Monday, 15 December 2008

You know it's Christmas when...

Firstly, I must say how humble I am to write on this well established blog. Hopefully my contributions will give you as much pleasure reading them as I have in writing them. I'm Martin, and I also write for the Dreamcast Junkyard. Obsessed with the SEGA of old and Japan, I think I can add something to this excellent blog on the SEGA Saturn.

Even though I am writing a Ph.D thesis at the moment Neb, I think I can squeeze in a little SEGA lovin'! I am indeed a segata sanshiro セガタサンシロ follower! I actually sang his song in karaoke in 2006 in Japan... you have no idea how huge he is there. People aged between 17 and 27 know exactly whom Segata is, which is just perfect. As for reading and writing Japanese, yup - I'll do my best! I know enough to get by in the games and also enjoy quite a lot of the more intricate titles... SEGAGAGA anyone...?

You know it's well and truly Christmas when you dig out your copy of Christmas NiGHTS on the Saturn and sit in awe of the amazing graphics and playability (especially if you have the analogue controller) of the Sonic Team creation: NiGHTS. 

As has been well documented before, Christmas NiGHTS is pretty much a demo version of NiGHTS, with a Christmas theme. It uses the Saturn's internal clock (CR2032 battery dependent) to 'skin' the game. In November, it's Winter NiGHTS, April is April Fool's NiGHTS and New Year also has a skin. 

Imaginative and hasn't been seen in games since. Maybe it's because most games these days are pieces of crap you don't want to come back to year after year...

I thought I would give a teeny-tiny background on the way I game and what my main system is. As you can see on the left, I have a model 2 Saturn. I also have the original model 2 Saturn that I bought back in 1996 - untouched. This Saturn however, is heavily modded. There's a region select switch (3 way) and a 50/60hz switch. The LED is also a bright blue one which is a nice touch I think.

In time, I'll review some of the 404 games I have for the Saturn... I have 404 Backup Games, 20 PAL originals and 102 Japanese Originals... and still collecting! Looking forward to getting involved in the Saturn Junkyard - this console gave me the most heartache when I was a young lad... too expensive for Christmas... friend bought PlayStation and eventually that won... oh SEGA. Merry Christmas Sonic Team, SEGA of old, and to you all!

And then there were...7? Wow...

That's right, folks, we're now 7 (that's SEVEN!!!) here at the Yard. Since this place has been a little dead lately, I thought we could use the help of another Saturn enthusiast and Segata Sanshiro follower (I hope, forgot to ask him that...). So, everyone say hello to マーティン (that's Martin in Japanese)! He's a SEGA fan from Manchester (hey, Father, you two could have a beer together. Drink one for me too :D) and he has been in Japan for...I don't know, he'll give you the details. What matters is that he actually can talk and write in Japanese, which no doubtly will be of use to the Yard, since finally we'll have someone who can read import games (my little knowledge of katakana doesn't take me too far...).


But, more important than that, he's a true SEGA fan and his enthusiasm was what first made me want to add it to the team, so welcome Martin! Hope you'll bring some life to the Yard while Father K recovers from his shoulder, gnome works on his dissertation, ArugulaZ prepares a new video, elend waits for new weird merchandise to buy, caleb finds some game to talk about and I finish the fucking end of semester exams.

Sunday, 7 December 2008

Fighting Force prototype


I finally had the time to try out the Fighting Force (Judgement Force/Streets of Rage 3D/Metal Fist/Whatever...) prototype and, oh boy, am I glad that we could finally put our hands on this beauty. The first thing I noticed was that, for an early version, this game both plays and looks very good. It has good graphics and, more importantly, the framerate is both fast and constant, so no slowdowns or slow gameplay. Speaking about gameplay, the game offers more options than your average brawler. Besides kicking, punching and jumping, you can also do a special, rotating attack; punch behind you (useful when surrounded) or charge against your enemies. There are also some weapons, but I couldn't get firearms to work, only clubs and the like.


Other than that, I can't really comment on the similarities and differences between this and the final PSX version because I haven't played that game in a long time, but a lot of the stages seem familiar to me, like primitive versions of what ended up in the final version. It was definitely a shame that this one got cancelled, it would be a blast for any Die Hard Arcade fans since they both play very similar, but at least now we can have a taste of what that would be like.

Thursday, 20 November 2008

More Segata Sanshiro Merchandise

Woo yay.

Bought another batch of Sega Saturn merchandise. Most of it has to do with our great king Segata Sanshiro. First of all, though, I want to introduce you to this weird Sega Saturn branded... thing. I actually don't know what it is, or what it does. I assume you can store... things in it. Maybe CDs? It's very soft and has a little strap to carry it around with you. Very weird, yet interesting.



