Claris is distraced by Elliot and is derided by her beachball-like music teacher for lacking focus. It would seem both dreamers are having trouble acheiving their... dreams?

Holy shit! They can't be the same species.

After surviving a three story fall, Elliot quickly accepts that magical fairies exist and is convinced to fall asleep to enter Nightopia. As Elliot isn't sleepy, they could wait until evening when Elliot is sleepy. I reccomend taking some Benedryl-


Or give Elliot a concussion, that works too. Entering the land of dreams, the Nightmaren introduces Elliot to the Ideya Palaces (those little four pillar checkpoints that hold NiGHTS in the games). It is revealed that NiGHTS exists as even less than a dream, as he was imprisoned by Wizeman for rebelling. The only way to awake NiGHTS is for a real world dreamer to enter the Ideya Palace. Elliot is quick to enter and becomes NiGHTS, triggering the alarms to Wizeman that NiGHTS has escaped. Wizeman dispatches Gillwing (the first NiGHTS boss) and in a very Wizard of Oz moment invades Claris's dreams, turning her music teacher into the evil Puffy. Sensing that Claris is in danger, NiGHTS leaves Elliot and fuses with Claris, defeating Puffy.


Meanwhile, Elliot uses the floating alarm clock (usually something you'd avoid in the games) to his advantage as he wakes himself up before Gillwing can lay a finishing blow. As the issue comes to a close, all is well... for now! While Claris and Elliot have sweet dreams, Draco Malfoy is introduced to the nightmaren known as Reala. DUN-DUN-DUNN!

To be continued...
Images courtesy of a MegaUpload file, I own the issues but am too lazy to scan them myself.

Monday, 6 July 2009

A game worth the price tag

The sentence that serves as a title for this post is usually one of the first things that come to my mind when I think about it. You see, for there are a lot of rare and expensive Saturn games out there, some of them good, some of them bad, but all not worth the hefty prices they demand these days. But, alas, I've found one such a game! It can go from 50 to 200€/$/£, depending on region (Europe - semi-rare, USA - rare, Japan - cheap as fuck), but even the biggest price tag is thoroughly deserved.

I'm talking about Panzer Dragoon Saga!


Now, you all know I'm a big fan of the series, and this game was the only one missing from my collection (not counting the spin-off Panzer Dragoon Mini or whatever that gamegear game was called). It has been on my list for quite some time, but now I finally decided to take the plunge and just play it. And OMFG it's awesome!!!

Seriously, this game was so ahead of it's time! I'm only in the middle of disc 2 and it's already one of my favourite RPG's ever! For a start, the game is very cinematic. There are a lot of FMV's (real, lengthy videos, not just short clips) that illustrate the story thoroughly and put you in the right mood for this hallucinating trip, and not only they're technically irreprehensible, but also masterfully designed, with shots worthy of Hollywood. Then, it's freaking accessible for an RPG. For a start, everything is thoroughly explained in a series of interactive tutorials. That way you won't enter your first fight without knowing the combat system in detail.



And also, the combat system is one of the most engaging and fast-paced I've ever seen using a turn-based mechanic. It's kind of complex for me to explain here without a video to illustrate while I describe it, but just bear in mind that position matters, you have to be constantly moving around your enemies to dodge their attacks and find their weak-points, and your choice of attacks depends heavily on your action bar's charge.

Then there's the story, the surreal setting on which the action takes place and the gameplay outside the fights. You'll explore villages on foot and breathtaking scenarios mounted on your faithful dragon, reminiscing of some areas from the previous games, and the slower pace of the games let's you learn more about this strange world and admire the absolutely stunning graphics. This takes me to the graphics, which are simply amazing. It's almost impossible to get more out of the Saturn's limited 3D capabilities, but enough to make you realize how amazing the system is/was back in the day. Also, the game has a unique "Saturn look" to it. I can't really explain, but I think there are certain graphical effects that were most used on Saturn games, so that you can immediately tell this was not released on a Playstation, for example. But, more stunning than the technical aspect is the art direction, which is everything you can expect from a Panzer Dragoon game.



To sum it up, even though I'm not halfway through it yet, this is already one of my favourite game on the system, and given it's accessible nature, chances are a lot of you faithful readers will enjoy it too, even if you usually don't fancy RPG's. This game is pure magic. Go buy it and see for yourself, you'll thank me later :)

And Father K, I know you have this one. Go play it, go play it now!