Then there's this great Segata Sanshiro... plush puppet. It's approximately 30 cm tall and very soft, so you can cuddle it as much as you want. On the back he carries a Sega Saturn, because I guess he's currently on training. There's this nice detail actually on that little cardboard label: This puppet came in varations. There are two with a half smiling mouth and 3 others with an angry (!) mouth. Also his arm positions seem different from puppet to puppet. Of course I need them all now.



With the puppet came this really cool and tiny Segata Sanshiro cell phone strap. You can put it on your cell phone and when doing so, you are most probably the coolest person in your country. It's very detailed, very nice painted and Segata Sanshiro looks really angry. Last but not least there's this incredible Segata Sanshiro t-shirt. This one actually got quite expensive (around 35 EUR), but it's totally worth it. It came with the original factory sealed plastic bag and features one big and many small Segata Sanshiros on the front accompanied by the Segata Sanshiro title. Who wouldn't love to wear that every day?



Fighting Force Alpha Cover

So, regarding that Fighting Force for the Saturn; I have yet to play it (Shame on me!), but at least I finally find some time to post the cover artwork I made for it here. It is based on the japanese Fighting Force version for the Playstation and looks much better, than the PAL artworks, imho. Yet, I will also try to do a PAL style one, since I guess everyone is much more familiar with this one and some probably even like it. Download the fullsize (300 Dpi) JPGs right here.

P.S.: When you print it out, it's actually 1 mm bigger, than a real cover insert. So you have some kind of buffer, for cutting. Try to cut approx. 1 mm off of it, so that it'll fit the jewel case.

Saturday, 15 November 2008

Judgement/Fighting Force on Sega Saturn

http://www.hidden-palace.org/?

Hey, do you remember how Fighting Force was supposed to be a Sega Saturn exclusive before Core suddenly decided to switch its development over to the Playstation? It was the first worrisome sign that the system wasn't going to be as fierce a competitor in the video game market as its predecessor, the Sega Genesis.

Anyway, someone's managed to find the early beta version of Fighting Force (dubbed Judgement Force) for the Sega Saturn. It doesn't look too pretty after being held in cold storage for a decade, but hey, Saturn fans have to take what they can get these days. On a side note, it looks like Saturn Junkyard member elend had something to do with this game getting dumped, so be sure to give him props for that.

Friday, 7 November 2008

The Sega Saturn Backpack

Finally I was able to buy one of these great Sega Saturn backpacks. They were released by Sega to... well... only god knows why. But as a Sega Saturn fan I really appreciate that and thank Sega for releasing something that cool. Whereas other console branded backpacks only have logos on them, the Sega Saturn backpack actually looks like a Sega Saturn with all its details. It even comes with a Joypad pouch! You have 2 external pockets. One under the CD lid and the other in the Saturn's memory card slot. Other than that, the main pocket is big enough for a Sega Saturn and other crap as well. It only costs around 47 Pound Sterling (7,140 Yen) and should be in the possession of every Saturn fanatic.


On a little sidenote: Also check out this incredibly cool Mega Drive tote! That's the birthday present for your girlfriends.

Thursday, 30 October 2008

Fire Pro (and Segata Sanshiro) Returns


Just thought you might like to see my latest video, which unlike the last half-dozen may be somewhat relevant to this blog! This is footage of Fire Pro Wrestling R, starring the savage Saturn spokesman Segata Sanshiro. No, he's not in the game by default, but since Fire Pro has historically had an extremely versatile create a wrestler engine, it wasn't too difficult to add him to the cast. I made sure to give Segata a large assortment of judo holds and throws, making him both look and act like the real thing. As for all the other characters in the video... well, I didn't make those guys, but if you watched television at all during the '80s and '90s, I'm sure you'll recognize most of them. If you were BORN in the '90s, however, you'll just see the grumpy dad from Hogan Knows Best and the guy who's in all those terrible action movies.

Oh yeah, this being Saturn Junkyard and all, it's probably worth mentioning that there were two Fire Pro Wrestling games for the Sega Saturn. Here's a review of the first, Six Man Scramble, by another YouTube member:


Obviously, the characters aren't as detailed as the ones in Fire Pro R, more closely resembling the ones in Fire Pro A for the Game Boy Advance, but everything else in the game holds up remarkably well. There are plenty of characters, largely inspired by real-life wrestling superstars, and the number of options available to the player are simply mindblowing. This was one of the more popular imports for the Saturn back in the late 1990s, and given the popularity of the now defunct WCW at the time, it's easy to understand why.



Then there's Blazing Tornado, best described as the New Coke of Fire Pro games. This release threw the deep customization of traditional Fire Pro Wrestling games out the window and replaced it with a more arcade-quality look and feel. What that means to the player is a lot of pretty character artwork and a whole lot more frustration and mindless button mashing. It reminds me a whole lot of Three Count Bout for the Neo-Geo, right down to the corny characters and the unnecessary thumb blisters. It's not the worst of the Fire Pro Wrestling titles (that honor has to go to Fire Pro Gaiden on the Genesis, with the Turbografx-16 games and Iron Slam '96 duking it out for second place), but it deserves plenty of scorn for losing sight of what makes the series so appealing to both wrestling nuts and video game addicts.

If you buy only one Fire Pro Wrestling game, make it Fire Pro Wrestling R for the Playstation 2. I know, it's sacrilige to recommend video games for a non-Sega console here on Saturn Junkyard, but it really is the best Fire Pro release yet, and there's a vibrant community dedicated to making game saves crammed with custom characters. Plus, it's like fifteen bucks. Even with the economy as crummy as it is, you can afford to spend that much on the ultimate wrestling game. If it sweetens the deal at all, you can always create your own faux-bama and have him beat the crap out of a George W. Bush effigy. Can you smell what the Barack is cookin'?

Virtua Fighter Mobile


Hi folks, sorry I've not posted here for a while, but after making a triumphant return to contributing on this hallowed site, I stupidly fell down the stairs and dislocated my shoulder, so my posting abilities have been very limited! I did get a new phone recently and of course my first thought was "What would it be like for gaming?" I decided to treat myself to a download and was thrilled to see Virtua Fighter was listed amongst the games on offer.

I pride myself on having every incarnation of Virtua Fighter (I know Nebacha is gonna say I don't have the anniversary edition - so I mean available for me to play...) so I had to get this. It's a buzz to see VF on my phone, although if I'm honest, it's only passable as a gaming experience. I have previously really enjoyed playing games on my mobile, Prince Of Persia Mobile was sublime and addictive. But VF is just OK-ish. I might change my mind if I have a little more success with the game, I'm getting my arse kicked!

Anyhoo, I'll let you have a look at this more comprehensive review by Spanner Spencer from the excellent Pocket Gamer website.



"Even after all these years, Virtua Fighter still feels like a technological wonder. It was nigh-on inconceivable, when the game first appeared, that a one-on-one beat-'em-up could exist in three dimensions, let alone one as slick and realistic as this.

Now the mobile platforms are breaking through into similar territory as the arcades did back in 1993, and it's time to see how well they can handle a full-on 3D fighter. And what better way to test the concept than with the sophisticated and playable king of all 3D tournament brawlers, Virtua Fighter?

Certainly in appearance, Southend has excelled. The polygons are fewer in number, but considering the differences in screen size between the arcade original and this mobile conversion that's really no issue at all. More important than polygon count in this game is the animation, as that's what really brought the original Virtua Fighter to life.

The liquid smooth realism of the way the fighters performed their kung fu was only a part of it, however. They bobbed, weaved and blocked accurately – adding an air of authenticity that it took other games years to recreate, and some still fail even today. The mobile adaptation has clearly paid close attention to this important detail, and the nuances of each character are very visible, despite their miniature renderings.

"The other important factor and expected sticking point is in processing power, of course. When tested on a Nokia N81, Virtua Fighter mobile struggled to keep up with the lifelike pace of the fighter's movements – particularly during the chained combinations of punches and kicks that most characters use in abundance. Despite the dropped frames, however, the game speed remains constant, so although you might miss out on some of the animation sequence, the bout itself never loses a second.

It comes as something of a surprise that such a glaring problem has been lessened by a system apparently designed to handle an underpowered handset. The occasionally jerky animation isn't such an issue when you're not also waiting for the system to recover from excessive calculating – button presses still register and as soon as the animation becomes more tolerable (when a character is laid out after a flurry of attacks, for instance) the game picks up immediately where the animation left off. That's not to say skipped frames are a feature, but the inherent problem is handled extremely well.

The original Virtua Fighter did a sterling job of allowing simple combinations of buttons and joystick movements to perform some terrific moves, and this simplicity does a world of favours for the mobile adaptation. The keypad acts as a directional controller as per standard, with button '5' being used (surprisingly, but effectively) for blocking, while '7' and '8' work as kick and punch respectively, and the bottom row of buttons perform a dual function: Punch + Kick, Punch + Guard and Kick + Guard. This was added to the console versions of Virtua Fighter to make use of all the available buttons on the controllers and to help players unknot their fingers a little, and continues to help the mobile game's combinations immensely.

This isn't a game for everyone, though. By today's standards it's pretty shallow, and anyone who doesn't appreciate Virtua Fighter for its nostalgic value or place of honour in beat-'em-up history won't find a great deal to slake their pocket gaming thirst, so it has to lose a point or two for all round gaming appeal. Virtua Fighter fans, on the other hand, will enjoy seeing Pai, Akira, Jackie, Lau and the others in their original, untextured costumes."

Wednesday, 22 October 2008

The Saturn lives on

Just a moment ago a friend of mine showed me an article in a newspaper about the so-called esports. You know, those professional gamers who get paid to play Counter-Strike and Starcraft. Well, what does that have to do with our beloved Saturn? Guess what picture they chose to illustrate the article...

Click on it to maximize and notice just what controller the kid is holding. Hell yeah! Despite the Saturn not having virtually anything to do with the article, they still decided to show it. Now that's recognition for a good console :D

Saturday, 18 October 2008

Sega Saturn Gutted to Make a PC.


Pulled from Sega Nerds.

Wow.

I am a bit on the fence about this.


On one hand it's a pretty sweet mod.


On the other hand some poor Saturn had to be gutted.


Damn! Is that a dual monitor setup?

Wednesday, 15 October 2008

Sega Saturn Posters... again

So... I was buying things from ebay.com again. This time another batch of Sega Saturn Posters. The first one is actually vinyl banner, though. It promoted the games, Sega Rally, Virtua Fighter 2, Virtua Cop and World Series Baseball. I really like the claim they used there. "A little too real". Oh yes, that's exactly what Sega Saturn's 3D graphics are. Too bad it's a bit wrinkled in the corners, but I'll try to iron that out.



Other than that, I bought these two posters as well. One being a very cool Fighter's Megamix Poster and the other one being a promotion for the 3 Free Games package, they once released in the US. Too bad they have quite been destroyed with wrinkles here and there and even holes in them. But I'll try my best to preserve them for the future.

With so many posters currently in my posession I should really think about a Sega Saturn gaming room...

I'll let you know, once it's finished.

Tuesday, 7 October 2008

The Sega Saturn’s Explosive Shmups Library Posted at Racketboy

Go read this list!

An excellent rundown of Saturn Shumps.

Included (of course) is the excellent Galactic Attack / Layer Selection / Rayforce / Gunlock (different names same game). I reviewed this excellent looking game and it's one of the easier to find shumps that generally doesn't cost that much. If you want to start building a shumps collection try starting with this Taito classic.

In other news after 4 months of waiting I have gotten my 4-1 memory card which will allow me to play Saturn games that require extra memory. Look forward to some new reviews soon.

Saturday, 4 October 2008

The Sega Saturn PC

Another weekend, another "browsing the internet for random Sega Saturn finds". This time, I present to you, the Sega Saturn PC. Famous (?) japanese website Akiba PC hotline tried to put a complete PC inside a Sega Saturn case and actually succeeded quite well. They even modded the mouse to operate as an USB mouse, which I'd really love to use on my PC as well. Too bad, the Saturn mouse didn't have a scroll wheel yet. Check out their page for some interesting pictures and even two proof of concept videos.

Wednesday, 1 October 2008

In Praise Of Jonti Davies...


Those of the eagle eyed persuasion may have noticed a small comment at the bottom of my "Daddy's Home" post, which simply stated "Glad you enjoyed the article. :-) Jonti"...

There were no contact details on the Blogger ID, so I replied to the commentor... "Jonti! Are you indeed the journo who was kind enough to bestow on us all this prestigious article?If so, please contact me at revsimonearly@aol.com..."



Well, I'm thrilled to say that it was indeed dear Jonti and he contacted me last night with the following comment...
.


"Yep...and I also did the Burning Rangers interview that ran in gamesTM earlier this year. Oh, and I'm currently putting together a two-part 'Making of...' series of interviews looking at the three Panzer Dragoon Saturn games for Retro Gamer.

Yet more shameless plugs: if you like Sega stuff in general (and not just Saturn wonders), I recently interviewed Yu Suzuki for an Outrun cover piece (Retro Gamer 53); spoke to Yuji Naka for a Prope feature (gamesTM 70); and interviewed the guy who came up with Samba De Amigo for another 'Making of...' (Retro Gamer 56, out next week).

Like Homer S., I "live to give." ;-)

Very nice site you've got there...Jonti"

I can confirm that the email came from Otsu-shi, Japan and that a very gifted journalist from the most excellent Games TM, who has rubbed shoulders with the giants of gaming, does indeed check out and dig our humble little site! How cool is that?

So thanks again to Jonti for providing the most excellent article that we all so much enjoyed. Hopefully now the appropriate credit is now given, where it is most definitely due! Respect! :)

So there you go! Be sure to seek out and find his other articles and I will let you all know if we hear from him again!!